Refined partially external selections

This commit is contained in:
Nicola 2022-01-09 23:42:37 +01:00
parent d92a2cd1cd
commit 8eebb35df6
1 changed files with 129 additions and 2 deletions

View File

@ -18,6 +18,7 @@ class SelectionTool extends Tool {
moveOffset = [0, 0];
boundingBoxCenter = [0,0];
reconstruct = {left:false, right:false, top:false, bottom:false};
constructor(name, options, switchFunc, moveTool) {
super(name, options);
@ -41,10 +42,13 @@ class SelectionTool extends Tool {
let mouseY = mousePos[1] / currFile.zoom;
this.boundingBox = {minX: 9999999, maxX: -1, minY: 9999999, maxY: -1};
this.reconstruct = {left:false, right:false, top:false, bottom:false};
this.currSelection = {};
this.moveOffset = [0, 0];
this.updateBoundingBox(mouseX, mouseY);
this.updateBoundingBox(Math.min(Math.max(mouseX, 0), currFile.canvasSize[0]-1),
Math.min(Math.max(mouseY, 0), currFile.canvasSize[1]-1));
}
onDrag(mousePos) {
@ -53,12 +57,30 @@ class SelectionTool extends Tool {
let mouseX = mousePos[0] / currFile.zoom;
let mouseY = mousePos[1] / currFile.zoom;
this.updateBoundingBox(mouseX, mouseY);
if (mouseX > currFile.canvasSize[0])
this.reconstruct.right = true;
else if (mouseX < 0)
this.reconstruct.left = true;
if (mouseY > currFile.canvasSize[1])
this.reconstruct.bottom = true;
else if (mouseY < 0)
this.reconstruct.top = true;
this.updateBoundingBox(Math.min(Math.max(mouseX, 0), currFile.canvasSize[0]-1),
Math.min(Math.max(mouseY, 0), currFile.canvasSize[1]-1));
}
onEnd(mousePos) {
super.onEnd(mousePos);
let mouseX = mousePos[0] / currFile.zoom;
let mouseY = mousePos[1] / currFile.zoom;
this.updateBoundingBox(Math.min(Math.max(mouseX, 0), currFile.canvasSize[0]-1),
Math.min(Math.max(mouseY, 0), currFile.canvasSize[1]-1));
this.boundingBoxCenter = [this.boundingBox.minX + (this.boundingBox.maxX - this.boundingBox.minX) / 2,
this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) / 2];
}
@ -196,6 +218,8 @@ class SelectionTool extends Tool {
let visited = {};
let data = currFile.VFXLayer.context.getImageData(0, 0, currFile.canvasSize[0], currFile.canvasSize[1]).data;
data = this.reconstructSelection(data);
// BFS: a pixel that causes the algorithm to visit a pixel of the bounding box is outside the
// selection. Otherwise, since the algorithm stops visiting when it reaches the outline,
// the pixel is inside the selection (and so are all the ones that have been visited)
@ -228,6 +252,109 @@ class SelectionTool extends Tool {
return this.previewData;
}
reconstructSelection(data) {
let x, y, index;
let fill = false;
if (this.reconstruct.top) {
y = Math.max(this.boundingBox.minY, 0);
this.boundingBox.minY = y;
for (x=this.boundingBox.minX; x<this.boundingBox.maxX; x++) {
index = (y * currFile.canvasSize[1] + x) * 4;
if (data[index + 3] == 255)
fill = !fill;
if (fill) {
data[index] = 0;
data[index+1] = 0;
data[index+2] = 0;
data[index+3] = 255;
currFile.VFXLayer.context.fillRect(x, y, 1, 1);
}
}
}
if (this.reconstruct.left) {
x = Math.max(this.boundingBox.minX, 0);
this.boundingBox.minX = x;
let startPixel = data[(this.boundingBox.minY * currFile.canvasSize[1] + x) * 4];
if ((this.reconstruct.top || this.reconstruct.bottom) && startPixel[3] == 255)
fill = !fill;
for (y=this.boundingBox.minY; y<this.boundingBox.maxY; y++) {
index = (y * currFile.canvasSize[1] + x) * 4;
if (data[index + 3] == 255)
fill = !fill;
if (fill) {
data[index] = 0;
data[index+1] = 0;
data[index+2] = 0;
data[index+3] = 255;
currFile.VFXLayer.context.fillRect(x, y, 1, 1);
}
}
}
if (this.reconstruct.bottom) {
y = Math.min(this.boundingBox.maxY, currFile.canvasSize[1]-1);
this.boundingBox.maxY = y+1;
let startPixel = data[(y * currFile.canvasSize[1] + this.boundingBox.minX) * 4];
if ((this.reconstruct.left || this.reconstruct.right) && startPixel[3] == 255)
fill = !fill;
for (x=this.boundingBox.minX; x<this.boundingBox.maxX; x++) {
index = (y * currFile.canvasSize[1] + x) * 4;
if (data[index + 3] == 255)
fill = !fill;
if (fill) {
data[index] = 0;
data[index+1] = 0;
data[index+2] = 0;
data[index+3] = 255;
currFile.VFXLayer.context.fillRect(x, y, 1, 1);
}
}
}
if (this.reconstruct.right) {
x = Math.min(this.boundingBox.maxX, currFile.canvasSize[0]-1);
this.boundingBox.maxX = x+1;
let startPixel = data[(this.boundingBox.minY * currFile.canvasSize[1] + x) * 4];
if ((this.reconstruct.top || this.reconstruct.bottom) && startPixel[3] == 255)
fill = !fill;
for (y=this.boundingBox.minY; y<this.boundingBox.maxY; y++) {
index = (y * currFile.canvasSize[1] + x) * 4;
if (data[index + 3] == 255)
fill = !fill;
if (fill) {
data[index] = 0;
data[index+1] = 0;
data[index+2] = 0;
data[index+3] = 255;
currFile.VFXLayer.context.fillRect(x, y, 1, 1);
}
}
}
return data;
}
drawSelectedArea() {
for (const key in this.currSelection) {
let x = parseInt(key.split(",")[0]);