Added flattenFrameAt to LayerUtils.
Added renderFrameAt to PiskelController (using flattenFrameAt)
Use renderFrameAt in PiskelRenderer (which is used for PNG spritesheet)
chore: renamed createLayerFromSpritesheet to createFramesFromSpritesheet
(in LayerUtils)
Issue opened at https://code.google.com/p/chromium/issues/detail?id=469906
Workaround in FrameRenderer.js is to decrease the width+height of the
fillRect of 1 pixel.
Issue seems to impact only Radeon users (not sure if all cards are
impacted)
- moved preview controllers to pskl.controller.preview
- renamed PreviewFilmController to FramesListController
- renamed AnimatedPreviewController to PreviewController
- fixed init of popup preview on IE (use ownerDocument to create
TiledFrameRenderer container) => should try with innerHTML
- moved open popup button inside the minimap (show on hover)
New option in application settings : onion skin.
You can choose the overlay to display now :
- no overlay
- onion skin (default)
- layer preview (previous default)
Available in Application Settings panel.
Only one overlay can be used at the same time.
The onion skin overlay is driven by a new OnionSkinRenderer maanged by the
drawing.
The drawing controller is responsible for instanciating and 'choosing' the
overlay renderer.
When switching to a new overlay, other overlays are cleared and flushed
(they cache their rendering frame, flush empties the cache).
NB : flush is only available on LayersRenderer and OnionSkinRenderer for
now.
When user changes canvas background, css class now applied on document
body.
Created new controller listening to Events.USER_SETTINGS_CHANGED to handle
this.
Issue was coming from the cached frame renderer.
During the window resize, we update the displaySize of the frame renderer,
regardless of the fact that the dimensions changed or not.
The setDisplaySize triggers a destruction of the canvas. But the
CachedFrameRenderer will render the frame only if it detects a change. In
this case, setDisplaySize has been overrided in CachedFrameRenderer to
skip any processing if the dimensions didn't change.
This behavior could be actually done in the FrameRenderer itself, but
since this is crucial to the CachedFrameRenderer behavior, I prefer to
keep it in this class.
Alternatively, could implement a way to discard caches of
CachedFrameRenderers from the outside.