mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Currently debugging the add layer function
At the moment the new canvas is correclty added and it's possible to draw on it after selecting the corresponding layer. There's a bug that doesn't let the user select a layer after the first time.
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51d86cee77
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@ -34,9 +34,23 @@ body {
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position: fixed;
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z-index: 1120;
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list-style-type: none;
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overflow-y:scroll;
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button {
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top:2px;
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// TODO: make the scroll bar a bit fancier
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#add-layer-button {
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path {
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fill:color(menu, foreground);
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}
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svg {
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position:relative;
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margin-right:10px;
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}
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position:relative;
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justify-content: center;
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display:flex;
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align-items:center;
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margin-top:2px;
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font-size: 1.2em;
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color: color(menu, foreground);
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height: 100%;
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@ -50,13 +64,23 @@ body {
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transition: color 0.2s, background-color 0.2s;
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}
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button:hover {
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#add-layer-button:hover {
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color: color(base, foreground, bold);
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background-color: color(base, foreground, default);
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}
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}
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.selected-layer {
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ul.layer-buttons li{
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visibility:visible;
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}
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color: color(base, foreground, bold);
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background-color: color(base, foreground, default);
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}
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.layers-menu-entry {
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cursor:pointer;
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margin-top:2px;
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font-size: 1em;
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color: color(base, foreground, text);
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@ -67,6 +91,43 @@ body {
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display:flex;
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align-items:center;
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ul.layer-buttons {
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top:0;
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left:0;
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margin:0;
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padding:0;
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box-sizing:border-box;
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position:relative;
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height:100%;
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list-style:none;
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path {
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fill: color(base, foreground);
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}
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li:hover {
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background: color(base, background, hover);
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path {
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fill: color(base, foreground, hover);
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}
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}
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li {
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visibility:hidden;
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height:50%;
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}
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}
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.lock-layer-button, .hide-layer-button {
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color: color(menu, foreground);
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background: none;
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border: none;
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cursor: pointer;
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background-color: color(menu);
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transition: color 0.2s, background-color 0.2s;
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height:100%;
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position:relative;
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}
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canvas {
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display:inline-block;
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height:100%;
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@ -76,6 +137,7 @@ body {
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}
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p {
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right:0;
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display:inline-block;
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padding-left:10px;
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height:18px;
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@ -83,18 +145,18 @@ body {
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position:relative;
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}
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transition: color 0.1s, background-color 0.1s, box-shadow 0.1s;
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-moz-transition: color 0.1s, background-color 0.1s, box-shadow 0.1s;
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-webkit-transition: color 0.1s, background-color 0.1s, box-shadow 0.1s;
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transition: color 0.1s, background-color 0.1s;
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-moz-transition: color 0.1s, background-color 0.1s;
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-webkit-transition: color 0.1s, background-color 0.1s;
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}
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.layers-menu-entry:hover, .selected-layer {
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ul.layer-buttons li{
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visibility:visible;
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}
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color: color(base, foreground, bold);
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background-color: color(base, foreground, default);
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-webkit-box-shadow:inset 0px 0px 0px 2px color(base, foreground, text);
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-moz-box-shadow:inset 0px 0px 0px 2px color(base, foreground, text);
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box-shadow:inset 0px 0px 0px 2px color(base, foreground, text);
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}
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//don't let svg handle click events, just send to parents
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103
js/_layer.js
103
js/_layer.js
@ -1,19 +1,16 @@
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/** TODO LIST FOR LAYERS
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GENERAL REQUIREMENTS:
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- Must add a new layer (a new <li> element with class layer-menu-entry) when clicking on the "add" button
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- Must delete the selected layer when right clicking on a layer and selecting that option
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* We should think about selecting more than one layer at once.
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* Rename layer
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* Merge with bottom layer option
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* Flatten visible option
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* Flatten everything option
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- Must move a layer when dragging it in the layer list (https://codepen.io/retrofuturistic/pen/tlbHE)
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- When the user clicks on the eye icon, the layer becomes transparent
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- When the user clicks on the lock icon, the layer is locked
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- Lock and visibility options are only shown on mouse hover
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- When a layer is locked or not visible, the corresponding icons are always shown
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- When a layer is selected, its background colour becomes lighter
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- When saving an artwork, the layers must be flattened to a temporary layer, which is then exported and deleted
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- Saving the state of an artwork to a .lospec file so that people can work on it later keeping
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the layers they created? That'd be cool, even for the app users, that could just double click on a lospec
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@ -27,7 +24,6 @@
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- mouse events will always have at least a canvas target, so evey time there's an event, we'll have to check
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the actual element type instead of the current layer and then apply the tool on the currentLayer, not on
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the first one in order of z-index
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- when zooming in and out, all the layers should be scaled accordingly
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- when changing the stroke colour, it should change for all the layers: it should already be happening,
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just make sure it is
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@ -39,6 +35,55 @@
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*/
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/*
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MORE TODO LIST:
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- Resize canvas (must make a simple editor to preview the changes)
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- Resize sprite
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*/
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// Will probably need a class to handle all the html stuff
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let layerList = document.getElementById("layers-menu");
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let layerListEntry = layerList.firstElementChild;
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let layerCount = 1;
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let maxZIndex = 3;
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on('click',"add-layer-button", function(){
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// Creating a new canvas
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let newCanvas = document.createElement("canvas");
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// Setting up the new canvas
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canvasView.append(newCanvas);
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maxZIndex++;
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newCanvas.style.zIndex = maxZIndex;
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newCanvas.classList.add("drawingCanvas");
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console.log("Tela creata: " + newCanvas);
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// Clone the default layer
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let toAppend = layerListEntry.cloneNode(true);
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// Setting the default name for the layer
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toAppend.getElementsByTagName('p')[0].innerHTML = "Layer " + layerCount;
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// Removing the selected class
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toAppend.classList.remove("selected-layer");
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// Adding the layer to the list
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layerCount++;
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// Creating a layer object
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let newLayer = new Layer(currentLayer.canvasSize[0], currentLayer.canvasSize[1], newCanvas, toAppend);
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newLayer.initialize();
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newLayer.copyData(currentLayer);
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layers.push(newLayer);
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console.log("Vera tela: " + currentLayer.canvas);
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console.log("Tela: " + newLayer.canvas);
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// Binding functions
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toAppend.onclick = newLayer.select;
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// Insert it before the Add layer button
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layerList.insertBefore(toAppend, layerList.childNodes[layerList.childElementCount - 1]);
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}, false);
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/** Handler class for a single canvas (a single layer)
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*
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@ -46,10 +91,14 @@
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* @param height Canvas height
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* @param canvas HTML canvas element
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*/
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function Layer(width, height, canvas) {
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function Layer(width, height, canvas, menuEntry) {
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this.canvasSize = [width, height];
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this.canvas = canvas;
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this.context = this.canvas.getContext('2d');
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this.isSelected = false;
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this.isVisible = true;
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this.isLocked = false;
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this.menuEntry = menuEntry;
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// Initializes the canvas
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this.initialize = function() {
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var maxHorizontalZoom = Math.floor(window.innerWidth/this.canvasSize[0]*0.75);
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@ -90,4 +139,46 @@ function Layer(width, height, canvas) {
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this.canvas.style.left = otherCanvas.canvas.style.left;
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this.canvas.style.top = otherCanvas.canvas.style.top;
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};
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this.select = function() {
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// Deselecting the old layer
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currentLayer.deselect();
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// Selecting the current layer
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this.isSelected = true;
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menuEntry.classList.add("selected-layer");
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currentLayer = getLayerByName(menuEntry.getElementsByTagName("p")[0].innerHTML);
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}
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this.deselect = function() {
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this.isSelected = false;
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menuEntry.classList.remove("selected-layer");
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}
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this.lock = function() {
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this.isLocked = true;
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}
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this.unlock = function() {
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this.isLocked = false;
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}
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this.show = function() {
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this.isVisible = true;
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}
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this.hide = function() {
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this.isVisible = false;
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}
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}
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// Finds a layer given its name
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function getLayerByName(name) {
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for (let i=0; i<layers.length; i++) {
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if (layers[i].menuEntry.getElementsByTagName("p")[0].innerHTML == name) {
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return layers[i];
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}
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}
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return null;
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}
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@ -1,6 +1,6 @@
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function newPixel (width, height, palette) {
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// Setting the current layer
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currentLayer = new Layer(width, height, canvas);
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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currentLayer.initialize();
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// Adding the checkerboard behind it
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@ -38,6 +38,7 @@ function newPixel (width, height, palette) {
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//fill the palette with specified palette
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createColorPalette(palettes[selectedPalette].colors,true);
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fillCheckerboard();
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}
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else {
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//this wasn't a specified palette, so reset the url
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@ -55,14 +56,8 @@ function newPixel (width, height, palette) {
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addColor(defaultForegroundColor).classList.add('selected');
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addColor(defaultBackgroundColor);
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//fill background of canvas with bg color
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//fill background of canvas with bg color
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fillCheckerboard();
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/*
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currentLayer.context.fillStyle = '#'+defaultBackgroundColor;
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currentLayer.context.fillRect(0, 0, canvasSize[0], canvasSize[1]);
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console.log('#'+defaultBackgroundColor)
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*/
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//set current drawing color as foreground color
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currentLayer.context.fillStyle = '#'+defaultForegroundColor;
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BIN
views/eye.png
BIN
views/eye.png
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Before Width: | Height: | Size: 14 KiB |
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Before Width: | Height: | Size: 4.7 KiB |
@ -127,16 +127,31 @@
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<!-- LAYER MENU -->
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<ul id = "layers-menu">
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<li class = "layers-menu-entry">
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<li class = "layers-menu-entry selected-layer">
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<canvas></canvas>
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<!--<button title="Lock layer" class="lock-layer-button">
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<img src="padlock-lock.png">
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</button>-->
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<p>Lorem ipsum dolor sit amet consectetur ascendit a very long name for this friggin layer<div class = "gradient">e</div></p>
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<ul id class="layer-buttons">
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<li>
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<button title="Lock layer" class="lock-layer-button">
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{{svg "unlockedpadlock.svg" width="15" height="15" class = "default-icon"}}
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{{svg "lockedpadlock.svg" width="15" height="15" class = "edited-icon" display = "none"}}
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</button>
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</li>
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<li>
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<button title="Show / hide layer" class="hide-layer-button">
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{{svg "visible.svg" width="15" height="15" class = "default-icon"}}
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{{svg "invisible.svg" width="15" height="15" class = "edited-icon" display = "none"}}
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</button>
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</li>
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</ul>
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<p>Layer 0
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<div class = "gradient"></div></p>
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</li>
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<li>
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<button id = "add-layer-button">Add layer</button>
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<button id = "add-layer-button">
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{{svg "plus.svg" width="20" height="20"}} Add layer
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</button>
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</li>
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</ul>
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