mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Moving drawing canvas code from piskel.js to drawingController.js
This commit is contained in:
@ -19,8 +19,175 @@
|
||||
|
||||
this.renderer.init(this.frame);
|
||||
this.overlayRenderer.init(this.frame);
|
||||
|
||||
// State of drawing controller:
|
||||
this.isClicked = false;
|
||||
this.isRightClicked = false;
|
||||
this.previousMousemoveTime = 0;
|
||||
this.currentToolBehavior = null;
|
||||
this.primaryColor = Constants.DEFAULT_PEN_COLOR;
|
||||
this.secondaryColor = Constants.TRANSPARENT_COLOR;
|
||||
|
||||
this.initMouseBehavior();
|
||||
|
||||
$.subscribe(Events.TOOL_SELECTED, $.proxy(function(evt, toolBehavior) {
|
||||
|
||||
console.log("Tool selected: ", toolBehavior);
|
||||
this.currentToolBehavior = toolBehavior;
|
||||
}, this));
|
||||
|
||||
$.subscribe(Events.COLOR_SELECTED, $.proxy(function(evt, color, isPrimary) {
|
||||
console.log("Color selected: ", color);
|
||||
if (isPrimary) {
|
||||
this.primaryColor = color;
|
||||
} else {
|
||||
this.secondaryColor = color;
|
||||
}
|
||||
}, this));
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.initMouseBehavior = function() {
|
||||
var body = $('body');
|
||||
this.container.mousedown($.proxy(this.onMousedown_, this));
|
||||
this.container.mousemove($.proxy(this.onMousemove_, this));
|
||||
body.mouseup($.proxy(this.onMouseup_, this));
|
||||
|
||||
// Deactivate right click:
|
||||
this.container.contextmenu(this.onCanvasContextMenu_);
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onMousedown_ = function (event) {
|
||||
this.isClicked = true;
|
||||
|
||||
if(event.button == 2) { // right click
|
||||
this.isRightClicked = true;
|
||||
$.publish(Events.CANVAS_RIGHT_CLICKED);
|
||||
}
|
||||
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
//console.log("mousedown: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
||||
|
||||
this.currentToolBehavior.applyToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
this.getCurrentColor_(),
|
||||
this
|
||||
);
|
||||
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST);
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onMousemove_ = function (event) {
|
||||
var currentTime = new Date().getTime();
|
||||
// Throttling of the mousemove event:
|
||||
if ((currentTime - this.previousMousemoveTime) > 40 ) {
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
if (this.isClicked) {
|
||||
|
||||
this.currentToolBehavior.moveToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
this.getCurrentColor_(),
|
||||
this
|
||||
);
|
||||
|
||||
//console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
||||
|
||||
// TODO(vincz): Find a way to move that to the model instead of being at the interaction level.
|
||||
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
|
||||
// you don't need to draw anything when mousemoving and you request useless localStorage.
|
||||
$.publish(Events.LOCALSTORAGE_REQUEST);
|
||||
} else {
|
||||
// debug mode to see the selected pixel
|
||||
// this.clearOverlay();
|
||||
// this.overlayFrame.setPixel( spriteCoordinate.col,spriteCoordinate.row, "#ff0000");
|
||||
// this.renderOverlay();
|
||||
}
|
||||
this.previousMousemoveTime = currentTime;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onMouseup_ = function (event) {
|
||||
if(this.isClicked || this.isRightClicked) {
|
||||
// A mouse button was clicked on the drawing canvas before this mouseup event,
|
||||
// the user was probably drawing on the canvas.
|
||||
// Note: The mousemove movement (and the mouseup) may end up outside
|
||||
// of the drawing canvas.
|
||||
if(this.isRightClicked) {
|
||||
$.publish(Events.CANVAS_RIGHT_CLICK_RELEASED);
|
||||
}
|
||||
|
||||
|
||||
this.isClicked = false;
|
||||
this.isRightClicked = false;
|
||||
var spriteCoordinate = this.getSpriteCoordinate(event);
|
||||
console.log("mousemove: col: " + spriteCoordinate.col + " - row: " + spriteCoordinate.row);
|
||||
this.currentToolBehavior.releaseToolAt(
|
||||
spriteCoordinate.col,
|
||||
spriteCoordinate.row,
|
||||
this.getCurrentColor_(),
|
||||
this
|
||||
);
|
||||
|
||||
$.publish(Events.TOOL_RELEASED);
|
||||
|
||||
// TODO: Remove that when we have the centralized redraw loop
|
||||
$.publish(Events.REDRAW_PREVIEWFILM);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.getRelativeCoordinates = function (clientX, clientY) {
|
||||
var canvasPageOffset = this.container.offset();
|
||||
return {
|
||||
x : clientX - canvasPageOffset.left,
|
||||
y : clientY - canvasPageOffset.top
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.getSpriteCoordinate = function(event) {
|
||||
var coords = this.getRelativeCoordinates(event.clientX, event.clientY);
|
||||
return {
|
||||
"col" : (coords.x - coords.x % this.dpi) / this.dpi,
|
||||
"row" : (coords.y - coords.y % this.dpi) / this.dpi
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.getCurrentColor_ = function () {
|
||||
if(this.isRightClicked) {
|
||||
return this.secondaryColor;
|
||||
} else {
|
||||
return this.primaryColor;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
*/
|
||||
ns.DrawingController.prototype.onCanvasContextMenu_ = function (event) {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
event.cancelBubble = true;
|
||||
return false;
|
||||
};
|
||||
|
||||
ns.DrawingController.prototype.updateDPI = function (newDPI) {
|
||||
this.renderer.updateDPI(newDPI);
|
||||
this.overlayRenderer.updateDPI(newDPI);
|
||||
|
@ -5,6 +5,10 @@
|
||||
this.dpi = dpi;
|
||||
this.framesheet = framesheet;
|
||||
this.container = container;
|
||||
|
||||
$.subscribe(Events.REDRAW_PREVIEWFILM, $.proxy(function(evt) {
|
||||
this.createPreviews()
|
||||
}, this));
|
||||
};
|
||||
|
||||
ns.PreviewFilmController.prototype.init = function() {
|
||||
@ -28,7 +32,7 @@
|
||||
|
||||
for (var i = 0, l = frameCount; i < l ; i++) {
|
||||
this.container.append(this.createInterstitialTile_(i));
|
||||
this.container.append(this.createPreviewTile_(i));
|
||||
this.container.append(this.createPreviewTile_(i, this.framesheet));
|
||||
}
|
||||
this.container.append(this.createInterstitialTile_(frameCount));
|
||||
|
||||
@ -142,7 +146,7 @@
|
||||
* @private
|
||||
* TODO(vincz): clean this giant rendering function & remove listeners.
|
||||
*/
|
||||
ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber) {
|
||||
ns.PreviewFilmController.prototype.createPreviewTile_ = function(tileNumber, framesheet) {
|
||||
var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
|
||||
//var width = frame.getWidth() * this.dpi,
|
||||
// height = frame.getHeight() * this.dpi;
|
||||
@ -183,7 +187,8 @@
|
||||
canvasPreviewDuplicateAction.innerHTML = "dup"
|
||||
|
||||
canvasPreviewDuplicateAction.addEventListener('click', function(evt) {
|
||||
piskel.duplicateFrame(tileNumber);
|
||||
framesheet.duplicateFrameByIndex(tileNumber);
|
||||
$.publish('SET_ACTIVE_FRAME', [tileNumber + 1]);
|
||||
});
|
||||
|
||||
//this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
|
||||
@ -191,7 +196,7 @@
|
||||
// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
|
||||
// is to make this update function (#createPreviewTile) less aggressive.
|
||||
var renderingOptions = {"dpi": this.dpi };
|
||||
var currentFrameRenderer = new pskl.rendering.FrameRenderer(canvasContainer, renderingOptions, "tile-view");
|
||||
var currentFrameRenderer = new pskl.rendering.FrameRenderer($(canvasContainer), renderingOptions, "tile-view");
|
||||
currentFrameRenderer.init(currentFrame);
|
||||
|
||||
previewTileRoot.appendChild(canvasContainer);
|
||||
|
Reference in New Issue
Block a user