Merge branch 'master' into gh-pages

This commit is contained in:
juliandescottes 2012-09-14 01:13:22 +02:00
commit ef3e4a5f7a
22 changed files with 592 additions and 129 deletions

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@ -49,6 +49,10 @@
background-image: url(../img/tools/icons/hand.png);
}
.tool-icon.tool-select {
background-image: url(../img/tools/icons/select.png);
}
/*.tool-icon.tool-palette {
background-image: url(../img/tools/icons/color-palette.png);
}*/
@ -77,6 +81,10 @@
cursor: url(../img/tools/cursors/hand.png) 14 12, pointer;
}
.tool-select .drawing-canvas-container:hover {
cursor: url(../img/tools/cursors/select.png) 14 12, pointer;
}
.tool-grid,
.tool-grid label,
.tool-grid input {

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@ -32,6 +32,7 @@
<li class="tool-icon tool-stroke" data-tool-id="tool-stroke" title="Stroke tool"></li>
<li class="tool-icon tool-rectangle" data-tool-id="tool-rectangle" title="Rectangle tool"></li>
<li class="tool-icon tool-move" data-tool-id="tool-move" title="Move tool"></li>
<li class="tool-icon tool-select" data-tool-id="tool-select" title="Move tool"></li>
</ul>
<ul class="tools-group">
@ -92,7 +93,8 @@
<script src="js/Events.js"></script>
<!-- Libraries -->
<script src="js/utils.js"></script>
<script src="js/utils/core.js"></script>
<script src="js/utils/pixelUtils.js"></script>
<script src="js/lib/jsColor_1_4_0/jscolor.js"></script>
<!-- Application libraries-->
@ -105,6 +107,10 @@
<script src="js/controller/AnimatedPreviewController.js"></script>
<script src="js/LocalStorageService.js"></script>
<script src="js/HistoryManager.js"></script>
<script src="js/KeyManager.js"></script>
<script src="js/selection/SelectionManager.js"></script>
<script src="js/selection/BaseSelection.js"></script>
<script src="js/selection/RectangularSelection.js"></script>
<script src="js/Palette.js"></script>
<script src="js/Notification.js"></script>
<script src="js/drawingtools/BaseTool.js"></script>
@ -114,6 +120,7 @@
<script src="js/drawingtools/PaintBucket.js"></script>
<script src="js/drawingtools/Rectangle.js"></script>
<script src="js/drawingtools/Move.js"></script>
<script src="js/drawingtools/RectangularSelect.js"></script>
<script src="js/ToolSelector.js"></script>
<!-- Application controller and initialization -->

View File

@ -35,6 +35,18 @@ Events = {
*/
FRAMESHEET_RESET: "FRAMESHEET_RESET",
CURRENT_FRAME_SET: "CURRENT_FRAME_SET",
SELECTION_CREATED: "SELECTION_CREATED",
SELECTION_MOVE_REQUEST: "SELECTION_MOVE_REQUEST",
SELECTION_DISMISSED: "SELECTION_DISMISSED",
SHOW_NOTIFICATION: "SHOW_NOTIFICATION",
HIDE_NOTIFICATION: "HIDE_NOTIFICATION"
HIDE_NOTIFICATION: "HIDE_NOTIFICATION",
UNDO: "UNDO",
REDO: "REDO",
CUT: "CUT",
COPY: "COPY",
PASTE: "PASTE"
};

View File

@ -5,36 +5,24 @@
};
ns.HistoryManager.prototype.init = function () {
document.body.addEventListener('keyup', this.onKeyup.bind(this));
$.subscribe(Events.TOOL_RELEASED, this.saveState.bind(this));
$.subscribe(Events.UNDO, this.undo.bind(this));
$.subscribe(Events.REDO, this.redo.bind(this));
};
ns.HistoryManager.prototype.saveState = function () {
this.framesheet.getCurrentFrame().saveState();
};
ns.HistoryManager.prototype.onKeyup = function (evt) {
if (evt.ctrlKey && evt.keyCode == 90) { // CTRL + Z
this.undo();
}
if (evt.ctrlKey && evt.keyCode == 89) { // CTRL+ Y
this.redo();
}
};
ns.HistoryManager.prototype.undo = function () {
this.framesheet.getCurrentFrame().loadPreviousState();
this.redraw();
$.publish(Events.FRAMESHEET_RESET);
};
ns.HistoryManager.prototype.redo = function () {
this.framesheet.getCurrentFrame().loadNextState();
this.redraw();
$.publish(Events.FRAMESHEET_RESET);
};
ns.HistoryManager.prototype.redraw = function () {
this.framesheet.drawingController.renderFrame();
this.framesheet.previewsController.createPreviews();
};
})();

50
js/KeyManager.js Normal file
View File

@ -0,0 +1,50 @@
(function () {
var ns = $.namespace("pskl");
ns.KeyManager = function () {
$(document.body).keydown($.proxy(this.onKeyUp_, this));
};
// Kind of object that make you want to stop front-end _engineering_:
ns.KeyManager.prototype.CharCodeToKeyCodeMap = {
90 : "z",
89 : "y",
88 : "x",
67 : "c",
86 : "v"
};
ns.KeyManager.prototype.KeyboardActions = {
"ctrl" : {
"z" : Events.UNDO,
"y" : Events.REDO,
"x" : Events.CUT,
"c" : Events.COPY,
"v" : Events.PASTE
}
};
ns.KeyManager.prototype.onKeyUp_ = function(evt) {
var isMac = false;
if (navigator.appVersion.indexOf("Mac")!=-1) {
// Welcome in mac world where vowels are consons and meta used instead of ctrl:
isMac = true;
}
if (isMac ? evt.metaKey : evt.ctrlKey) {
// Get key pressed:
var letter = this.CharCodeToKeyCodeMap[evt.which];
if(letter) {
var eventToTrigger = this.KeyboardActions["ctrl"][letter];
if(eventToTrigger) {
$.publish(eventToTrigger);
}
};
}
};
})();

View File

@ -40,9 +40,12 @@ pskl.LocalStorageService = (function() {
/**
* @private
* TODO(vince): Move that away from LocalStorageService
*/
var restoreFromLocalStorage_ = function() {
frameSheet_.deserialize(window.localStorage.snapShot);
frameSheet_.setCurrentFrameIndex(0);
};
/**

View File

@ -15,7 +15,8 @@ pskl.ToolSelector = (function() {
"paintBucket" : new pskl.drawingtools.PaintBucket(),
"stroke" : new pskl.drawingtools.Stroke(),
"rectangle" : new pskl.drawingtools.Rectangle(),
"move" : new pskl.drawingtools.Move()
"move" : new pskl.drawingtools.Move(),
"select" : new pskl.drawingtools.Select()
};
var currentSelectedTool = toolInstances.simplePen;
var previousSelectedTool = toolInstances.simplePen;

View File

@ -107,6 +107,14 @@
// Eg when drawing, it may make sense to have it here. However for a non drawing tool,
// you don't need to draw anything when mousemoving and you request useless localStorage.
$.publish(Events.LOCALSTORAGE_REQUEST);
} else {
this.currentToolBehavior.moveUnactiveToolAt(
coords.col, coords.row,
this.getCurrentColor_(),
this.framesheet.getCurrentFrame(),
this.overlayFrame
);
}
this.previousMousemoveTime = currentTime;
}
@ -181,24 +189,19 @@
ns.DrawingController.prototype.updateDPI = function (newDPI) {
this.renderer.updateDPI(newDPI);
this.overlayRenderer.updateDPI(newDPI);
this.render();
this.forceRendering_();
};
ns.DrawingController.prototype.render = function () {
try {
this.renderFrame();
this.renderOverlay();
} catch (e) {
// TODO : temporary t/c for integration
}
};
ns.DrawingController.prototype.renderFrame = function () {
var frame = this.framesheet.getCurrentFrame();
var serializedFrame = frame.serialize();
if (this.serializedFrame != serializedFrame) {
this.serializedFrame = serializedFrame
this.serializedFrame = serializedFrame;
this.renderer.render(frame);
}
};
@ -206,8 +209,12 @@
ns.DrawingController.prototype.renderOverlay = function () {
var serializedOverlay = this.overlayFrame.serialize();
if (this.serializedOverlay != serializedOverlay) {
this.serializedOverlay = serializedOverlay
this.serializedOverlay = serializedOverlay;
this.overlayRenderer.render(this.overlayFrame);
}
};
ns.DrawingController.prototype.forceRendering_ = function () {
this.serializedFrame = this.serializedOverlay = null;
}
})();

View File

@ -12,6 +12,8 @@
ns.BaseTool.prototype.moveToolAt = function(col, row, color, frame, overlay) {};
ns.BaseTool.prototype.moveUnactiveToolAt = function(col, row, color, frame, overlay) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, color, frame, overlay) {};
/**

View File

@ -32,14 +32,15 @@
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
if(color == Constants.TRANSPARENT_COLOR) {
color = Constants.SELECTION_TRANSPARENT_COLOR;
}
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
};
@ -51,7 +52,7 @@
overlay.clear();
// If the stroke tool is released outside of the canvas, we cancel the stroke:
if(frame.containsPixel(col, row)) {
var strokePoints = this.getRectanglePixels_(this.startCol, col, this.startRow, row);
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
for(var i = 0; i< strokePoints.length; i++) {
// Change model:
frame.setPixel(strokePoints[i].col, strokePoints[i].row, color);

View File

@ -0,0 +1,129 @@
/*
* @provide pskl.drawingtools.Select
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.Select = function() {
this.toolId = "tool-select";
this.secondaryToolId = "tool-move";
this.BodyRoot = $('body');
// Select's first point coordinates (set in applyToolAt)
this.startCol = null;
this.startRow = null;
};
pskl.utils.inherit(ns.Select, ns.BaseTool);
/**
* @override
*/
ns.Select.prototype.applyToolAt = function(col, row, color, frame, overlay) {
this.startCol = col;
this.startRow = row;
this.lastCol = col;
this.lastRow = row;
// TODO(vincz): Comment here nasty vince
if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
this.mode = "select";
// Drawing the first point of the rectangle in the fake overlay canvas:
overlay.setPixel(col, row, color);
}
else {
this.mode = "moveSelection";
this.overlayFrameReference = overlay.clone();
}
};
ns.Select.prototype.moveToolAt = function(col, row, color, frame, overlay) {
if(this.mode == "select") {
// Clean overlay canvas:
overlay.clear();
// When the user moussemove (before releasing), we dynamically compute the
// pixel to draw the line and draw this line in the overlay :
var strokePoints = pskl.PixelUtils.getBoundRectanglePixels(this.startCol, this.startRow, col, row);
color = Constants.SELECTION_TRANSPARENT_COLOR;
// Drawing current stroke:
for(var i = 0; i< strokePoints.length; i++) {
overlay.setPixel(strokePoints[i].col, strokePoints[i].row, color);
}
}
else if(this.mode == "moveSelection") {
// TODO(vincz): Comment here nasty vince
var deltaCol = col - this.lastCol;
var deltaRow = row - this.lastRow;
console.log(deltaCol)
console.log(deltaRow)
var colDiff = col - this.startCol, rowDiff = row - this.startRow;
if (colDiff != 0 || rowDiff != 0) {
// Update selection on overlay frame:
this.shiftOverlayFrame_(colDiff, rowDiff, overlay, this.overlayFrameReference);
// Update selection model:
$.publish(Events.SELECTION_MOVE_REQUEST, [deltaCol, deltaRow]);
}
this.lastCol = col;
this.lastRow = row;
}
};
// TODO(vincz): Comment here nasty vince
ns.Select.prototype.moveUnactiveToolAt = function(col, row, color, frame, overlay) {
// If we mouseover the selection draw inside the overlay frame, show the 'move' cursor
// instead of the 'select' one. It indicates that we can move the selection by dragndroping it.
if(overlay.getPixel(col, row) != Constants.SELECTION_TRANSPARENT_COLOR) {
this.BodyRoot.addClass(this.toolId);
this.BodyRoot.removeClass(this.secondaryToolId);
} else {
this.BodyRoot.addClass(this.secondaryToolId);
this.BodyRoot.removeClass(this.toolId);
}
};
/**
* @override
*/
ns.Select.prototype.releaseToolAt = function(col, row, color, frame, overlay) {
if(this.mode == "select") {
overlay.clear();
if(this.startCol == col &&this.startRow == row) {
$.publish(Events.SELECTION_DISMISSED);
} else {
var selection = new pskl.selection.RectangularSelection(
this.startCol, this.startRow, col, row);
$.publish(Events.SELECTION_CREATED, [selection]);
}
} else if(this.mode == "moveSelection") {
this.moveToolAt(col, row, color, frame, overlay);
}
};
/**
* @private
*/
ns.Select.prototype.shiftOverlayFrame_ = function (colDiff, rowDiff, overlayFrame, reference) {
var color;
for (var col = 0 ; col < overlayFrame.getWidth() ; col++) {
for (var row = 0 ; row < overlayFrame.getHeight() ; row++) {
if (reference.containsPixel(col - colDiff, row - rowDiff)) {
color = reference.getPixel(col - colDiff, row - rowDiff);
} else {
color = Constants.TRANSPARENT_COLOR;
}
overlayFrame.setPixel(col, row, color)
}
}
};
})();

View File

@ -25,7 +25,8 @@
ns.FrameSheet.prototype.setCurrentFrameIndex = function (index) {
this.currentFrameIndex = index;
$.publish(Events.FRAMESHEET_RESET);
$.publish(Events.CURRENT_FRAME_SET, [this.getCurrentFrame()]);
$.publish(Events.FRAMESHEET_RESET); // Is it no to overkill to have this here ?
};
ns.FrameSheet.prototype.getUsedColors = function() {

View File

@ -17,8 +17,7 @@ $.namespace("pskl");
framePixelHeight = 32,
// Scaling factors for a given frameSheet rendering:
// Main drawing area:
drawingCanvasDpi = 20,
// Main drawing area dpi is calculated dynamically
// Canvas preview film canvases:
previewTileCanvasDpi = 4,
// Animated canvas preview:
@ -30,15 +29,13 @@ $.namespace("pskl");
var piskel = {
init : function () {
piskel.initDPIs_();
frameSheet = new pskl.model.FrameSheet(framePixelWidth, framePixelHeight);
frameSheet.addEmptyFrame();
this.drawingController = new pskl.controller.DrawingController(
frameSheet,
$('#drawing-canvas-container'),
drawingCanvasDpi
this.calculateDPIsForDrawingCanvas_()
);
this.animationController = new pskl.controller.AnimatedPreviewController(
@ -47,19 +44,33 @@ $.namespace("pskl");
previewAnimationCanvasDpi
);
this.previewsController = new pskl.controller.PreviewFilmController(
frameSheet,
$('#preview-list'),
previewTileCanvasDpi
);
// To catch the current active frame, the selection manager have to be initialized before
// the 'frameSheet.setCurrentFrameIndex(0);'
// TODO(vincz): Slice each constructor to have:
// - an event(s) listening init
// - an event(s) triggering init
// All listerners will be hook in a first step, then all event triggering inits will be called
// in a second batch.
this.selectionManager =
new pskl.selection.SelectionManager(this.drawingController.overlayFrame);
// DO NOT MOVE THIS LINE (see comment above)
frameSheet.setCurrentFrameIndex(0);
this.animationController.init();
this.previewsController.init();
this.historyManager = new pskl.HistoryManager(frameSheet);
this.historyManager.init();
this.keyManager = new pskl.KeyManager();
pskl.NotificationService.init();
pskl.LocalStorageService.init(frameSheet);
@ -73,13 +84,11 @@ $.namespace("pskl");
pskl.LocalStorageService.displayRestoreNotification();
}
$.subscribe('SET_ACTIVE_FRAME', function(evt, frameId) {
frameSheet.setCurrentFrameIndex(frameId);
});
var drawingLoop = new pskl.rendering.DrawingLoop();
drawingLoop.addCallback(this.render, this);
drawingLoop.start();
this.connectResizeToDpiUpdate_();
},
render : function (delta) {
@ -88,18 +97,18 @@ $.namespace("pskl");
this.previewsController.render(delta);
},
/**
* Override default DPIs.
* @private
*/
initDPIs_ : function() {
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
// TODO(vincz): Add throttling on window.resize event.
$(window).resize($.proxy(function() {
drawingCanvasDpi = piskel.calculateDPIsForDrawingCanvas_();
this.drawingController.updateDPI(drawingCanvasDpi);
}, this));
// TODO(vincz): Check for user settings eventually from localstorage.
connectResizeToDpiUpdate_ : function () {
$(window).resize($.proxy(this.startDPIUpdateTimer_, this));
},
startDPIUpdateTimer_ : function () {
if (this.dpiUpdateTimer) window.clearInterval(this.dpiUpdateTimer);
this.dpiUpdateTimer = window.setTimeout($.proxy(this.updateDPIForViewport, this), 200);
},
updateDPIForViewport : function () {
var dpi = piskel.calculateDPIsForDrawingCanvas_();
this.drawingController.updateDPI(dpi);
},
/**

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@ -0,0 +1,32 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.BaseSelection = function () {
this.reset();
};
ns.BaseSelection.prototype.reset = function () {
this.pixels = [];
};
ns.BaseSelection.prototype.move = function (colDiff, rowDiff) {
var movedPixel, movedPixels = [];
for(var i=0, l=this.pixels.length; i<l; i++) {
movedPixel = this.pixels[i];
movedPixel.col += colDiff;
movedPixel.row += rowDiff;
movedPixels.push(movedPixel)
}
this.pixels = movedPixels;
};
ns.BaseSelection.prototype.fillSelectionFromFrame = function (targetFrame) {
var pixelWithCopiedColor;
for(var i=0, l=this.pixels.length; i<l; i++) {
pixelWithCopiedColor = this.pixels[i];
pixelWithCopiedColor.copiedColor =
targetFrame.getPixel(pixelWithCopiedColor.col, pixelWithCopiedColor.row);
}
};
})();

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@ -0,0 +1,9 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.RectangularSelection = function (x0, y0, x1, y1) {
this.pixels = pskl.PixelUtils.getRectanglePixels(x0, y0, x1, y1);
};
pskl.utils.inherit(ns.RectangularSelection, ns.BaseSelection);
})();

View File

@ -0,0 +1,144 @@
(function () {
var ns = $.namespace("pskl.selection");
ns.SelectionManager = function (overlayFrame) {
this.overlayFrame = overlayFrame;
this.currentSelection = null;
this.currentFrame = null;
$.subscribe(Events.CURRENT_FRAME_SET, $.proxy(this.onCurrentFrameChanged_, this));
$.subscribe(Events.SELECTION_CREATED, $.proxy(this.onSelectionCreated_, this));
$.subscribe(Events.SELECTION_DISMISSED, $.proxy(this.onSelectionDismissed_, this));
$.subscribe(Events.SELECTION_MOVE_REQUEST, $.proxy(this.onSelectionMoved_, this));
$.subscribe(Events.PASTE, $.proxy(this.onPaste_, this));
$.subscribe(Events.COPY, $.proxy(this.onCopy_, this));
$.subscribe(Events.CUT, $.proxy(this.onCut_, this));
$.subscribe(Events.TOOL_SELECTED, $.proxy(this.onToolSelected_, this));
};
/**
* @private
*/
ns.SelectionManager.prototype.cleanSelection_ = function(selection) {
if(this.currentSelection) {
this.currentSelection.reset();
}
this.overlayFrame.clear();
};
/**
* @private
*/
ns.SelectionManager.prototype.onCurrentFrameChanged_ = function(evt, currentFrame) {
if(currentFrame) {
this.currentFrame = currentFrame;
}
else {
throw "Bad current frame set in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onToolSelected_ = function(evt, tool) {
if(!(tool instanceof pskl.drawingtools.Select)) {
this.cleanSelection_();
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onSelectionDismissed_ = function(evt) {
this.cleanSelection_();
};
/**
* @private
*/
ns.SelectionManager.prototype.onCut_ = function(evt) {
if(this.currentSelection && this.currentFrame) {
// Put cut target into the selection:
this.currentSelection.fillSelectionFromFrame(this.currentFrame);
var pixels = this.currentSelection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
try {
this.currentFrame.setPixel(pixels[i].col, pixels[i].row, Constants.TRANSPARENT_COLOR);
}
catch(e) {
// Catchng out of frame's bound pixels without testing
}
}
}
else {
throw "Bad state for CUT callback in SelectionManager";
}
};
ns.SelectionManager.prototype.onPaste_ = function(evt) {
if(this.currentSelection && this.currentFrame) {
var pixels = this.currentSelection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
try {
this.currentFrame.setPixel(
pixels[i].col, pixels[i].row,
pixels[i].copiedColor);
}
catch(e) {
// Catchng out of frame's bound pixels without testing
}
}
}
else {
throw "Bad state for PASTE callback in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onCopy_ = function(evt) {
if(this.currentSelection && this.currentFrame) {
this.currentSelection.fillSelectionFromFrame(this.currentFrame);
}
else {
throw "Bad state for CUT callback in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onSelectionCreated_ = function(evt, selection) {
if(selection) {
this.currentSelection = selection;
var pixels = selection.pixels;
for(var i=0, l=pixels.length; i<l; i++) {
this.overlayFrame.setPixel(pixels[i].col, pixels[i].row, Constants.SELECTION_TRANSPARENT_COLOR);
}
}
else {
throw "No selection set in SelectionManager";
}
};
/**
* @private
*/
ns.SelectionManager.prototype.onSelectionMoved_ = function(evt, colDiff, rowDiff) {
if(this.currentSelection) {
this.currentSelection.move(colDiff, rowDiff);
}
else {
throw "Bad state: No currentSelection set when trying to move it in SelectionManager";
}
};
})();

60
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View File

@ -0,0 +1,60 @@
(function () {
var ns = $.namespace("pskl");
ns.PixelUtils = {
getRectanglePixels : function (x0, y0, x1, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
for(var x = x0; x <= x1; x++) {
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x, "row": y});
}
}
return pixels;
},
getBoundRectanglePixels : function (x0, y0, x1, y1) {
var pixels = [];
var swap;
if(x0 > x1) {
swap = x0;
x0 = x1;
x1 = swap;
}
if(y0 > y1) {
swap = y0;
y0 = y1;
y1 = swap;
}
// Creating horizontal sides of the rectangle:
for(var x = x0; x <= x1; x++) {
pixels.push({"col": x, "row": y0});
pixels.push({"col": x, "row": y1});
}
// Creating vertical sides of the rectangle:
for(var y = y0; y <= y1; y++) {
pixels.push({"col": x0, "row": y});
pixels.push({"col": x1, "row": y});
}
return pixels;
}
};
})();