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https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
Encapsulate canvas element in FrameRenderer
From this change set, the HTML canvas element, which is the frame view, is encapsulated inside the FrameRenderer. You won't need to give the view handle from the controller layer anymore. It will make view alteration implementations much easier (like grid for instance)
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@ -8,29 +8,18 @@
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this.fps = parseInt($("#preview-fps")[0].value, 10);
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this.renderer = new pskl.rendering.FrameRenderer(dpi);
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this.renderer = new pskl.rendering.FrameRenderer(this.container, this.dpi);
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};
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ns.AnimatedPreviewController.prototype.init = function () {
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this.initDom();
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this.renderer.init(this.framesheet.getFrameByIndex(this.animIndex));
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this.startAnimationTimer();
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};
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ns.AnimatedPreviewController.prototype.initDom = function () {
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var frame = this.framesheet.getFrameByIndex(0);
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var height = frame.getHeight() * this.dpi,
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width = frame.getWidth() * this.dpi;
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previewCanvas = document.createElement('canvas');
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previewCanvas.className = 'canvas';
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this.container.setAttribute('style', 'width:' + width + 'px; height:' + height + 'px;');
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previewCanvas.setAttribute('width', width);
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previewCanvas.setAttribute('height', height);
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this.container.appendChild(previewCanvas);
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this.previewCanvas = previewCanvas;
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$("#preview-fps")[0].addEventListener('change', this.onFPSSliderChange.bind(this));
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};
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@ -54,8 +43,7 @@
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if (!this.framesheet.hasFrameAtIndex(this.animIndex)) {
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this.animIndex = 0;
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}
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this.renderer.render(this.framesheet.getFrameByIndex(this.animIndex), this.previewCanvas);
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this.renderer.render(this.framesheet.getFrameByIndex(this.animIndex));
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this.animIndex++;
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this.startAnimationTimer();
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};
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@ -5,60 +5,37 @@
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// Public
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this.frame = frame;
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this.overlay = pskl.model.Frame.createEmptyFromFrame(frame);
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(frame); // Type is frame
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// Private
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this.container = container;
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this.mainCanvas = this.createMainCanvas();
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this.overlayCanvas = this.createOverlayCanvas();
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this.renderer = new pskl.rendering.FrameRenderer(dpi);
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this.renderer = new pskl.rendering.FrameRenderer(this.container, dpi, "drawing-canvas");
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this.overlayRenderer = new pskl.rendering.FrameRenderer(this.container, dpi, "canvas-overlay");
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//this.mainCanvas = this.createMainCanvas();
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//this.overlayCanvas = this.createOverlayCanvas();
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this.renderer.init(this.frame);
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this.overlayRenderer.init(this.frame);
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};
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ns.DrawingController.prototype.updateDPI = function (newDPI) {
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//this.renderer.updateDPI(newDPI);
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//this.overlayRenderer.updateDPI(newDPI);
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};
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ns.DrawingController.prototype.renderFrame = function () {
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this.renderer.render(this.frame, this.mainCanvas);
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this.renderer.render(this.frame);
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};
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ns.DrawingController.prototype.renderFramePixel = function (col, row) {
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this.renderer.drawPixel(col, row, this.frame, this.mainCanvas);
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this.renderer.drawPixel(col, row, this.frame);
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};
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ns.DrawingController.prototype.renderOverlay = function () {
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this.renderer.render(this.overlay, this.overlayCanvas);
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this.overlayRenderer.render(this.overlayFrame);
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};
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ns.DrawingController.prototype.clearOverlay = function () {
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this.overlay = pskl.model.Frame.createEmptyFromFrame(this.frame);
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this.overlayCanvas.getContext("2d").clearRect(0, 0, this.overlayCanvas.width, this.overlayCanvas.height);
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};
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ns.DrawingController.prototype.createMainCanvas = function () {
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var mainCanvas = this.createCanvas();
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mainCanvas.className = "drawing-canvas";
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this.container.appendChild(mainCanvas);
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return mainCanvas;
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};
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// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
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// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
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// will help to visualize the tool interaction (without modifying the canvas).
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ns.DrawingController.prototype.createOverlayCanvas = function () {
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var overlayCanvas = this.createCanvas();
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overlayCanvas.className = "canvas-overlay";
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this.container.appendChild(overlayCanvas);
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return overlayCanvas;
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};
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// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
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// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
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// will help to visualize the tool interaction (without modifying the canvas).
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ns.DrawingController.prototype.createCanvas = function () {
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var width = this.frame.getWidth(),
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height = this.frame.getHeight();
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var canvas = document.createElement("canvas");
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canvas.setAttribute("width", width * this.dpi);
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canvas.setAttribute("height", height * this.dpi);
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return canvas;
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this.overlayFrame = pskl.model.Frame.createEmptyFromFrame(this.frame);
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this.overlayRenderer.clear();
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};
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})();
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@ -6,13 +6,15 @@
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this.framesheet = framesheet;
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this.container = container;
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this.renderer = new pskl.rendering.FrameRenderer(dpi);
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//this.renderer = new pskl.rendering.FrameRenderer(this.container, dpi);
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};
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ns.PreviewFilmController.prototype.init = function() {
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var addFrameButton = $('#add-frame-button')[0];
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addFrameButton.addEventListener('mousedown', this.addFrame.bind(this));
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this.createPreviews();
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};
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ns.PreviewFilmController.prototype.addFrame = function () {
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@ -28,9 +30,9 @@
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};
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ns.PreviewFilmController.prototype.createPreviewTile = function(tileNumber) {
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var frame = this.framesheet.getFrameByIndex(tileNumber);
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var width = frame.getWidth() * this.dpi,
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height = frame.getHeight() * this.dpi;
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var currentFrame = this.framesheet.getFrameByIndex(tileNumber);
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//var width = frame.getWidth() * this.dpi,
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// height = frame.getHeight() * this.dpi;
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var previewTileRoot = document.createElement("li");
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var classname = "preview-tile";
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@ -42,18 +44,19 @@
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var canvasContainer = document.createElement("div");
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canvasContainer.className = "canvas-container";
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canvasContainer.setAttribute('style', 'width:' + width + 'px; height:' + height + 'px;');
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//canvasContainer.setAttribute('style', 'width:' + width + 'px; height:' + height + 'px;');
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var canvasBackground = document.createElement("div");
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canvasBackground.className = "canvas-background";
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canvasContainer.appendChild(canvasBackground);
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/*
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var canvasPreview = document.createElement("canvas");
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canvasPreview.className = "canvas tile-view"
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canvasPreview.setAttribute('width', width);
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canvasPreview.setAttribute('height', height);
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*/
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previewTileRoot.addEventListener('click', function(evt) {
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// has not class tile-action:
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if(!evt.target.classList.contains('tile-action')) {
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@ -69,8 +72,13 @@
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piskel.duplicateFrame(tileNumber);
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});
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this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
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canvasContainer.appendChild(canvasPreview);
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//this.renderer.render(this.framesheet.getFrameByIndex(tileNumber), canvasPreview);
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// TODO(vincz): Eventually optimize this part by not recreating a FrameRenderer. Note that the real optim
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// is to make this update function (#createPreviewTile) less aggressive.
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var currentFrameRenderer = new pskl.rendering.FrameRenderer(canvasContainer, this.dpi, "tile-view");
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currentFrameRenderer.init(currentFrame);
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previewTileRoot.appendChild(canvasContainer);
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previewTileRoot.appendChild(canvasPreviewDuplicateAction);
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