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https://github.com/piskelapp/piskel.git
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651563f793
Migration to a Domain object (currently a FrameSheetModel, feel free to change its name). The model is being used by the slideshow (drawing each tiles), animation preview (drawing animation) and drawing (update model and redraw current tile). Now the rendering information are not stored in a canvas element that you paste from canvas to canvas but centralize in this model. The frame is described as an array of array: that will allow different rendering using the dpi constants and more flexibility (e.g. drawing a grid, serializing the data). Some minor modifications: - cleaning markup - adding background image to highlight transparent area
42 lines
1.1 KiB
HTML
42 lines
1.1 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<title>Piskel</title>
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<meta name="description" content="">
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<meta name="author" content="Julian Descottes">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link rel="stylesheet" href="css/style.css">
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</head>
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<body>
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<div class='debug left-nav'>
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<button id='add-frame-button' class="action-button">
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Add a Frame
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</button>
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<ul id="preview-list">
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</ul>
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</div>
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<div class='main-panel'>
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<div id="drawing-canvas-container" class="canvas-container">
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<div class="canvas-background"></div>
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</div>
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<div class='preview-container'>
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<div id='preview-canvas-container' class="canvas-container">
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<div class="canvas-background"></div>
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</div>
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<div>
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<label>Preview FPS:</label><input id="preview-fps" type="text" value="12" />
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</div>
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</div>
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</div>
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<div id="cursorInfo"></div>
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<script src="js/frameSheetModel.js"></script>
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<script src="js/piskel.js"></script>
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</body>
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</html>
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