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Issue #414: part6: Support transparency when exporting as PNG spritesheet
Added flattenFrameAt to LayerUtils. Added renderFrameAt to PiskelController (using flattenFrameAt) Use renderFrameAt in PiskelRenderer (which is used for PNG spritesheet) chore: renamed createLayerFromSpritesheet to createFramesFromSpritesheet (in LayerUtils)
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@ -103,6 +103,10 @@
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return mergedFrame;
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};
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ns.PiskelController.prototype.renderFrameAt = function (index, preserveOpacity) {
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return pskl.utils.LayerUtils.flattenFrameAt(this.getLayers(), index, preserveOpacity);
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};
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ns.PiskelController.prototype.hasFrameAt = function (index) {
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return !!this.getCurrentLayer().getFrameAt(index);
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};
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@ -5,10 +5,30 @@
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ns.PiskelRenderer = function (piskelController) {
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var frames = [];
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for (var i = 0 ; i < piskelController.getFrameCount() ; i++) {
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frames.push(piskelController.getMergedFrameAt(i));
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frames.push(piskelController.renderFrameAt(i, true));
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}
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ns.FramesheetRenderer.call(this, frames);
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this.piskelController = piskelController;
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this.frames = frames;
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};
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pskl.utils.inherit(ns.PiskelRenderer, ns.FramesheetRenderer);
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ns.PiskelRenderer.prototype.renderAsCanvas = function () {
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var canvas = this.createCanvas_();
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for (var i = 0 ; i < this.frames.length ; i++) {
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var frame = this.frames[i];
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this.drawFrameInCanvas_(frame, canvas, i * this.piskelController.getWidth(), 0);
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}
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return canvas;
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};
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ns.PiskelRenderer.prototype.drawFrameInCanvas_ = function (frame, canvas, offsetWidth, offsetHeight) {
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var context = canvas.getContext('2d');
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context.drawImage(frame, offsetWidth, offsetHeight, frame.width, frame.height);
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};
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ns.PiskelRenderer.prototype.createCanvas_ = function () {
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var count = this.frames.length;
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var width = count * this.piskelController.getWidth();
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var height = this.piskelController.getHeight();
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return pskl.utils.CanvasUtils.createCanvas(width, height);
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};
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})();
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@ -3,12 +3,15 @@
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ns.LayerUtils = {
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/**
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* Create a pskl.model.Layer from an Image object.
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* Create a Frame array from an Image object.
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* Transparent pixels will either be converted to completely opaque or completely transparent pixels.
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* TODO : move to FrameUtils
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*
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* @param {Image} image source image
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* @return {pskl.model.Frame} corresponding frame
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* @param {Number} frameCount number of frames in the spritesheet
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* @return {Array<Frame>}
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*/
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createLayerFromSpritesheet : function (image, frameCount) {
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createFramesFromSpritesheet : function (image, frameCount) {
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var width = image.width;
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var height = image.height;
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var frameWidth = width / frameCount;
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@ -37,6 +40,22 @@
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});
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var mergedLayer = pskl.model.Layer.fromFrames(layerA.getName(), mergedFrames);
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return mergedLayer;
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},
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flattenFrameAt : function (layers, index, preserveOpacity) {
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var width = layers[0].getFrameAt(index).getWidth();
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var height = layers[0].getFrameAt(index).getHeight();
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var canvas = pskl.utils.CanvasUtils.createCanvas(width, height);
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var context = canvas.getContext('2d');
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layers.forEach(function (l) {
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var frameRender = pskl.utils.FrameUtils.toImage(l.getFrameAt(index));
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if (preserveOpacity) {
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context.globalAlpha = l.getOpacity();
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}
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context.drawImage(frameRender, 0, 0, width, height, 0, 0, width, height);
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});
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return canvas;
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}
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};
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@ -49,7 +49,7 @@
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// 2 - attach the onload callback that will be triggered asynchronously
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image.onload = function () {
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// 5 - extract the frames from the loaded image
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var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(image, layerData.frameCount);
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(image, layerData.frameCount);
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// 6 - add each image to the layer
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this.addFramesToLayer(frames, layer, index);
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}.bind(this);
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@ -41,4 +41,32 @@
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expect(color).toBe(grid[row][col]);
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});
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};
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ns.imageEqualsGrid = function (image, grid) {
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for (var x = 0 ; x < grid.length ; x++) {
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for (var y = 0 ; y < grid[x].length ; y++) {
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var expected = tinycolor(grid[x][y]).toRgbString();
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var color = tinycolor(ns.getRgbaAt(image, x, y)).toRgbString();
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expect(color).toBe(expected);
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}
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}
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}
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ns.getRgbaAt = function (image, x, y) {
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var w = image.width;
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var h = image.height;
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var canvas = pskl.utils.CanvasUtils.createCanvas(w, h);
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var context = canvas.getContext('2d');
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context.drawImage(image, 0, 0, w, h, 0, 0, w, h);
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var imageData = context.getImageData(0, 0, w, h).data;
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var i = (y * w + x) * 4;
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return {
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r : imageData[i],
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g : imageData[i + 1],
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b : imageData[i + 2],
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a : imageData[i + 3]/255
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};
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}
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})();
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@ -74,7 +74,7 @@ describe("FrameUtils suite", function() {
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]);
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});
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it ("[LayerUtils] creates a layer from a simple spritesheet", function () {
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it ("[LayerUtils] creates frames from a simple spritesheet", function () {
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var B = black, R = red;
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// original image in 4x2
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@ -86,7 +86,7 @@ describe("FrameUtils suite", function() {
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var spritesheet = pskl.utils.FrameUtils.toImage(frame);
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// split the spritesheet by 4
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var frames = pskl.utils.LayerUtils.createLayerFromSpritesheet(spritesheet, 4);
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var frames = pskl.utils.LayerUtils.createFramesFromSpritesheet(spritesheet, 4);
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// expect 4 frames of 1x2
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expect(frames.length).toBe(4);
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56
test/js/utils/LayerUtilsTest.js
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56
test/js/utils/LayerUtilsTest.js
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@ -0,0 +1,56 @@
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describe("LayerUtils test", function() {
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var B = '#000000';
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var R = '#ff0000';
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var T = Constants.TRANSPARENT_COLOR;
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var frameEqualsGrid = test.testutils.frameEqualsGrid;
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var imageEqualsGrid = test.testutils.imageEqualsGrid;
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var frame1 = pskl.model.Frame.fromPixelGrid([
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[B, T],
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[T, B]
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]);
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var frame2 = pskl.model.Frame.fromPixelGrid([
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[T, R],
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[R, T]
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]);
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beforeEach(function() {});
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afterEach(function() {});
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it("flattens a frame", function() {
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// when
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var l1 = new pskl.model.Layer('l1');
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l1.addFrame(frame1);
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var l2 = new pskl.model.Layer('l2');
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l2.addFrame(frame2);
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// then
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var flattened = pskl.utils.LayerUtils.flattenFrameAt([l1, l2], 0);
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//verify
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imageEqualsGrid(flattened, [
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[B, R],
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[R, B]
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]);
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});
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it("flattens a frame with opacity", function() {
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// when
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var l1 = new pskl.model.Layer('l1');
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l1.addFrame(frame1);
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var l2 = new pskl.model.Layer('l2');
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l2.setOpacity(0.5);
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l2.addFrame(frame2);
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// then
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var flattened = pskl.utils.LayerUtils.flattenFrameAt([l1, l2], 0, true);
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//verify
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imageEqualsGrid(flattened, [
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[B, 'rgba(255,0,0,0.5)'],
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['rgba(255,0,0,0.5)', B]
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]);
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});
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});
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