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A simple web-based tool for Spriting and Pixel art.
651563f793
Migration to a Domain object (currently a FrameSheetModel, feel free to change its name). The model is being used by the slideshow (drawing each tiles), animation preview (drawing animation) and drawing (update model and redraw current tile). Now the rendering information are not stored in a canvas element that you paste from canvas to canvas but centralize in this model. The frame is described as an array of array: that will allow different rendering using the dpi constants and more flexibility (e.g. drawing a grid, serializing the data). Some minor modifications: - cleaning markup - adding background image to highlight transparent area |
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README.md |
Piskel
The goal is to create an easy-to-use/in-the-cloud/web-based 2d animation editor.
v0.0whatever (aka the thing I did last night)
You can :
- create small animations in black (left click) and white (right click)
- and actually animations are always in 32x32 zoomed 10 times
- you can not even save them !
- add new frames for your animation
- do small ridiculous characters
On the left, the list of frames for the animation. In the 'middle', the editable canvas. On the right, the LIVE-ANIMATED-PREVIEW (rocket science stuff going on here).
Try it at : http://juliandescottes.github.com/piskel/