Started implementing preview rect

At the moment there's a bug in the getCursorPos function, may have something to do with offsets. The rect is correctly drawn, but with a weird offset.

Added vfx canvas for tools previews.
This commit is contained in:
unsettledgames 2020-03-04 15:46:25 +01:00
parent efaa8e3c34
commit 8c94a951e2
9 changed files with 120 additions and 63 deletions

View File

@ -63,8 +63,8 @@ svg {
background:transparent;
}
#pixel-canvas {
z-index:1000;
#vfx-canvas {
z-index:-5000;
background:transparent;
}

2
js/_consts.js Normal file
View File

@ -0,0 +1,2 @@
const MIN_Z_INDEX = -5000;
const MAX_Z_INDEX = 5000;

View File

@ -2,6 +2,7 @@
function getCursorPosition(e) {
var x;
var y;
if (e.pageX != undefined && e.pageY != undefined) {
x = e.pageX;
y = e.pageY;
@ -14,5 +15,27 @@ function getCursorPosition(e) {
x -= canvas.offsetLeft;
y -= canvas.offsetTop;
return [x,y];
}
// TODO: apply the function below to every getCursorPosition call
//get cursor position relative to canvas
function getCursorPositionRelative(e, layer) {
var x;
var y;
if (e.pageX != undefined && e.pageY != undefined) {
x = e.pageX;
y = e.pageY;
}
else {
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
x -= layer.canvas.offsetLeft;
y -= layer.canvas.offsetTop;
return [x,y];
}

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@ -1,48 +1,48 @@
/** Handler class for a single canvas (a single layer)
*
* @param width Canvas width
* @param height Canvas height
* @param canvas HTML canvas element
*/
function Canvas(width, height, canvas) {
this.canvasSize = [width, height],
this.canvas = canvas,
this.context = this.canvas.getContext("2d"),
// Initializes the canvas
this.initialize = function() {
var maxHorizontalZoom = Math.floor(window.innerWidth/this.canvasSize[0]*0.75);
var maxVerticalZoom = Math.floor(window.innerHeight/this.canvasSize[1]*0.75);
zoom = Math.min(maxHorizontalZoom,maxVerticalZoom);
if (zoom < 1) zoom = 1;
//resize canvas
this.canvas.width = this.canvasSize[0];
this.canvas.height = this.canvasSize[1];
this.canvas.style.width = (this.canvas.width*zoom)+'px';
this.canvas.style.height = (this.canvas.height*zoom)+'px';
//unhide canvas
this.canvas.style.display = 'block';
//center canvas in window
this.canvas.style.left = 64+canvasView.clientWidth/2-(this.canvasSize[0]*zoom/2)+'px';
this.canvas.style.top = 48+canvasView.clientHeight/2-(this.canvasSize[1]*zoom/2)+'px';
},
// Resizes canvas
this.resize = function() {
let newWidth = (this.canvas.width * zoom) + 'px';
let newHeight = (this.canvas.height *zoom)+ 'px';
this.canvas.style.width = newWidth;
this.canvas.style.height = newHeight;
},
// Copies the otherCanvas' position and size
this.copyData = function(otherCanvas) {
this.canvas.style.width = otherCanvas.canvas.style.width;
this.canvas.style.height = otherCanvas.canvas.style.height;
this.canvas.style.left = otherCanvas.canvas.style.left;
this.canvas.style.top = otherCanvas.canvas.style.top;
}
/** Handler class for a single canvas (a single layer)
*
* @param width Canvas width
* @param height Canvas height
* @param canvas HTML canvas element
*/
function Layer(width, height, canvas) {
this.canvasSize = [width, height],
this.canvas = canvas,
this.context = this.canvas.getContext("2d"),
// Initializes the canvas
this.initialize = function() {
var maxHorizontalZoom = Math.floor(window.innerWidth/this.canvasSize[0]*0.75);
var maxVerticalZoom = Math.floor(window.innerHeight/this.canvasSize[1]*0.75);
zoom = Math.min(maxHorizontalZoom,maxVerticalZoom);
if (zoom < 1) zoom = 1;
//resize canvas
this.canvas.width = this.canvasSize[0];
this.canvas.height = this.canvasSize[1];
this.canvas.style.width = (this.canvas.width*zoom)+'px';
this.canvas.style.height = (this.canvas.height*zoom)+'px';
//unhide canvas
this.canvas.style.display = 'block';
//center canvas in window
this.canvas.style.left = 64+canvasView.clientWidth/2-(this.canvasSize[0]*zoom/2)+'px';
this.canvas.style.top = 48+canvasView.clientHeight/2-(this.canvasSize[1]*zoom/2)+'px';
},
// Resizes canvas
this.resize = function() {
let newWidth = (this.canvas.width * zoom) + 'px';
let newHeight = (this.canvas.height *zoom)+ 'px';
this.canvas.style.width = newWidth;
this.canvas.style.height = newHeight;
},
// Copies the otherCanvas' position and size
this.copyData = function(otherCanvas) {
this.canvas.style.width = otherCanvas.canvas.style.width;
this.canvas.style.height = otherCanvas.canvas.style.height;
this.canvas.style.left = otherCanvas.canvas.style.left;
this.canvas.style.top = otherCanvas.canvas.style.top;
}
}

View File

@ -110,7 +110,7 @@ window.addEventListener("mouseup", function (mouseEvent) {
}
}
else if (currentTool == 'rectselect') {
endRectSelection();
endRectSelection(mouseEvent);
}
dragging = false;
@ -241,10 +241,10 @@ function draw (mouseEvent) {
else if (currentTool == 'rectselect') {
if (dragging && !isRectSelecting) {
isRectSelecting = true;
startRectSelection();
startRectSelection(mouseEvent);
}
else if (dragging && isRectSelecting) {
updateRectSelection();
updateRectSelection(mouseEvent);
}
}
}

View File

@ -1,15 +1,15 @@
function newPixel (width, height, palette) {
// Setting the current layer
currentLayer = new Canvas(width, height, canvas);
currentLayer = new Layer(width, height, canvas);
currentLayer.initialize();
// Adding the checkerboard behind it
checkerBoard = new Canvas(width, height, checkerBoardCanvas);
checkerBoard = new Layer(width, height, checkerBoardCanvas);
checkerBoard.initialize();
// Creating the vfx layer on top of everything
VFXLayer = new Canvas(width, height, VFXCanvas);
VFXLayer = new Layer(width, height, VFXCanvas);
VFXLayer.initialize();
canvasSize = currentLayer.canvasSize;

View File

@ -1,13 +1,45 @@
var isRectSelecting = false;
let startX;
let startY;
function startRectSelection() {
function startRectSelection(mouseEvent) {
// Putting the vfx layer on top of everything
VFXCanvas.style.zIndex = MAX_Z_INDEX;
console.log("Started selecting");
// Saving the start coords of the rect
cursorPos = getCursorPositionRelative(mouseEvent, VFXCanvas)
startX = cursorPos[0];
startY = cursorPos[1];
// Drawing the rect
drawRect(startX, startY);
}
function updateRectSelection() {
console.log("Editing selecting");
function updateRectSelection(mouseEvent) {
pos = getCursorPositionRelative(mouseEvent, VFXCanvas);
// Drawing the rect
drawRect(pos[0], pos[1]);
}
function endRectSelection() {
function endRectSelection(mouseEvent) {
console.log("Finished selecting");
}
// Putting the vfx layer behind everything
//VFXCanvas.style.zIndex = MIN_Z_INDEX;
isRectSelecting = false;
}
function drawRect(x, y) {
console.log("Currently selecting");
// Getting the vfx context
let vfxContext = VFXCanvas.getContext("2d");
// Clearing the vfx canvas
vfxContext.clearRect(0, 0, VFXCanvas.width, VFXCanvas.height);
// Drawing the rect
vfxContext.beginPath();
vfxContext.rect(startX, startY, x - startX, y - startY);
vfxContext.stroke();
}
// TODO: esc to exit selection mode

View File

@ -41,5 +41,4 @@ var currentLayer;
// VFX layer used to draw previews of the selection and things like that
var VFXLayer;
// VFX canvas
var VFXCanvas = document.getElementById("vfx-canvas");
var VFXCanvas = document.getElementById("vfx-canvas");

View File

@ -17,6 +17,7 @@
/**init**/
//=include _consts.js
//=include _variables.js
//=include _settings.js
@ -42,7 +43,7 @@
//=include _deleteColor.js
//=include _replaceAllOfColor.js
//=include _checkerboard.js
//=include _canvas.js
//=include _layer.js
/**load file**/