mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Started selection dragging
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@@ -13,9 +13,12 @@ class SelectionTool extends Tool {
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boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
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currSelection = {};
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outlineData = undefined;
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previewData = undefined;
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selectedPixel = undefined;
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moveOffset = [0, 0];
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constructor(name, options, switchFunc, moveTool) {
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super(name, options);
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@@ -31,6 +34,7 @@ class SelectionTool extends Tool {
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this.boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
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this.currSelection = {};
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this.moveOffset = [0, 0];
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this.updateBoundingBox(mouseX, mouseY);
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}
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@@ -49,7 +53,8 @@ class SelectionTool extends Tool {
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copySelection(){}
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cursorInSelectedArea(mousePos) {
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let floored = [Math.floor(mousePos[0] / currFile.zoom), Math.floor(mousePos[1] / currFile.zoom)];
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let floored = [Math.floor(mousePos[0] / currFile.zoom) + this.moveOffset[0],
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Math.floor(mousePos[1] / currFile.zoom) + this.moveOffset[1]];
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if (this.currSelection[floored] != undefined)
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return true;
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@@ -114,15 +119,11 @@ class SelectionTool extends Tool {
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let selected = [];
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let visited = {};
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let data = currFile.VFXLayer.context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]).data;
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/*
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currFile.VFXLayer.context.fillStyle = "red";
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currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.minY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.minY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.minX, this.boundingBox.maxY, 1, 1);
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currFile.VFXLayer.context.fillRect(this.boundingBox.maxX, this.boundingBox.maxY, 1, 1);
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*/
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let currLayerData = currFile.currentLayer.context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]).data;
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// BFS: a pixel that causes the algorithm to visit a pixel of the bounding box is outside the
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// selection. Otherwise, since the algorithm stops visiting when it reaches the outline,
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// the pixel is inside the selection (and so are all the ones that have been visited)
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for (let x=this.boundingBox.minX-1; x<=this.boundingBox.maxX+1; x++) {
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for (let y=this.boundingBox.minY-1; y<=this.boundingBox.maxY+1; y++) {
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if (visited[[x, y]] == undefined) {
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@@ -136,9 +137,39 @@ class SelectionTool extends Tool {
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}
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}
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// Save the selection outline
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this.outlineData = currFile.VFXLayer.context.getImageData(this.boundingBox.minX,
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this.boundingBox.minY, this.boundingBox.maxX - this.boundingBox.minX,
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this.boundingBox.maxY - this.boundingBox.minY);
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// Create the image data containing the selected pixels
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this.previewData = new ImageData(currFile.canvasSize[0], currFile.canvasSize[1]);
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// Save the selected pixels so that they can be moved and pasted back in the right place
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for (const key in this.currSelection) {
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currFile.VFXLayer.context.fillStyle = "blue";
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currFile.VFXLayer.context.fillRect(parseInt(key.split(",")[0]), parseInt(key.split(",")[1]), 1, 1);
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let x = parseInt(key.split(",")[0]);
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let y = parseInt(key.split(",")[1]);
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let index = (y * currFile.canvasSize[1] + x) * 4;
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for (let i=0; i<4; i++) {
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// Save the pixel
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this.previewData.data[index + i] = currLayerData[index + i];
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// Delete the data below
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currLayerData[index + i] = 0;
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}
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}
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this.drawSelectedArea();
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return this.previewData;
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}
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drawSelectedArea() {
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for (const key in this.currSelection) {
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let x = parseInt(key.split(",")[0]);
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let y = parseInt(key.split(",")[1]);
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currFile.TMPLayer.context.fillStyle = "rgba(10, 0, 40, 0.3)";
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currFile.TMPLayer.context.fillRect(x + this.moveOffset[0], y + this.moveOffset[1], 1, 1);
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}
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}
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