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https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Fixed bugs in the already implemented history states, added state for moving layers
Since the states were recycling the same functions, a brand new state was saved when redoing, so that undoing was impossible.
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@ -23,11 +23,23 @@ function HistoryStateDeleteLayer() {
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}
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function HistoryStateMoveLayer() {
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function HistoryStateMoveLayer(layer1, layer2) {
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this.layer1 = layer1;
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this.layer2 = layer2;
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this.undo = function() {
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swapLayerEntries(layer1, layer2, false);
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redoStates.push(this);
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};
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this.redo = function() {
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swapLayerEntries(layer1, layer2, false);
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undoStates.push(this);
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};
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saveHistoryState(this);
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}
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//TODO: finisci
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function HistoryStateAddLayer(layerData) {
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this.added = layerData;
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@ -40,8 +52,7 @@ function HistoryStateAddLayer(layerData) {
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};
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this.redo = function() {
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undoStates.push(this);
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addLayer();
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addLayer(layerData.id, false);
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};
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saveHistoryState(this);
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@ -53,7 +64,6 @@ function HistoryStateEditCanvas () {
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this.layerID = currentLayer.id;
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this.undo = function () {
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var stateLayer = getLayerByID(this.layerID);
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var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
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stateLayer.context.putImageData(this.canvasState, 0, 0);
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@ -65,7 +75,7 @@ function HistoryStateEditCanvas () {
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};
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this.redo = function () {
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console.log("YEET");
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var stateLayer = getLayerByID(this.layerID);
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var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
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@ -74,7 +84,7 @@ function HistoryStateEditCanvas () {
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this.canvasState = currentCanvas;
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undoStates.push(this);
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currentLayer.updateLayerPreview();
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stateLayer.updateLayerPreview();
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};
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//add self to undo array
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26
js/_layer.js
26
js/_layer.js
@ -127,6 +127,13 @@ class Layer {
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this.context.mozImageSmoothingEnabled = false;
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}
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setID(id) {
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this.id = id;
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if (this.menuEntry != null) {
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this.menuEntry.id = id;
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}
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}
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layerDragStart(element) {
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layerDragSource = this;
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element.dataTransfer.effectAllowed = 'move';
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@ -434,8 +441,8 @@ function renameLayer(event) {
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isRenamingLayer = true;
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}
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// Swap two layer entries in the layer menu
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function swapLayerEntries(id1, id2) {
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// Swaps two layer entries in the layer menu
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function swapLayerEntries(id1, id2, saveHistory = true) {
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let entry1 = document.getElementById(id1);
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let entry2 = document.getElementById(id2);
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@ -462,6 +469,10 @@ function swapLayerEntries(id1, id2) {
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} else {
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parent.appendChild(entry1);
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}
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if (saveHistory) {
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new HistoryStateMoveLayer(id1, id2);
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}
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}
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// Finds a layer given its name
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@ -490,7 +501,7 @@ function getLayerByID(id) {
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return null;
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}
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function addLayer() {
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function addLayer(id, saveHistory = true) {
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// Creating a new canvas
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let newCanvas = document.createElement("canvas");
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// Setting up the new canvas
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@ -518,5 +529,12 @@ function addLayer() {
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// Insert it before the Add layer button
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layerList.insertBefore(toAppend, layerList.childNodes[0]);
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new HistoryStateAddLayer(newLayer);
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if (id != null) {
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newLayer.setID(id);
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}
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// Basically "if I'm not adding a layer because redo() is telling meto do so", then I can save the history
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if (saveHistory) {
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new HistoryStateAddLayer(newLayer);
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}
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}
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