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Cleanup README.md
Removed old screenshots, added actual information about the project !
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Piskel
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======
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The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor.
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A simple web-based tool for Spriting and Pixel art.
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Try it at : http://juliandescottes.github.com/piskel/
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![Piskel editor screenshot](https://screenletstore.appspot.com/img/8f03e768-ac59-11e3-b2a1-7f5a1b97c420.jpeg "Piskel editor screenshot")
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29 May 2013
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-----------------------------------
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Trying to wake up after a big 8 months nap.
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You can try the standalone editor at **http://juliandescottes.github.io/piskel** or see it integrated in **http://piskelapp.com**.
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![nap](http://screenletstore.appspot.com/img/68e1690f-c8a3-11e2-a431-13a291e88f09.gif)
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Piskel is mainly developped by :
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Also, new features :
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* color picker : ![color picker](http://screenletstore.appspot.com/img/18e24a63-c8a4-11e2-b479-13a291e88f09.png)
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* create an animated GIF from your piskel (uses jsgif, results may vary ...)
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* **[@juliandescottes](https://github.com/juliandescottes)**
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* **[@grosbouddha](https://github.com/grosbouddha)**
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16 Sep 2012
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------------------------------------
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Just a quick update to post a new screenshot. @grosbouddha is delivering features so fast, it's hard to keep up !
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## What's the point ?
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![Screenshot 4](https://dl.dropbox.com/u/17803671/screen_piskel_4.png "Screenshot 4")
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You can use Piskel to do two things :
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* create retro-style sprites for games
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15 Sep 2012
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------------------------------------
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2 weeks already since the last README.md update, and so many changes ! There has been a continuous stream of features added to piskel by @grosboudda, @captainbrosset (thanks guys) and myself.
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I can't list everything here but quickly
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* __Tools__ : in addition to the regular Pen, you can now draw Rectangles, Circles. You can move stuff, copy, paste !
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* __Undo/redo__ : you can now cancel your actions using ctrl-z/ctrl-y
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* __Drag and drop__ : move frames around in your framesheet, using drag and drop
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![Megaman spritesheet](http://piskel-imgstore-a.appspot.com/img/c8081287-ac58-11e3-bd8c-b3c4036c0eee.png "Megaman spritesheet")
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And a screenshot, for the record :
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* create crazy/pretty/???? pixelart animations for fun !
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![Screenshot 3](https://dl.dropbox.com/u/17803671/screen_piskel_3.png "Screenshot 3")
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![Rabbit jumping](http://piskel-imgstore-a.appspot.com/img/947f2dab-ac58-11e3-949a-b3c4036c0eee.gif "Rabit jumping")
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30 Aug 2012
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------------------------------------
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Many new features in 2 days :
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* __save animations__, they are persisted in the cloud, and can be retrieved via a __unique URL__
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* __color picker__, no longer limited to black and white
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* __local storage__, your work is automatically backed up locally
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* __color palette__, listing all the colors already used in the animation
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* __slider__ for choosing the speed of the preview
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Integrated in **[piskelapp.com](http://piskelapp.com)**, you can share everything you work on with others as easily as you share a link.
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UI was slightly updated :
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## Requirements
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![Screenshot 2](https://dl.dropbox.com/u/17803671/screen_piskel_2.png "Screenshot 2")
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Piskel supports the following browsers :
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* **Chrome** (latest)
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* **Firefox** (latest)
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* **Internet** Explorer 10+
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28 Aug 2012
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------------------------------------
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Thanks to grosbouddha, new features added to Piskel :
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* modify preview speed !
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* remove frames
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* transparent background
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... and a fairly recent computer.
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24 Aug 2012 (aka the thing I did last night)
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------------------------------------
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* create small animations in __black__ (left click) and __white__ (right click)
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* and actually animations are always in __32x32__ zoomed 10 times
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* you can __not even save them__ !
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* add new frames for your animation
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* do small __ridiculous__ characters
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We don't plan/want/could be forced into supporting older IEs. For Opera and Safari, we've just never tested them but the gap shouldn't be huge.
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Looks like this :
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![Alt text](https://dl.dropbox.com/u/17803671/screen_piskel.png "Optional title")
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## Built with
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**On the left**, the list of frames for the animation.
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**In the 'middle'**, the editable canvas.
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**On the right**, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).
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The Piskel editor is purely build in **JavaScript, HTML and CSS**. It uses Canvas extensively for displaying all them pretty sprites.
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We also use the following **libraries** :
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* [spectrum](https://github.com/bgrins/spectrum) : awesome standalone colorpicker
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* [gifjs](http://jnordberg.github.io/gif.js/) : generate animated GIFs in javascript, using webworkers
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* [jquery](http://jquery.com/) : used sporadically in the application
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* [bootstrap-tooltip](http://getbootstrap.com/javascript/#tooltips) : nice tooltips
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As well as some **icons** from the [Noun Project](http://thenounproject.com/) :
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* Folder by Simple Icons from The Noun Project
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* (and probably one or two others)
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## Contributing ?
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Help is always welcome !
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* **Issues** : Found a problem when using the application, want to request a feature, [open an issue](https://github.com/juliandescottes/piskel/issues).
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* **Participate** : Have a look at the [wiki](https://github.com/juliandescottes/piskel/wiki) to set up the development environment
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## Licensing
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Probably need to pick one at some point ... Until then it's a "do whatever you want with it" license.
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## Mobile/Tablets
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There is no support for mobile for now.
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