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oh well ...
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@ -57,7 +57,7 @@
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// eg deleting the equivalent of a stroke.
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color = Constants.SELECTION_TRANSPARENT_COLOR;
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}
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drawer.updateOverlay(strokePoints[i].col, strokePoints[i].row, color);
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drawer.overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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drawer.renderOverlay();
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};
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@ -74,7 +74,7 @@
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var strokePoints = this.getLinePixels_(this.startCol, col, this.startRow, row);
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for(var i = 0; i< strokePoints.length; i++) {
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// Change model:
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drawer.updateFrame(strokePoints[i].col, strokePoints[i].row, color);
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drawer.frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);
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}
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// Draw in canvas:
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// TODO: Remove that when we have the centralized redraw loop
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