fixed a few bugs on layers before first document is created

This commit is contained in:
Sam Keddy 2020-09-09 04:15:22 +00:00
parent 8a769557db
commit 43f5fa8d5c
3 changed files with 44 additions and 28 deletions

View File

@ -10,6 +10,8 @@ let modes = {
let infoBox = document.getElementById('editor-mode-info');
function switchMode(currentMode, mustConfirm = true) {
//switch to advanced mode
if (currentMode == 'Basic') {
// Switch to advanced ez pez lemon squez
document.getElementById('switch-mode-button').innerHTML = 'Switch to basic mode';
@ -18,22 +20,33 @@ function switchMode(currentMode, mustConfirm = true) {
document.getElementById('layer-button').style.display = 'inline-block';
// Move the palette menu
document.getElementById('colors-menu').style.right = '200px';
pixelEditorMode = 'Advanced';
}
//switch to basic mode
else {
// Switch to basic
if (mustConfirm) {
if (!confirm('Switching to basic mode will flatten all the visible layers. Are you sure you want to continue?')) {
return;
}
//if there is a current layer (a document is active)
if (currentLayer) {
//confirm with user before flattening image
if (mustConfirm ) {
if (!confirm('Switching to basic mode will flatten all the visible layers. Are you sure you want to continue?')) {
return;
}
}
// Selecting the current layer
currentLayer.selectLayer();
// Flatten the layers
flatten(true);
}
//change menu text
document.getElementById('switch-mode-button').innerHTML = 'Switch to advanced mode';
// Selecting the current layer
currentLayer.selectLayer();
// Flatten the layers
flatten(true);
// Hide the layer menus
layerList.style.display = 'none';
document.getElementById('layer-button').style.display = 'none';

View File

@ -1,13 +1,13 @@
/** TODO LIST FOR LAYERS
GENERAL REQUIREMENTS:
- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
the layers they created? That'd be cool, even for the app users, that could just double click on a lospec
file for it to be opened right in the pixel editor
OPTIONAL:
1 - Fix issues
1 - Fix issues
*/
let layerList;
@ -52,7 +52,7 @@ class Layer {
currentID++;
}
this.id = "layer" + id;
this.id = "layer" + id;
if (menuEntry != null) {
this.name = menuEntry.getElementsByTagName("p")[0].innerHTML;
@ -138,7 +138,7 @@ class Layer {
if (layerDragSource != this) {
let toDropID = element.dataTransfer.getData('text/html');
let thisID = this.id;
moveLayers(toDropID, thisID);
}
@ -150,7 +150,7 @@ class Layer {
layerDragEnd(element) {
this.classList.remove('layerdragover');
}
}
// Resizes canvas
resize() {
@ -303,9 +303,9 @@ class Layer {
// La appiccico sulla preview
destination.getContext('2d').clearRect(0, 0, destination.width, destination.height);
destination.getContext('2d').drawImage(this.canvas,
destination.getContext('2d').drawImage(this.canvas,
// This is necessary to center the preview in the canvas
(destination.width - previewWidth) / 2, (destination.height - previewHeight) / 2,
(destination.width - previewWidth) / 2, (destination.height - previewHeight) / 2,
previewWidth, previewHeight);
}
}
@ -373,14 +373,14 @@ function merge(saveHistory = true) {
let toMergeIndex = layers.indexOf(toMerge);
// Getting layer below
let layerBelow = getLayerByID(currentLayer.menuEntry.nextElementSibling.id);
// If I have something to merge with
if (layerBelow != null) {
// Selecting that layer
layerBelow.selectLayer();
if (saveHistory) {
new HistoryStateMergeLayer(toMergeIndex, toMerge,
new HistoryStateMergeLayer(toMergeIndex, toMerge,
layerBelow.context.getImageData(0, 0, layerBelow.canvasSize[0], layerBelow.canvasSize[1]),
layerBelow);
}
@ -395,7 +395,7 @@ function merge(saveHistory = true) {
// Updating the layer preview
currentLayer.updateLayerPreview();
}
}
function deleteLayer(saveHistory = true) {
@ -414,7 +414,7 @@ function deleteLayer(saveHistory = true) {
}
// or the previous one if the next one doesn't exist
else {
layers[layerIndex - 1].selectLayer();
layers[layerIndex - 1].selectLayer();
}
// Deleting canvas and entry
@ -486,7 +486,7 @@ function moveLayers(toDropLayer, staticLayer, saveHistory = true) {
}
toDrop.canvas.style.zIndex = tmp;
if (saveHistory) {
new HistoryStateMoveLayer(beforeToDrop, toDrop, static, nMoved);
}
@ -560,6 +560,8 @@ function addLayer(id, saveHistory = true) {
console.log("Tela creata: " + newCanvas);
if (!layerListEntry) return console.warn('skipping adding layer because no document');
// Clone the default layer
let toAppend = layerListEntry.cloneNode(true);
// Setting the default name for the layer
@ -574,7 +576,7 @@ function addLayer(id, saveHistory = true) {
newLayer.context.fillStyle = currentLayer.context.fillStyle;
newLayer.copyData(currentLayer);
layers.splice(index, 0, newLayer);
// Insert it before the Add layer button
layerList.insertBefore(toAppend, layerList.childNodes[0]);
@ -587,4 +589,6 @@ function addLayer(id, saveHistory = true) {
}
return newLayer;
}
}
layerList = document.getElementById("layers-menu");

View File

@ -5,7 +5,6 @@ function newPixel (width, height, editorMode, fileContent = null) {
currentPalette = [];
if (firstPixel) {
layerList = document.getElementById("layers-menu");
layerListEntry = layerList.firstElementChild;
// Setting up the current layer
@ -58,7 +57,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
canvasSize = currentLayer.canvasSize;
if (firstPixel) {
// Cloning the entry so that when I change something on the first layer, those changes aren't
// Cloning the entry so that when I change something on the first layer, those changes aren't
// propagated to the other ones
layerListEntry = layerListEntry.cloneNode(true);
// Adding the first layer and the checkerboard to the list of layers
@ -142,7 +141,7 @@ function newPixel (width, height, editorMode, fileContent = null) {
if (i == (fileContent['nLayers'] - 1)) {
createPaletteFromLayers();
}
};
};
img.src = layerImage;