A simple web-based tool for Spriting and Pixel art.
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Vince 651563f793 FrameSheet model object migration
Migration to a Domain object (currently a FrameSheetModel, feel free to
change its name). The model is being used by the slideshow (drawing
each tiles), animation preview (drawing animation) and drawing (update
model and redraw current tile).
Now the rendering information are not stored in a canvas element that
you paste from canvas to canvas but centralize in this model. The frame
is described as an array of array: that will allow different rendering
using the dpi constants and more flexibility (e.g. drawing a grid,
serializing the data).

Some minor modifications:
  - cleaning markup
  - adding background image to highlight transparent area
2012-08-27 02:05:13 +02:00
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README.md Update README.md 2012-08-23 08:51:42 +03:00

Piskel

The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor.

v0.0whatever (aka the thing I did last night)

You can :

  • create small animations in black (left click) and white (right click)
  • and actually animations are always in 32x32 zoomed 10 times
  • you can not even save them !
  • add new frames for your animation
  • do small ridiculous characters

Looks like this : Alt text

On the left, the list of frames for the animation. In the 'middle', the editable canvas. On the right, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).

Try it at : http://juliandescottes.github.com/piskel/