mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
fixed a few bugs on layers before first document is created
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8a769557db
commit
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@ -10,6 +10,8 @@ let modes = {
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let infoBox = document.getElementById('editor-mode-info');
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function switchMode(currentMode, mustConfirm = true) {
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//switch to advanced mode
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if (currentMode == 'Basic') {
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// Switch to advanced ez pez lemon squez
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document.getElementById('switch-mode-button').innerHTML = 'Switch to basic mode';
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@ -18,22 +20,33 @@ function switchMode(currentMode, mustConfirm = true) {
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document.getElementById('layer-button').style.display = 'inline-block';
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// Move the palette menu
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document.getElementById('colors-menu').style.right = '200px';
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pixelEditorMode = 'Advanced';
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}
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//switch to basic mode
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else {
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// Switch to basic
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if (mustConfirm) {
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if (!confirm('Switching to basic mode will flatten all the visible layers. Are you sure you want to continue?')) {
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return;
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}
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//if there is a current layer (a document is active)
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if (currentLayer) {
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//confirm with user before flattening image
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if (mustConfirm ) {
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if (!confirm('Switching to basic mode will flatten all the visible layers. Are you sure you want to continue?')) {
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return;
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}
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}
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// Selecting the current layer
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currentLayer.selectLayer();
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// Flatten the layers
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flatten(true);
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}
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//change menu text
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document.getElementById('switch-mode-button').innerHTML = 'Switch to advanced mode';
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// Selecting the current layer
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currentLayer.selectLayer();
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// Flatten the layers
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flatten(true);
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// Hide the layer menus
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layerList.style.display = 'none';
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document.getElementById('layer-button').style.display = 'none';
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34
js/_layer.js
34
js/_layer.js
@ -1,13 +1,13 @@
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/** TODO LIST FOR LAYERS
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GENERAL REQUIREMENTS:
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- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
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- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
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the layers they created? That'd be cool, even for the app users, that could just double click on a lospec
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file for it to be opened right in the pixel editor
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OPTIONAL:
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1 - Fix issues
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1 - Fix issues
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*/
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let layerList;
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@ -52,7 +52,7 @@ class Layer {
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currentID++;
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}
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this.id = "layer" + id;
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this.id = "layer" + id;
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if (menuEntry != null) {
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this.name = menuEntry.getElementsByTagName("p")[0].innerHTML;
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@ -138,7 +138,7 @@ class Layer {
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if (layerDragSource != this) {
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let toDropID = element.dataTransfer.getData('text/html');
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let thisID = this.id;
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moveLayers(toDropID, thisID);
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}
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@ -150,7 +150,7 @@ class Layer {
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layerDragEnd(element) {
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this.classList.remove('layerdragover');
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}
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}
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// Resizes canvas
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resize() {
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@ -303,9 +303,9 @@ class Layer {
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// La appiccico sulla preview
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destination.getContext('2d').clearRect(0, 0, destination.width, destination.height);
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destination.getContext('2d').drawImage(this.canvas,
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destination.getContext('2d').drawImage(this.canvas,
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// This is necessary to center the preview in the canvas
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(destination.width - previewWidth) / 2, (destination.height - previewHeight) / 2,
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(destination.width - previewWidth) / 2, (destination.height - previewHeight) / 2,
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previewWidth, previewHeight);
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}
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}
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@ -373,14 +373,14 @@ function merge(saveHistory = true) {
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let toMergeIndex = layers.indexOf(toMerge);
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// Getting layer below
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let layerBelow = getLayerByID(currentLayer.menuEntry.nextElementSibling.id);
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// If I have something to merge with
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if (layerBelow != null) {
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// Selecting that layer
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layerBelow.selectLayer();
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if (saveHistory) {
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new HistoryStateMergeLayer(toMergeIndex, toMerge,
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new HistoryStateMergeLayer(toMergeIndex, toMerge,
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layerBelow.context.getImageData(0, 0, layerBelow.canvasSize[0], layerBelow.canvasSize[1]),
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layerBelow);
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}
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@ -395,7 +395,7 @@ function merge(saveHistory = true) {
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// Updating the layer preview
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currentLayer.updateLayerPreview();
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}
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}
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function deleteLayer(saveHistory = true) {
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@ -414,7 +414,7 @@ function deleteLayer(saveHistory = true) {
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}
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// or the previous one if the next one doesn't exist
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else {
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layers[layerIndex - 1].selectLayer();
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layers[layerIndex - 1].selectLayer();
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}
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// Deleting canvas and entry
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@ -486,7 +486,7 @@ function moveLayers(toDropLayer, staticLayer, saveHistory = true) {
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}
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toDrop.canvas.style.zIndex = tmp;
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if (saveHistory) {
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new HistoryStateMoveLayer(beforeToDrop, toDrop, static, nMoved);
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}
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@ -560,6 +560,8 @@ function addLayer(id, saveHistory = true) {
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console.log("Tela creata: " + newCanvas);
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if (!layerListEntry) return console.warn('skipping adding layer because no document');
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// Clone the default layer
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let toAppend = layerListEntry.cloneNode(true);
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// Setting the default name for the layer
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@ -574,7 +576,7 @@ function addLayer(id, saveHistory = true) {
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newLayer.context.fillStyle = currentLayer.context.fillStyle;
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newLayer.copyData(currentLayer);
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layers.splice(index, 0, newLayer);
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// Insert it before the Add layer button
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layerList.insertBefore(toAppend, layerList.childNodes[0]);
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@ -587,4 +589,6 @@ function addLayer(id, saveHistory = true) {
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}
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return newLayer;
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}
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}
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layerList = document.getElementById("layers-menu");
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@ -5,7 +5,6 @@ function newPixel (width, height, editorMode, fileContent = null) {
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currentPalette = [];
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if (firstPixel) {
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layerList = document.getElementById("layers-menu");
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layerListEntry = layerList.firstElementChild;
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// Setting up the current layer
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@ -58,7 +57,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
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canvasSize = currentLayer.canvasSize;
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if (firstPixel) {
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// propagated to the other ones
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layerListEntry = layerListEntry.cloneNode(true);
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// Adding the first layer and the checkerboard to the list of layers
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@ -142,7 +141,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
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if (i == (fileContent['nLayers'] - 1)) {
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createPaletteFromLayers();
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}
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};
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};
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img.src = layerImage;
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