piskel/js/drawingtools/BaseTool.js

96 lines
2.9 KiB
JavaScript

/*
* @provide pskl.drawingtools.BaseTool
*
* @require pskl.utils
*/
(function() {
var ns = $.namespace("pskl.drawingtools");
ns.BaseTool = function() {};
ns.BaseTool.prototype.applyToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.moveToolAt = function(col, row, frame, color, canvas, dpi) {};
ns.BaseTool.prototype.releaseToolAt = function(col, row, frame, color, canvas, dpi) {};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawPixelInCanvas = function (col, row, canvas, color, dpi) {
var context = canvas.getContext('2d');
if(color == undefined || color == Constants.TRANSPARENT_COLOR) {
context.clearRect(col * dpi, row * dpi, dpi, dpi);
}
else {
// TODO(vincz): Remove this global access to piskel when Palette component is created.
piskel.addColorToPalette(color);
context.fillStyle = color;
context.fillRect(col * dpi, row * dpi, dpi, dpi);
}
};
// TODO: Remove that when we have the centralized redraw loop
ns.BaseTool.prototype.drawFrameInCanvas = function (frame, canvas, dpi) {
var color;
for(var col = 0, num_col = frame.length; col < num_col; col++) {
for(var row = 0, num_row = frame[col].length; row < num_row; row++) {
color = pskl.utils.normalizeColor(frame[col][row]);
this.drawPixelInCanvas(col, row,canvas, color, dpi);
}
}
};
// For some tools, we need a fake canvas that overlay the drawing canvas. These tools are
// generally 'drap and release' based tools (stroke, selection, etc) and the fake canvas
// will help to visualize the tool interaction (without modifying the canvas).
ns.BaseTool.prototype.createCanvasOverlay = function (canvas) {
var overlayCanvas = document.createElement("canvas");
overlayCanvas.className = "canvas-overlay";
overlayCanvas.setAttribute("width", canvas.width);
overlayCanvas.setAttribute("height", canvas.height);
canvas.parentNode.appendChild(overlayCanvas);
return overlayCanvas;
};
ns.BaseTool.prototype.removeCanvasOverlays = function () {
$(".canvas-overlay").remove();
};
/**
* Bresenham line algorihtm: Get an array of pixels from
* start and end coordinates.
*
* http://en.wikipedia.org/wiki/Bresenham's_line_algorithm
* http://stackoverflow.com/questions/4672279/bresenham-algorithm-in-javascript
*
* @private
*/
ns.BaseTool.prototype.getLinePixels_ = function(x0, x1, y0, y1) {
var pixels = [];
var dx = Math.abs(x1-x0);
var dy = Math.abs(y1-y0);
var sx = (x0 < x1) ? 1 : -1;
var sy = (y0 < y1) ? 1 : -1;
var err = dx-dy;
while(true){
// Do what you need to for this
pixels.push({"col": x0, "row": y0});
if ((x0==x1) && (y0==y1)) break;
var e2 = 2*err;
if (e2>-dy){
err -= dy;
x0 += sx;
}
if (e2 < dx) {
err += dx;
y0 += sy;
}
}
return pixels;
};
})();