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Updated splash page
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Hi! Welcome to the latest version of the Pixel Editor. It's been quite a while! Most of the changes happened behind
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Heyo! New pixel editor update, with some very requested changes. After the code refactoring, adding features
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the scenes: we worked very hard to refactor the code, make it a bit more modern and scalable so that contributions will,
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is way easier: I introduced some more selection tools, the ellipse tool and an info bar in the top menu :)
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hopefully, be easier to make.</br></br>
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We have some good news for users as well!
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<h2>Pixel Grid</h2>
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<h2>Lasso tool</h2>
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Finally! With the lasso tool you're not forced to select rectangular areas anymore. Have fun selecting, cutting,
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copying and pasting any kind of selection with pixel-perfect precision.
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I've worked a bit on the pixel grid to make it look a bit better and less intrusive when zooming in. You can see the
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</br><img src="lassoselect-tutorial.gif"/>
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difference in behaviour between the new grid (left) and the old grid (right) in the image below.
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<img src="grid.png"/>
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In addition, the pixel grid will now automatically be hidden when the zoom level becomes too low: in that way looking at big
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sprites becomes a lot less performance-heavy and it doesn't cause lag.
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<h2>Quality of life</h2>
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<h2>Magic wand</h2>
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In addition to the lasso tool, we added a new selection tool: the magic wand. You can use it to select
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contiguous areas of the same colour! If you need to exactly select the pixels of a certain colour, you're
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probably going to find the magic wand useful.
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I've added some quality of life improvements, sometimes subtle (maybe you won't notice but you'd have definitely noticed
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</br><img src="magicwand-tutorial.gif"/>
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the absence of them), sometimes a bit more noticeable. For example:
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<h2>Ellipse tool</h2>
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I added a cute friend for the rectangle tool: with the ellipse tool you'll be able to draw circles and
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ellipses of all sizes. The tool works similarly to the rectangle tool: select it to draw empty ellipses,
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click on the ellipse button again to draw filled ellipses.
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</br><img src="ellipse-tutorial.gif"/>
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<h2>Tool tutorials</h2>
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I know what you're thinking, "wow those gifs are so cute, that guy must have put a lot of love in them".
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Well, I'm glad you like them, and I have good news for you: there are more! Move the cursor on a tool
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button: after a little a small tutorial explaining how to use the tool will appear. Hope it's useful for
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everyone who's new to the editor!
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</br><img src="tool-tutorials.gif"/>
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<h2>Top bar info</h2>
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Depending on the tool you're using, you'll notice that the top right part of the editor will slightly change.
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When using a resizable tool (eraser, brush, rectangle, ellipse, line), it's now possible to select a precise
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size by typing it in the input field that appears when you select it. More features that make use of the
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top bar are planned.
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<h2>Bug fixes and minor details</h2>
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<ul>
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<ul>
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<li>It's now possible to delete a layer by selecting it and hitting "DEL"</li>
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<li>Squares in the splash page are now...well...actual squares</li>
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<li>When adding a colour to the palette, it is automatically selected</li>
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<li>Using the mouse when a dialogue popup is open will no longer edit the canvas</li>
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<li>Thanks to <a href="https://github.com/NSSure">NSSure</a>, you can now select a name for your exported / saved project</li>
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<li>For coders: the selection system has been uniformed</li>
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<li>The brush preview should now be less intrusive while still being visible</li>
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<li>Tool buttons have been shrinked to make room for more</li>
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</ul>
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<h2> Important bug fixes</h2>
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A lot of nasty bugs have been fixed! Please, if you know more we aren't aware of, <a href="https://github.com/lospec/pixel-editor">
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feel free to open an issue or make a pull request.</a>
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<ul>
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<li>Fixed the bug that caused file corruptions</li>
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<li>Fixed fill tool not working and creating hundreds of similar colours in certain browsers</li>
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<li>Fixed the build procedure for Windows</li>
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<li>Fixed the editor ignoring the scale factor when exporting</li>
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</ul>
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</ul>
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<h2>End of log</h2>
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<h2>End of log</h2>
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That's all for this update! We have some cool things planned for the near future, so stay tuned :)</br>
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You've reached the end of this log, congrats. Special thanks to Jaman on Discord, who's helping us and
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who found a quite nasty bug in the selectiont tools. Hope to see you soon in a new log!</br>
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- <a href="https://github.com/unsettledgames">Unsettled</a>
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- <a href="https://github.com/unsettledgames">Unsettled</a>
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</br></br>
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</br></br>
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P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch!
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P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch
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or have a look at the <a href="https://github.com/lospec/pixel-edior">editor repository</a>!
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39
views/logs/00002refactor.hbs
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@ -0,0 +1,39 @@
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Hi! Welcome to the latest version of the Pixel Editor. It's been quite a while! Most of the changes happened behind
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the scenes: we worked very hard to refactor the code, make it a bit more modern and scalable so that contributions will,
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hopefully, be easier to make.</br></br>
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We have some good news for users as well!
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<h2>Pixel Grid</h2>
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I've worked a bit on the pixel grid to make it look a bit better and less intrusive when zooming in. You can see the
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difference in behaviour between the new grid (left) and the old grid (right) in the image below.
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<img src="grid.png"/>
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In addition, the pixel grid will now automatically be hidden when the zoom level becomes too low: in that way looking at big
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sprites becomes a lot less performance-heavy and it doesn't cause lag.
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|
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<h2>Quality of life</h2>
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|
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I've added some quality of life improvements, sometimes subtle (maybe you won't notice but you'd have definitely noticed
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|
the absence of them), sometimes a bit more noticeable. For example:
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|
<ul>
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<li>It's now possible to delete a layer by selecting it and hitting "DEL"</li>
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<li>When adding a colour to the palette, it is automatically selected</li>
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<li>Thanks to <a href="https://github.com/NSSure">NSSure</a>, you can now select a name for your exported / saved project</li>
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<li>The brush preview should now be less intrusive while still being visible</li>
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</ul>
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<h2> Important bug fixes</h2>
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A lot of nasty bugs have been fixed! Please, if you know more we aren't aware of, <a href="https://github.com/lospec/pixel-editor">
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feel free to open an issue or make a pull request.</a>
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<ul>
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<li>Fixed the bug that caused file corruptions</li>
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<li>Fixed fill tool not working and creating hundreds of similar colours in certain browsers</li>
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<li>Fixed the build procedure for Windows</li>
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<li>Fixed the editor ignoring the scale factor when exporting</li>
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</ul>
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<h2>End of log</h2>
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That's all for this update! We have some cool things planned for the near future, so stay tuned :)</br>
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- <a href="https://github.com/unsettledgames">Unsettled</a>
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</br></br>
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P.S.: we're always looking for contributors! Join the <a href="https://discord.com/invite/QjsgTQM">Lospec discord</a> to get in touch!
|
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