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Issue #414: part6: Support transparency when exporting as PNG spritesheet
Added flattenFrameAt to LayerUtils.
Added renderFrameAt to PiskelController (using flattenFrameAt)
Use renderFrameAt in PiskelRenderer (which is used for PNG spritesheet)
chore: renamed createLayerFromSpritesheet to createFramesFromSpritesheet
(in LayerUtils)
This commit is contained in:
committed by
juliandescottes
parent
d2dc42e7cf
commit
7bf2662b66
@@ -103,6 +103,10 @@
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return mergedFrame;
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};
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ns.PiskelController.prototype.renderFrameAt = function (index, preserveOpacity) {
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return pskl.utils.LayerUtils.flattenFrameAt(this.getLayers(), index, preserveOpacity);
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};
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ns.PiskelController.prototype.hasFrameAt = function (index) {
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return !!this.getCurrentLayer().getFrameAt(index);
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};
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@@ -5,10 +5,30 @@
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ns.PiskelRenderer = function (piskelController) {
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var frames = [];
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for (var i = 0 ; i < piskelController.getFrameCount() ; i++) {
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frames.push(piskelController.getMergedFrameAt(i));
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frames.push(piskelController.renderFrameAt(i, true));
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}
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ns.FramesheetRenderer.call(this, frames);
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this.piskelController = piskelController;
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this.frames = frames;
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};
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pskl.utils.inherit(ns.PiskelRenderer, ns.FramesheetRenderer);
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ns.PiskelRenderer.prototype.renderAsCanvas = function () {
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var canvas = this.createCanvas_();
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for (var i = 0 ; i < this.frames.length ; i++) {
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var frame = this.frames[i];
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this.drawFrameInCanvas_(frame, canvas, i * this.piskelController.getWidth(), 0);
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}
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return canvas;
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};
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ns.PiskelRenderer.prototype.drawFrameInCanvas_ = function (frame, canvas, offsetWidth, offsetHeight) {
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var context = canvas.getContext('2d');
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context.drawImage(frame, offsetWidth, offsetHeight, frame.width, frame.height);
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};
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ns.PiskelRenderer.prototype.createCanvas_ = function () {
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var count = this.frames.length;
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var width = count * this.piskelController.getWidth();
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var height = this.piskelController.getHeight();
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return pskl.utils.CanvasUtils.createCanvas(width, height);
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};
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})();
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@@ -3,12 +3,15 @@
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ns.LayerUtils = {
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/**
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* Create a pskl.model.Layer from an Image object.
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* Create a Frame array from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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* TODO : move to FrameUtils
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*
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* @param {Image} image source image
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* @return {pskl.model.Frame} corresponding frame
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* @param {Number} frameCount number of frames in the spritesheet
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* @return {Array<Frame>}
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*/
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createLayerFromSpritesheet : function (image, frameCount) {
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createFramesFromSpritesheet : function (image, frameCount) {
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var width = image.width;
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var height = image.height;
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var frameWidth = width / frameCount;
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@@ -37,6 +40,22 @@
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});
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var mergedLayer = pskl.model.Layer.fromFrames(layerA.getName(), mergedFrames);
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return mergedLayer;
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},
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flattenFrameAt : function (layers, index, preserveOpacity) {
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var width = layers[0].getFrameAt(index).getWidth();
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var height = layers[0].getFrameAt(index).getHeight();
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var canvas = pskl.utils.CanvasUtils.createCanvas(width, height);
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var context = canvas.getContext('2d');
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layers.forEach(function (l) {
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var frameRender = pskl.utils.FrameUtils.toImage(l.getFrameAt(index));
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if (preserveOpacity) {
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context.globalAlpha = l.getOpacity();
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}
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context.drawImage(frameRender, 0, 0, width, height, 0, 0, width, height);
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});
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return canvas;
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}
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};
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@@ -49,7 +49,7 @@
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// 2 - attach the onload callback that will be triggered asynchronously
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image.onload = function () {
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// 5 - extract the frames from the loaded image
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var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(image, layerData.frameCount);
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(image, layerData.frameCount);
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// 6 - add each image to the layer
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this.addFramesToLayer(frames, layer, index);
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}.bind(this);
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