Added back eyedropper

This commit is contained in:
unsettledgames 2021-11-01 11:33:18 +01:00
parent d034bbc659
commit 32fb4ca943
9 changed files with 129 additions and 15 deletions

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@ -444,6 +444,6 @@ const ColorModule = (() => {
resetPalette,
createColorPalette,
createPaletteFromLayers,
updateCurrentColor
updateCurrentColor,
}
})();

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@ -4,6 +4,7 @@ const ToolManager = (() => {
rectangleTool = new RectangleTool("rectangle", {type: 'html'}, switchTool);
lineTool = new LineTool("line", {type: 'html'}, switchTool);
fillTool = new FillTool("fill", {type: 'cursor', pic: 'fill.png'}, switchTool);
eyedropperTool = new EyedropperTool("eyedropper", {type: 'cursor', pic: 'none'}, switchTool);
currTool = brushTool;
currTool.onSelect();

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@ -1,6 +1,23 @@
// Acts as a public static class
class Util {
/** Tells if a pixel is empty (has alpha = 0)
*
* @param {*} pixel
*/
static isPixelEmpty(pixel) {
if (pixel == null || pixel === undefined) {
return false;
}
// If the alpha channel is 0, the current pixel is empty
if (pixel[3] == 0) {
return true;
}
return false;
}
/** Tells if element is a child of an element with class className
*
* @param {*} element

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@ -32,11 +32,6 @@ Events.on('click',"pan-button", function(){
tool.pan.switchTo();
}, false);
//eyedropper
Events.on('click',"eyedropper-button", function(){
tool.eyedropper.switchTo();
}, false);
//rectangular selection button
Events.on('click', "rectselect-button", function(){
tool.rectselect.switchTo();

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@ -5,8 +5,8 @@ var lastMouseClickPos = [0,0]; // REFACTOR: Input IIFE via getter? <- probably e
//common elements
// REFACTOR: put brush and eyedropper preview in the respective tool implementations
// REFACTOR: this should be in ResizableTool
var brushPreview = document.getElementById("brush-preview");
var eyedropperPreview = document.getElementById("eyedropper-preview");
// REFACTOR: File class?
var canvasView = document.getElementById("canvas-view");

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@ -1,7 +1,6 @@
/**utilities**/
//=include lib/cookies.js
//=include _jscolor.js
//=include _pixelEditorUtility.js
//=include _variables.js
//=include lib/sortable.js
//=include Util.js
@ -10,6 +9,7 @@
//=include Dialogue.js
//=include History.js
//=include ColorModule.js
//=include _drawLine.js
//=include _tools.js
//=include tools/*.js
@ -30,8 +30,6 @@
/**functions**/
//=include _changeZoom.js
//=include ColorModule.js
//=include _fill.js
//=include _checkerboard.js
//=include _copyPaste.js
//=include _resizeCanvas.js
@ -50,7 +48,6 @@
/**event listeners**/
//=include Input.js
//=include _mouseEvents.js
/**feature toggles**/
//=include _featureToggles.js

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@ -0,0 +1,108 @@
class EyedropperTool extends Tool {
eyedropperPreview = document.getElementById("eyedropper-preview");
selectedColor = {r:0, g:0, b:0};
constructor(name, options, switchFunction) {
super(name, options);
Events.on('click', this.mainButton, switchFunction, this);
}
onStart(mousePos) {
super.onStart(mousePos);
this.eyedropperPreview.style.display = 'block';
this.onDrag(mousePos);
}
onDrag(mousePos) {
super.onDrag(mousePos);
this.selectedColor = this.pickColor(mousePos);
this.eyedropperPreview.style.borderColor = '#' + Color.rgbToHex(this.selectedColor);
this.eyedropperPreview.style.left = mousePos[0] + currentLayer.canvas.offsetLeft - 30 + 'px';
this.eyedropperPreview.style.top = mousePos[1] + currentLayer.canvas.offsetTop - 30 + 'px';
const colorLightness = Math.max(this.selectedColor.r,this.selectedColor.g,this.selectedColor.b);
//for the darkest 50% of colors, change the eyedropper preview to dark mode
if (colorLightness>127) this.eyedropperPreview.classList.remove('dark');
else this.eyedropperPreview.classList.add('dark');
this.changeColor();
}
onEnd(mousePos) {
super.onEnd(mousePos);
this.eyedropperPreview.style.display = 'none';
}
changeColor() {
let colorHex = Color.rgbToHex(this.selectedColor);
ColorModule.updateCurrentColor('#' + Color.rgbToHex(this.selectedColor));
let colors = document.getElementsByClassName('color-button');
for (let i = 0; i < colors.length; i++) {
//if picked color matches this color
if (colorHex == colors[i].jscolor.toString()) {
//remove current color selection
document.querySelector("#colors-menu li.selected")?.classList.remove("selected");
//set current color
for (let i=2; i<layers.length; i++) {
layers[i].context.fillStyle = '#' + colorHex;
}
//make color selected
colors[i].parentElement.classList.add('selected');
}
}
}
/** Gets the eyedropped colour (the colour of the pixel pointed by the cursor when the user is using the eyedropper).
* It takes the colour of the canvas with the biggest z-index, basically the one the user can see, since it doesn't
* make much sense to sample a colour which is hidden behind a different layer
*
* @param {*} cursorLocation The position of the cursor
*/
pickColor(cursorLocation) {
// Making sure max will take some kind of value
let max = -1;
// Using tmpColour to sample the sprite
let tmpColour;
// Returned colour
let selectedColor;
for (let i=1; i<layers.length; i++) {
// Getting the colour of the pixel in the cursorLocation
tmpColour = layers[i].context.getImageData(Math.floor(cursorLocation[0]/zoom),Math.floor(cursorLocation[1]/zoom),1,1).data;
// If it's not empty, I check if it's on the top of the previous colour
if (layers[i].canvas.style.zIndex > max || Util.isPixelEmpty(selectedColor) || selectedColor === undefined) {
max = layers[i].canvas.style.zIndex;
if (!Util.isPixelEmpty(tmpColour)) {
selectedColor = tmpColour;
}
}
}
// If the final colour was empty, I return black
if (Util.isPixelEmpty(tmpColour) && selectedColor === undefined) {
selectedColor = [0, 0, 0];
}
return {r:selectedColor[0], g:selectedColor[1], b:selectedColor[2]};
}
onSelect() {
super.onSelect();
}
onDeselect() {
super.onDeselect();
this.eyedropperPreview.style.display = 'none';
}
}

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@ -1,7 +1,3 @@
new Tool('eyedropper', {
imageCursor: 'eyedropper',
});
new Tool('resizeline', {
cursor: 'default',
});