mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
Added back rect selection
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@@ -1,7 +1,13 @@
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class RectangularSelectionTool extends SelectionTool {
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constructor (name, options, switchFunc) {
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switchFunc = undefined;
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moveTool = undefined;
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currSelection = {};
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constructor (name, options, switchFunc, moveTool) {
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super(name, options, switchFunc);
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this.switchFunc = switchFunc;
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this.moveTool = moveTool;
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Events.on('click', this.mainButton, switchFunc, this);
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}
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@@ -33,14 +39,14 @@ class RectangularSelectionTool extends SelectionTool {
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}
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// Drawing the rect
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this.drawRect(this.startMousePos[0], this.startMousePos[1]);
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this.drawSelection(this.startMousePos[0], this.startMousePos[1]);
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}
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onDrag(mousePos) {
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super.onDrag(mousePos);
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// Drawing the rect
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this.drawRect(Math.round(mousePos[0] / zoom) + 0.5, Math.round(mousePos[1] / zoom) + 0.5);
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this.drawSelection(Math.round(mousePos[0] / zoom) + 0.5, Math.round(mousePos[1] / zoom) + 0.5);
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}
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onEnd(mousePos) {
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@@ -62,6 +68,33 @@ class RectangularSelectionTool extends SelectionTool {
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this.endMousePos[1] = this.startMousePos[1];
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this.startMousePos[1] = tmp;
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}
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// Switch to the move tool so that the user can move the selection
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this.switchFunc(this.moveTool);
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// Preparing data for the move tool
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let dataWidth = this.endMousePos[0] - this.startMousePos[0];
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let dataHeight = this.endMousePos[1] - this.startMousePos[1];
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this.currSelection = {
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left: this.startMousePos[0], right: this.endMousePos[0],
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top: this.startMousePos[1], bottom: this.endMousePos[1],
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width: dataWidth,
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height: dataHeight,
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data: currentLayer.context.getImageData(
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this.startMousePos[0], this.startMousePos[1],
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dataWidth + 1, dataHeight + 1)
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};
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// Moving the selection to the TMP layer. It will be moved back to the original
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// layer if the user will cancel or end the selection
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currentLayer.context.clearRect(this.startMousePos[0] - 0.5, this.startMousePos[1] - 0.5,
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dataWidth + 1, dataHeight + 1);
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// Moving those pixels from the current layer to the tmp layer
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TMPLayer.context.putImageData(this.currSelection.data, this.startMousePos[0], this.startMousePos[1]);
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this.moveTool.setSelectionData(this.currSelection, this);
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}
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onSelect() {
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@@ -72,7 +105,7 @@ class RectangularSelectionTool extends SelectionTool {
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super.onDeselect();
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}
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drawRect(x, y) {
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drawSelection(x, y) {
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// Getting the vfx context
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let vfxContext = VFXLayer.context;
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@@ -88,4 +121,37 @@ class RectangularSelectionTool extends SelectionTool {
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vfxContext.stroke();
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}
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/** Moves the rect ants to the specified position
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*
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* @param {*} x X coordinate of the rect ants
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* @param {*} y Y coordinat of the rect ants
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* @param {*} width Width of the selection
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* @param {*} height Height of the selectione
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*
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* @return The data regarding the current position and size of the selection
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*/
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moveAnts(x, y, width, height) {
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// Getting the vfx context
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let vfxContext = VFXLayer.context;
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let ret = this.currSelection;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.setLineDash([4]);
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// Fixing the coordinates
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this.currSelection.left = Math.round(Math.round(x) - 0.5 - Math.round(width / 2)) + 0.5;
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this.currSelection.top = Math.round(Math.round(y) - 0.5 - Math.round(height / 2)) + 0.5;
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this.currSelection.right = this.currSelection.left + Math.round(width);
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this.currSelection.bottom = this.currSelection.top + Math.round(height);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(this.currSelection.left, this.currSelection.top, width, height);
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vfxContext.stroke();
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return ret;
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}
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}
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