pixel-editor/js/_layer.js

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JavaScript
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/** TODO LIST FOR LAYERS
- move the tmp layer so that it's always right below the active layer
- when the move tool is selected (to move a selection), the tmp layer must be put right above the
active layer to show a preview
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- mouse events will always have at least a canvas target, so evey time there's an event, we'll have to check
the actual element type instead of the current layer and then apply the tool on the currentLayer, not on
the first one in order of z-index
*/
/** Handler class for a single canvas (a single layer)
*
* @param width Canvas width
* @param height Canvas height
* @param canvas HTML canvas element
*/
function Layer(width, height, canvas) {
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this.canvasSize = [width, height];
this.canvas = canvas;
this.context = this.canvas.getContext('2d');
// Initializes the canvas
this.initialize = function() {
var maxHorizontalZoom = Math.floor(window.innerWidth/this.canvasSize[0]*0.75);
var maxVerticalZoom = Math.floor(window.innerHeight/this.canvasSize[1]*0.75);
zoom = Math.min(maxHorizontalZoom,maxVerticalZoom);
if (zoom < 1) zoom = 1;
//resize canvas
this.canvas.width = this.canvasSize[0];
this.canvas.height = this.canvasSize[1];
this.canvas.style.width = (this.canvas.width*zoom)+'px';
this.canvas.style.height = (this.canvas.height*zoom)+'px';
//unhide canvas
this.canvas.style.display = 'block';
//center canvas in window
this.canvas.style.left = 64+canvasView.clientWidth/2-(this.canvasSize[0]*zoom/2)+'px';
this.canvas.style.top = 48+canvasView.clientHeight/2-(this.canvasSize[1]*zoom/2)+'px';
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this.context.imageSmoothingEnabled = false;
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this.context.mozImageSmoothingEnabled = false;
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};
// Resizes canvas
this.resize = function() {
let newWidth = (this.canvas.width * zoom) + 'px';
let newHeight = (this.canvas.height *zoom)+ 'px';
this.canvas.style.width = newWidth;
this.canvas.style.height = newHeight;
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};
// Copies the otherCanvas' position and size
this.copyData = function(otherCanvas) {
this.canvas.style.width = otherCanvas.canvas.style.width;
this.canvas.style.height = otherCanvas.canvas.style.height;
this.canvas.style.left = otherCanvas.canvas.style.left;
this.canvas.style.top = otherCanvas.canvas.style.top;
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};
}