Fixed canvas resizing bug

The canvas size was not being updated after opening a png
This commit is contained in:
unsettledgames
2020-09-22 11:34:36 +02:00
parent 93c73f939c
commit b595026ea8
5 changed files with 36 additions and 8 deletions

View File

@ -184,8 +184,8 @@ class Layer {
setCanvasOffset (offsetLeft, offsetTop) {
//horizontal offset
var minXOffset = -this.canvasSize[0] * zoom + 300;
var maxXOffset = window.innerWidth - 148;
var minXOffset = -this.canvasSize[0] * zoom;
var maxXOffset = window.innerWidth - 300;
if (offsetLeft < minXOffset)
this.canvas.style.left = minXOffset +'px';

View File

@ -39,7 +39,12 @@ function newPixel (width, height, editorMode, fileContent = null) {
layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
currentLayer = layers[1];
currentLayer.canvas.style.zIndex = 2;
currentLayer.canvas.style.zIndex = 2;
// Updating canvas size
for (let i=0; i<nLayers; i++) {
layers[i].canvasSize = [width, height];
}
}
// Adding the checkerboard behind it

View File

@ -1,14 +1,10 @@
let resizeCanvasContainer = document.getElementById("resize-canvas");
let rcPivot = "middle";
let currentPivotObject;
let resizeCanvasInitialized = false;
let borders = {left: 0, right: 0, top: 0, bottom: 0};
function openResizeCanvasWindow() {
if (!resizeCanvasInitialized) {
resizeCanvasInitialized = true;
initResizeCanvasInputs();
}
initResizeCanvasInputs();
showDialogue('resize-canvas');
}