Implemented history state for flattening all the layers

This commit is contained in:
unsettledgames 2020-06-25 12:10:34 +02:00
parent 17a2fe8318
commit d077c4f8e0
3 changed files with 37 additions and 27 deletions

View File

@ -7,8 +7,27 @@ function HistoryStateFlattenVisible() {
// undo the merge for the number of layers that have been flattened
}
function HistoryStateFlattenAll() {
// undo the merge for the number of layers that have been flattened
function HistoryStateFlattenAll(nFlattened) {
this.nFlattened = nFlattened;
this.undo = function() {
console.log(nFlattened);
for (let i=0; i<nFlattened - 2; i++) {
undo();
}
redoStates.push(this);
};
this.redo = function() {
for (let i=0; i<nFlattened - 2; i++) {
redo();
}
undoStates.push(this);
};
saveHistoryState(this);
}
function HistoryStateMergeLayer(aboveIndex, aboveLayer, belowData, belowLayer) {
@ -16,7 +35,7 @@ function HistoryStateMergeLayer(aboveIndex, aboveLayer, belowData, belowLayer) {
this.belowData = belowData;
this.aboveLayer = aboveLayer;
this.belowLayer = belowLayer;
// todo
this.undo = function() {
layerList.insertBefore(this.aboveLayer.menuEntry, this.belowLayer.menuEntry);
canvasView.append(this.aboveLayer.canvas);
@ -134,7 +153,6 @@ function HistoryStateEditCanvas () {
this.layerID = currentLayer.id;
this.undo = function () {
console.log("CHE COSA STA SUCCEDENDOOOOOO STA CAMBIANDO IL MONDOOOOO");
var stateLayer = getLayerByID(this.layerID);
var currentCanvas = stateLayer.context.getImageData(0, 0, canvasSize[0], canvasSize[1]);
stateLayer.context.putImageData(this.canvasState, 0, 0);
@ -258,9 +276,6 @@ function HistoryStateEditColor (newColorValue, oldColorValue) {
//rename to add undo state
function saveHistoryState (state) {
//console.log('%csaving history state', undoLogStyle);
//console.log(state);
//get current canvas data and save to undoStates array
undoStates.push(state);
@ -274,9 +289,6 @@ function saveHistoryState (state) {
//there should be no redoStates after an undoState is saved
redoStates = [];
//console.log(undoStates);
//console.log(redoStates);
}
function undo () {
@ -284,26 +296,22 @@ function undo () {
//if there are any states saved to undo
if (undoStates.length > 0) {
console.log("UUUEEEEEEEEEEE");
document.getElementById('redo-button').classList.remove('disabled');
//get state
var undoState = undoStates[undoStates.length-1];
//console.log(undoState);
//restore the state
undoState.undo();
//remove from the undo list
undoStates.splice(undoStates.length-1,1);
//restore the state
undoState.undo();
//if theres none left to undo, disable the option
if (undoStates.length == 0)
document.getElementById('undo-button').classList.add('disabled');
}
//console.log(undoStates);
//console.log(redoStates);
}
function redo () {
@ -316,14 +324,13 @@ function redo () {
//get state
var redoState = redoStates[redoStates.length-1];
//console.log(redoState);
//remove from redo array (do this before restoring the state, else the flatten state will break)
redoStates.splice(redoStates.length-1,1);
//restore the state
redoState.redo();
//remove from redo array
redoStates.splice(redoStates.length-1,1);
//if theres none left to redo, disable the option
if (redoStates.length == 0)
document.getElementById('redo-button').classList.add('disabled');

View File

@ -329,11 +329,14 @@ function flatten(onlyVisible) {
if (!onlyVisible) {
// Selecting the first layer
let firstLayer = layerList.firstElementChild;
let nToFlatten = layerList.childElementCount - 1;
getLayerByID(firstLayer.id).selectLayer();
for (let i = 0; i < layerList.childElementCount - 1; i++) {
for (let i = 0; i < nToFlatten; i++) {
merge();
}
new HistoryStateFlattenAll(nToFlatten);
}
else {
// Getting all the visible layers

View File

@ -9,7 +9,7 @@ window.addEventListener("mousedown", function (mouseEvent) {
canDraw = true;
//if no document has been created yet, or this is a dialog open, or the currentLayer is locked
if (!documentCreated || dialogueOpen || currentLayer.isLocked) return;
if (!documentCreated || dialogueOpen || currentLayer.isLocked || !currentLayer.isVisible) return;
//prevent right mouse clicks and such, which will open unwanted menus
//mouseEvent.preventDefault();
@ -35,7 +35,7 @@ window.addEventListener("mousedown", function (mouseEvent) {
currentTool.updateCursor();
if (!currentLayer.isLocked && canDraw) {
if (!currentLayer.isLocked && !currentLayer.isVisible && canDraw) {
draw(mouseEvent);
}
}
@ -71,7 +71,7 @@ window.addEventListener("mouseup", function (mouseEvent) {
currentLayer.closeOptionsMenu();
}
if (!documentCreated || dialogueOpen || currentLayer.isLocked) return;
if (!documentCreated || dialogueOpen || !currentLayer.isVisible || currentLayer.isLocked) return;
if (currentTool.name == 'eyedropper' && mouseEvent.target.className == 'drawingCanvas') {
var cursorLocation = getCursorPosition(mouseEvent);
@ -184,7 +184,7 @@ function draw (mouseEvent) {
var cursorLocation = lastMousePos;
//if a document hasnt yet been created or the current layer is locked, exit this function
if (!documentCreated || dialogueOpen || currentLayer.isLocked) return;
if (!documentCreated || dialogueOpen || !currentLayer.isVisible || currentLayer.isLocked) return;
eyedropperPreview.style.display = 'none';