mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Moving drawing canvas code from piskel.js to drawingController.js
This commit is contained in:
parent
bcd8cf07e6
commit
9dc7afee61
@ -22,6 +22,13 @@ Events = {
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*/
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REFRESH: "REFRESH",
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/**
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* Temporary event to bind the redraw of right preview film to the canvas.
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* This redraw should be driven by model updates.
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* TODO(vincz): Remove.
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*/
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REDRAW_PREVIEWFILM: "REDRAW_PREVIEWFILM",
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/**
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* The framesheet was reseted and is now probably drastically different.
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* Number of frames, content of frames, color used for the palette may have changed.
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@ -19,8 +19,175 @@
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this.renderer.init(this.frame);
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this.overlayRenderer.init(this.frame);
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// State of drawing controller:
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this.isClicked = false;
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this.isRightClicked = false;
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this.previousMousemoveTime = 0;
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this.currentToolBehavior = null;
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this.primaryColor = Constants.DEFAULT_PEN_COLOR;
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this.secondaryColor = Constants.TRANSPARENT_COLOR;
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this.initMouseBehavior();
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$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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this.currentToolBehavior = toolBehavior;
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}, this));
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$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
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console.log("Color selected: ", color);
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if (isPrimary) {
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this.primaryColor = color;
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} else {
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this.secondaryColor = color;
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}
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}, this));
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};
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ns.DrawingController.prototype.initMouseBehavior = function() {
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var body = $('body');
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this.container.mousedown($.proxy(this.onMousedown_, this));
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this.container.mousemove($.proxy(this.onMousemove_, this));
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body.mouseup($.proxy(this.onMouseup_, this));
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// Deactivate right click:
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this.container.contextmenu(this.onCanvasContextMenu_);
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.onMousedown_ = function (event) {
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this.isClicked = true;
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if(event.button == 2) { // right click
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this.isRightClicked = true;
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$.publish(Events.CANVAS_RIGHT_CLICKED);
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}
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var spriteCoordinate = this.getSpriteCoordinate(event);
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//console.log("mousedown: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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this.currentToolBehavior.applyToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor_(),
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this
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);
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$.publish(Events.LOCALSTORAGE_REQUEST);
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.onMousemove_ = function (event) {
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var currentTime = new Date().getTime();
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// Throttling of the mousemove event:
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if ((currentTime - this.previousMousemoveTime) > 40 ) {
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var spriteCoordinate = this.getSpriteCoordinate(event);
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if (this.isClicked) {
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this.currentToolBehavior.moveToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor_(),
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this
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);
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//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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$.publish(Events.LOCALSTORAGE_REQUEST);
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} else {
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// debug mode to see the selected pixel
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// this.clearOverlay();
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// this.overlayFrame.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
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// this.renderOverlay();
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}
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this.previousMousemoveTime = currentTime;
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}
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.onMouseup_ = function (event) {
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if(this.isClicked || this.isRightClicked) {
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// A mouse button was clicked on the drawing canvas before this mouseup event,
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// the user was probably drawing on the canvas.
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// Note: The mousemove movement (and the mouseup) may end up outside
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// of the drawing canvas.
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if(this.isRightClicked) {
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$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
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}
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this.isClicked = false;
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this.isRightClicked = false;
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var spriteCoordinate = this.getSpriteCoordinate(event);
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console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
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this.currentToolBehavior.releaseToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor_(),
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this
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);
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$.publish(Events.TOOL_RELEASED);
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// TODO: Remove that when we have the centralized redraw loop
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$.publish(Events.REDRAW_PREVIEWFILM);
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}
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},
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/**
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* @private
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*/
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ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
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var canvasPageOffset = this.container.offset();
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return {
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x : clientX - canvasPageOffset.left,
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y : clientY - canvasPageOffset.top
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}
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.getSpriteCoordinate = function(event) {
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var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return {
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"col" : (coords.x - coords.x % this.dpi) / this.dpi,
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"row" : (coords.y - coords.y % this.dpi) / this.dpi
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}
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.getCurrentColor_ = function () {
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if(this.isRightClicked) {
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return this.secondaryColor;
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} else {
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return this.primaryColor;
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}
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};
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/**
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* @private
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*/
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ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
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event.preventDefault();
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event.stopPropagation();
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event.cancelBubble = true;
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return false;
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};
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ns.DrawingController.prototype.updateDPI = function (newDPI) {
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this.renderer.updateDPI(newDPI);
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this.overlayRenderer.updateDPI(newDPI);
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@ -5,6 +5,10 @@
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this.dpi = dpi;
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this.framesheet = framesheet;
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this.container = container;
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$.subscribe(Events.REDRAW_PREVIEWFILM, $.proxy(function(evt) {
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this.createPreviews()
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}, this));
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};
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ns.PreviewFilmController.prototype.init = function() {
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@ -28,7 +32,7 @@
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for (var i = 0, l = frameCount; i < l ; i++) {
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this.container.append(this.createInterstitialTile_(i));
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this.container.append(this.createPreviewTile_(i));
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this.container.append(this.createPreviewTile_(i, this.framesheet));
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}
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this.container.append(this.createInterstitialTile_(frameCount));
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@ -142,7 +146,7 @@
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* @private
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* TODO(vincz): clean this giant rendering function & remove listeners.
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*/
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ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber) {
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ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber, framesheet) {
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var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
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//var width = frame.getWidth() * this.dpi,
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// height = frame.getHeight() * this.dpi;
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@ -183,7 +187,8 @@
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canvasPreviewDuplicateAction.innerHTML = "dup"
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canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
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piskel.duplicateFrame(tileNumber);
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framesheet.duplicateFrameByIndex(tileNumber);
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$.publish('SET_ACTIVE_FRAME', [tileNumber + 1]);
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});
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//this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
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@ -191,7 +196,7 @@
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// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
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// is to make this update function (#createPreviewTile) less aggressive.
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var renderingOptions = {"dpi": this.dpi };
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var currentFrameRenderer = new pskl.rendering.FrameRenderer(canvasContainer, renderingOptions, "tile-view");
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var currentFrameRenderer = new pskl.rendering.FrameRenderer($(canvasContainer), renderingOptions, "tile-view");
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currentFrameRenderer.init(currentFrame);
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previewTileRoot.appendChild(canvasContainer);
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168
js/piskel.js
168
js/piskel.js
@ -24,23 +24,8 @@ $.namespace("pskl");
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// Animated canvas preview:
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previewAnimationCanvasDpi = 8,
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// DOM references:
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drawingAreaContainer,
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drawingAreaCanvas,
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previewCanvas,
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// States:
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isClicked = false,
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isRightClicked = false,
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activeFrameIndex = -1,
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animIndex = 0,
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primaryColor = Constants.DEFAULT_PEN_COLOR,
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secondaryColor = Constants.TRANSPARENT_COLOR,
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activeFrameIndex = -1,
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currentFrame = null;
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currentToolBehavior = null,
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previousMousemoveTime = 0;
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/**
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* Main application controller
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@ -56,7 +41,7 @@ $.namespace("pskl");
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this.drawingController = new pskl.controller.DrawingController(
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frameSheet.getFrameByIndex(0),
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$('#drawing-canvas-container')[0],
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$('#drawing-canvas-container'),
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drawingCanvasDpi
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);
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@ -64,7 +49,7 @@ $.namespace("pskl");
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this.animationController = new pskl.controller.AnimatedPreviewController(
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frameSheet,
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$('#preview-canvas-container')[0],
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$('#preview-canvas-container'),
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previewAnimationCanvasDpi
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);
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@ -91,6 +76,10 @@ $.namespace("pskl");
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this.finishInit();
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pskl.LocalStorageService.displayRestoreNotification();
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}
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$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
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piskel.setActiveFrameAndRedraw(frameId);
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});
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},
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/**
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@ -118,27 +107,12 @@ $.namespace("pskl");
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finishInit : function () {
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$.subscribe(Events.TOOL_SELECTED, function(evt, toolBehavior) {
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console.log("Tool selected: ", toolBehavior);
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currentToolBehavior = toolBehavior;
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});
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$.subscribe(Events.COLOR_SELECTED, function(evt, color, isPrimary) {
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console.log("Color selected: ", color);
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if (isPrimary) {
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primaryColor = color;
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} else {
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secondaryColor = color;
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}
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});
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$.subscribe(Events.REFRESH, function() {
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piskel.setActiveFrameAndRedraw(0);
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});
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// TODO: Move this into their service or behavior files:
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this.initDrawingArea();
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pskl.ToolSelector.init();
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pskl.Palette.init(frameSheet);
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},
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@ -202,132 +176,6 @@ $.namespace("pskl");
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return frameSheet.getFrameByIndex(activeFrameIndex);
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},
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initDrawingArea : function() {
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drawingAreaContainer = $('#drawing-canvas-container')[0];
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document.body.addEventListener('mouseup', this.onMouseup.bind(this));
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drawingAreaContainer.addEventListener('mousedown', this.onMousedown.bind(this));
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drawingAreaContainer.addEventListener('mousemove', this.onMousemove.bind(this));
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document.body.addEventListener('contextmenu', this.onCanvasContextMenu);
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},
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removeFrame: function(frameIndex) {
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frameSheet.removeFrameByIndex(frameIndex);
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var activeFrameIndex = frameIndex ? frameIndex - 1 : 0;
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this.setActiveFrameAndRedraw(activeFrameIndex);
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},
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duplicateFrame: function(frameIndex) {
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frameSheet.duplicateFrameByIndex(frameIndex);
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this.setActiveFrameAndRedraw(frameIndex + 1);
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},
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getCurrentColor : function () {
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if(isRightClicked) {
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return secondaryColor;
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} else {
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return primaryColor;
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}
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},
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onMousedown : function (event) {
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isClicked = true;
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if(event.button == 2) { // right click
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isRightClicked = true;
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$.publish(Events.CANVAS_RIGHT_CLICKED);
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}
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var spriteCoordinate = this.getSpriteCoordinate(event);
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currentToolBehavior.applyToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor(),
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this.drawingController
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);
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$.publish(Events.LOCALSTORAGE_REQUEST);
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},
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onMousemove : function (event) {
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var currentTime = new Date().getTime();
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// Throttling of the mousemove event:
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if ((currentTime - previousMousemoveTime) > 40 ) {
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var spriteCoordinate = this.getSpriteCoordinate(event);
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if (isClicked) {
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currentToolBehavior.moveToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor(),
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this.drawingController
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);
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// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
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// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
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// you don't need to draw anything when mousemoving and you request useless localStorage.
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$.publish(Events.LOCALSTORAGE_REQUEST);
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} else {
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// debug mode to see the selected pixel
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// this.drawingController.clearOverlay();
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// this.drawingController.overlay.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
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// this.drawingController.renderOverlay();
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}
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previousMousemoveTime = currentTime;
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}
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},
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onMouseup : function (event) {
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if(isClicked || isRightClicked) {
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// A mouse button was clicked on the drawing canvas before this mouseup event,
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// the user was probably drawing on the canvas.
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// Note: The mousemove movement (and the mouseup) may end up outside
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// of the drawing canvas.
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if(isRightClicked) {
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$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
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}
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isClicked = false;
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isRightClicked = false;
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var spriteCoordinate = this.getSpriteCoordinate(event);
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currentToolBehavior.releaseToolAt(
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spriteCoordinate.col,
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spriteCoordinate.row,
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this.getCurrentColor(),
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this.drawingController
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);
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$.publish(Events.TOOL_RELEASED);
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// TODO: Remove that when we have the centralized redraw loop
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this.previewsController.createPreviews();
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}
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},
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onCanvasContextMenu : function (event) {
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event.preventDefault();
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event.stopPropagation();
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event.cancelBubble = true;
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return false;
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},
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getRelativeCoordinates : function (x, y) {
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var canvasRect = $(".drawing-canvas")[0].getBoundingClientRect();
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return {
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x : x - canvasRect.left,
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y : y - canvasRect.top
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}
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},
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getSpriteCoordinate : function(event) {
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var coord = this.getRelativeCoordinates(event.x, event.y);
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var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
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return {
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"col" : (coords.x - coords.x%drawingCanvasDpi) / drawingCanvasDpi,
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"row" : (coords.y - coords.y%drawingCanvasDpi) / drawingCanvasDpi
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}
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},
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// TODO(julz): Create package ?
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storeSheet : function (event) {
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// TODO Refactor using jquery ?
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@ -80,7 +80,7 @@
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canvas.setAttribute("class", canvasClassname);
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this.canvas = canvas;
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this.container.appendChild(this.canvas);
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this.container.append(this.canvas);
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this.canvasConfigDirty = false;
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}
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