Added back rect selection

This commit is contained in:
unsettledgames
2021-11-08 22:25:30 +01:00
parent a56d7092fc
commit ea45fa4842
12 changed files with 193 additions and 208 deletions

View File

@@ -1,14 +1,39 @@
class MoveSelectionTool extends Tool {
constructor (name, options, switchFunc) {
currSelection = undefined;
selectionTool = undefined;
endTool = undefined;
switchFunc = undefined;
constructor (name, options, switchFunc, endTool) {
super(name, options, switchFunc);
this.switchFunc = switchFunc;
this.endTool = endTool;
}
onStart(mousePos) {
super.onStart(mousePos);
if (!this.cursorInSelectedArea(mousePos)) {
this.endSelection();
}
}
onDrag(mousePos) {
super.onDrag(mousePos);
if (this.cursorInSelectedArea(mousePos)) {
this.currSelection = this.selectionTool.moveAnts(mousePos[0]/zoom,
mousePos[1]/zoom, this.currSelection.width, this.currSelection.height);
// clear the entire tmp layer
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
// put the image data on the tmp layer with offset
TMPLayer.context.putImageData(
this.currSelection.data,
Math.round(mousePos[0] / zoom) - this.currSelection.width / 2,
Math.round(mousePos[1] / zoom) - this.currSelection.height / 2);
}
}
onEnd(mousePos) {
@@ -16,10 +41,90 @@ class MoveSelectionTool extends Tool {
}
onSelect() {
super.onSelect(mousePos);
super.onSelect();
}
onDeselect() {
super.onDeselect(mousePos);
super.onDeselect();
}
setSelectionData(data, tool) {
this.currSelection = data;
this.selectionTool = tool;
this.firstTimeMove = true;
}
onHover(mousePos) {
super.onHover(mousePos);
if (this.cursorInSelectedArea(mousePos)) {
canvasView.style.cursor = 'move';
}
else {
canvasView.style.cursor = 'default';
}
}
cursorInSelectedArea(cursorPos) {
// Getting the coordinates relatively to the canvas
let x = cursorPos[0] / zoom;
let y = cursorPos[1] / zoom;
if (this.currSelection.left <= x && x <= this.currSelection.right) {
if (y <= this.currSelection.bottom && y >= this.currSelection.top) {
return true;
}
return false;
}
return false;
}
endSelection() {
// Clearing the tmp (move preview) and vfx (ants) layers
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
// I have to save the underlying data, so that the transparent pixels in the clipboard
// don't override the coloured pixels in the canvas
let underlyingImageData = currentLayer.context.getImageData(
this.currSelection.left, this.currSelection.top,
this.currSelection.width, this.currSelection.height
);
for (let i=0; i<underlyingImageData.data.length; i+=4) {
let currentMovePixel = [
this.currSelection.data.data[i], this.currSelection.data.data[i+1],
this.currSelection.data.data[i+2], this.currSelection.data.data[i+3]
];
let currentUnderlyingPixel = [
underlyingImageData.data[i], underlyingImageData.data[i+1],
underlyingImageData.data[i+2], underlyingImageData.data[i+3]
];
// If the pixel of the clipboard is empty, but the one below it isn't, I use the pixel below
if (Util.isPixelEmpty(currentMovePixel)) {
if (!Util.isPixelEmpty(underlyingImageData)) {
this.currSelection.data.data[i] = currentUnderlyingPixel[0];
this.currSelection.data.data[i+1] = currentUnderlyingPixel[1];
this.currSelection.data.data[i+2] = currentUnderlyingPixel[2];
this.currSelection.data.data[i+3] = currentUnderlyingPixel[3];
}
}
}
currentLayer.context.putImageData(
this.currSelection.data,
this.currSelection.left,
this.currSelection.top);
this.currSelection = undefined;
currentLayer.updateLayerPreview();
VFXLayer.canvas.style.zIndex = MIN_Z_INDEX;
// Saving history
new HistoryState().EditCanvas();
// Switch to brush
this.switchFunc(this.endTool);
}
}