mirror of
https://github.com/piskelapp/piskel.git
synced 2023-08-10 21:12:52 +03:00
78 lines
2.3 KiB
JavaScript
78 lines
2.3 KiB
JavaScript
(function () {
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var ns = $.namespace("pskl.rendering");
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ns.SpritesheetRenderer = function (framesheet) {
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this.framesheet = framesheet;
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};
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ns.SpritesheetRenderer.prototype.renderAsImageDataSpritesheetPNG = function () {
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var canvas = this.createCanvas_();
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for (var i = 0 ; i < this.framesheet.getFrameCount() ; i++) {
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var frame = this.framesheet.getFrameByIndex(i);
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this.drawFrameInCanvas_(frame, canvas, i * this.framesheet.getWidth(), 0);
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}
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return canvas.toDataURL("image/png");
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};
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ns.SpritesheetRenderer.prototype.blobToBase64_ = function(blob, cb) {
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var reader = new FileReader();
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reader.onload = function() {
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var dataUrl = reader.result;
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cb(dataUrl);
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};
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reader.readAsDataURL(blob);
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};
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ns.SpritesheetRenderer.prototype.renderAsImageDataAnimatedGIF = function(fps, cb) {
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var dpi = 10;
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var gif = new window.GIF({
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workers: 2,
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quality: 10,
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width: 320,
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height: 320
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});
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for (var i = 0; i < this.framesheet.frames.length; i++) {
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var frame = this.framesheet.frames[i];
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var renderer = new pskl.rendering.CanvasRenderer(frame, dpi);
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gif.addFrame(renderer.render(), {
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delay: 1000 / fps
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});
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}
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gif.on('finished', function(blob) {
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this.blobToBase64_(blob, cb);
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}.bind(this));
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gif.render();
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};
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/**
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* TODO(juliandescottes): Mutualize with code already present in FrameRenderer
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*/
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ns.SpritesheetRenderer.prototype.drawFrameInCanvas_ = function (frame, canvas, offsetWidth, offsetHeight) {
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var context = canvas.getContext('2d');
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for(var col = 0, width = frame.getWidth(); col < width; col++) {
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for(var row = 0, height = frame.getHeight(); row < height; row++) {
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var color = frame.getPixel(col, row);
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if(color != Constants.TRANSPARENT_COLOR) {
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context.fillStyle = color;
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context.fillRect(col + offsetWidth, row + offsetHeight, 1, 1);
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}
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}
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}
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};
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ns.SpritesheetRenderer.prototype.createCanvas_ = function () {
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var frameCount = this.framesheet.getFrameCount();
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if (frameCount > 0){
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var width = frameCount * this.framesheet.getWidth();
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var height = this.framesheet.getHeight();
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return pskl.CanvasUtils.createCanvas(width, height);
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} else {
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throw "Cannot render empty Spritesheet";
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}
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};
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})(); |