A simple web-based tool for Spriting and Pixel art.
Go to file
2015-09-20 10:42:14 +02:00
misc Fix currentcolors on sprites with many frames 2015-04-29 04:00:46 +02:00
src Issue #277 : Add global StorageService, enable CTRL+S 2015-09-20 10:42:14 +02:00
test Refactor : move FrameTransform to transform package 2015-09-20 02:20:16 +02:00
.gitignore Add save as button 2015-04-23 23:59:05 +02:00
.travis.yml Fix : Migrate to new travis infrastructure 2015-09-13 19:22:20 +02:00
Gruntfile.js Build : add grunt desktop-mac target 2015-08-15 16:29:13 +02:00
karma.conf.js Copy paste out of bounds : added SelectionManager unit tests 2015-08-09 15:42:46 +02:00
LICENSE Switching to AGPLv3 2015-04-15 17:39:56 +02:00
package.json Fix : Update package.json version to 0.5.5-SNAPSHOT 2015-09-20 02:20:17 +02:00
pre-commit adding precommit hook to source control 2013-08-11 20:07:45 +02:00
README.md Switching to AGPLv3 2015-04-15 17:39:56 +02:00

Piskel

Travis Status Built with Grunt

A simple web-based tool for Spriting and Pixel art.

Piskel editor screenshot

You can try the standalone editor at http://juliandescottes.github.io/piskel or see it integrated in http://piskelapp.com.

Piskel is mainly developped by :

What's the point ?

You can use Piskel to do two things :

  • spriting : create retro-style sprites for games

Megaman spritesheet

  • pixelart : create crazy/pretty pixelart animations for fun !

Rabbit jumping

Integrated in piskelapp.com, you can share everything you work on with others as easily as you share a link.

Requirements

Piskel supports the following browsers :

  • Chrome (latest)
  • Firefox (latest)
  • Internet Explorer 11+

... and a fairly recent computer.

We don't plan/want/could be forced into supporting older IEs. For Opera and Safari, we've never tested them but the gap shouldn't be huge.

Offline version

Offline builds are available. More details in the dedicated wiki page.

Built with

The Piskel editor is purely built in JavaScript, HTML and CSS. It uses Canvas extensively for displaying all them pretty sprites.

We also use the following libraries :

  • spectrum : awesome standalone colorpicker
  • gifjs : generate animated GIFs in javascript, using webworkers
  • supergif : modified version of SuperGif to parse and import GIFs
  • jszip : create, read and edit .zip files with Javascript
  • canvas-toBlob : shim for canvas toBlob
  • jquery : used sporadically in the application
  • bootstrap-tooltip : nice tooltips

As well as some icons from the Noun Project :

  • Folder by Simple Icons from The Noun Project
  • (and probably one or two others)

Contributing ?

Help is always welcome !

  • Issues : Found a problem when using the application, want to request a feature, open an issue.
  • Participate : Have a look at the wiki to set up the development environment

License

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Mobile/Tablets

There is no support for mobile for now.