pixel-editor/js/_resizeSprite.js
unsettledgames c1aba0a89e Added back pan and missing sprite scaling functions
Also fixed bug that let the user change the brush size to 0
2021-11-01 12:01:31 +01:00

397 lines
12 KiB
JavaScript

// REFACTOR: method of File class probably
/* This scripts contains all the code used to handle the sprite scaling */
// Should I keep the sprite ratio?
let keepRatio = true;
// Used to store the current ratio
let currentRatio;
// The currenty selected resizing algorithm (nearest-neighbor or bilinear-interpolation)
let currentAlgo = 'nearest-neighbor';
// Current resize data
let data = {width: 0, height: 0, widthPercentage: 100, heightPercentage: 100};
// Start resize data
let startData = {width: 0, height:0, widthPercentage: 100, heightPercentage: 100};
/** Opens the sprite resizing window
*
*/
function openResizeSpriteWindow() {
// Inits the sprie resize inputs
initResizeSpriteInputs();
// Computing the current ratio
currentRatio = layers[0].canvasSize[0] / layers[0].canvasSize[1];
console.log("Current ratio: " + currentRatio);
// Initializing the input fields
data.width = layers[0].canvasSize[0];
data.height = layers[1].canvasSize[1];
startData.width = parseInt(data.width);
startData.height = parseInt(data.height);
startData.heightPercentage = 100;
startData.widthPercentage = 100;
// Opening the pop up now that it's ready
Dialogue.showDialogue('resize-sprite');
}
/** Initalizes the input values and binds the elements to their events
*
*/
function initResizeSpriteInputs() {
document.getElementById("rs-width").value = layers[0].canvasSize[0];
document.getElementById("rs-height").value = layers[0].canvasSize[1];
document.getElementById("rs-width-percentage").value = 100;
document.getElementById("rs-height-percentage").value = 100;
document.getElementById("rs-keep-ratio").checked = true;
document.getElementById("rs-width").addEventListener("change", changedWidth);
document.getElementById("rs-height").addEventListener("change", changedHeight);
document.getElementById("rs-width-percentage").addEventListener("change", changedWidthPercentage);
document.getElementById("rs-height-percentage").addEventListener("change", changedHeightPercentage);
document.getElementById("resize-sprite-confirm").addEventListener("click", resizeSprite);
document.getElementById("rs-keep-ratio").addEventListener("click", toggleRatio);
document.getElementById("resize-algorithm-combobox").addEventListener("change", changedAlgorithm);
}
/** Resizes (scales) the sprite
*
* @param {*} event
* @param {*} ratio Keeps infos about the x ratio and y ratio
*/
function resizeSprite(event, ratio) {
// Old data
let oldWidth, oldHeight;
// New data
let newWidth, newHeight;
// Current imageDatas
let rsImageDatas = [];
// Index that will be used a few lines below
let layerIndex = 0;
// Copy of the imageDatas that will be stored in the history
let imageDatasCopy = [];
oldWidth = layers[0].canvasSize[0];
oldHeight = layers[1].canvasSize[1];
rcPivot = "middle";
// Updating values if the user didn't press enter
switch (document.activeElement.id) {
case "rs-width-percentage":
changedWidthPercentage();
break;
case "rs-width":
changedWidth();
break;
case "rs-height-percentage":
changedHeightPercentage();
break;
case "rs-height":
changedHeight();
break;
default:
// In this case everything has been updated correctly
break;
}
// Computing newWidth and newHeight
if (ratio == null) {
newWidth = data.width;
newHeight = data.height;
}
else {
newWidth = layers[0].canvasSize[0] * ratio[0];
newHeight = layers[1].canvasSize[1] * ratio[1];
}
// Get all the image datas
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
rsImageDatas.push(layers[i].context.getImageData(
0, 0, layers[0].canvasSize[0], layers[0].canvasSize[1])
);
}
}
// event is null when the user is undoing
if (event != null) {
// Copying the image data
imageDatasCopy = rsImageDatas.slice();
// Saving the history
new HistoryState().ResizeSprite(newWidth / oldWidth, newHeight / oldHeight, currentAlgo, imageDatasCopy);
}
// Resizing the canvas
resizeCanvas(null, {x: newWidth, y: newHeight});
// Put the image datas on the new canvases
for (let i=0; i<layers.length; i++) {
if (layers[i].menuEntry != null) {
layers[i].context.putImageData(
resizeImageData(rsImageDatas[layerIndex], newWidth, newHeight, currentAlgo), 0, 0
);
layers[i].updateLayerPreview();
layerIndex++;
}
}
// Updating start values when I finish scaling the sprite
// OPTIMIZABLE? Can't I just assign data to startData? Is js smart enough to understand?
if (ratio == null) {
startData.width = data.width;
startData.height = data.height;
}
else {
startData.width = layers[0].canvasSize[0];
startData.height = layers[0].canvasSize[1];
}
startData.widthPercentage = 100;
startData.heightPercentage = 100;
Dialogue.closeDialogue();
}
/* Trust me, the math for the functions below works. If you want to optimize them feel free to have a look, though */
/** Fired when the input field for width is changed. Updates th othe input fields consequently
*
* @param {*} event
*/
function changedWidth(event) {
let oldValue = data.width;
let ratio;
let percentageRatio;
let newHeight, newHeightPerc, newWidthPerc;
data.width = event.target.value;
delta = data.width - oldValue;
ratio = data.width / oldValue;
newHeight = data.width / currentRatio;
newHeightPerc = (newHeight * 100) / startData.height;
newWidthPerc = (data.width * 100) / startData.width;
if (keepRatio) {
document.getElementById("rs-height").value = newHeight;
data.height = newHeight;
document.getElementById("rs-height-percentage").value = newHeightPerc;
data.heightPercentage = newHeightPerc;
}
document.getElementById("rs-width-percentage").value = newWidthPerc;
}
/**Fired when the input field for width is changed. Updates the other input fields consequently
*
* @param {*} event
*/
function changedHeight(event) {
let oldValue = 100;
let ratio;
let newWidth, newWidthPerc, newHeightPerc;
data.height = event.target.value;
delta = data.height - oldValue;
ratio = data.height / oldValue;
newWidth = data.height * currentRatio;
newWidthPerc = (newWidth * 100) / startData.width;
newHeightPerc = (data.height * 100) / startData.height;
if (keepRatio) {
document.getElementById("rs-width").value = newWidth;
data.width = newWidth;
document.getElementById("rs-width-percentage").value = newWidthPerc;
data.widthPercentage = newWidthPerc;
}
document.getElementById("rs-height-percentage").value = newHeightPerc;
data.heightPercentage = newHeightPerc;
}
/**Fired when the input field for width percentage is changed. Updates the other input fields consequently
*
* @param {*} event
*/
function changedWidthPercentage(event) {
let oldValue = 100;
let ratio;
let newWidth, newHeight, newHeightPerc;
data.widthPercentage = event.target.value;
delta = data.widthPercentage - oldValue;
ratio = data.widthPercentage / oldValue;
console.log("old value: " + oldValue + ", ratio: " + ratio);
newHeight = startData.height * ratio;
newHeightPerc = data.widthPercentage;
newWidth = startData.width * ratio;
if (keepRatio) {
document.getElementById("rs-height-percentage").value = newHeightPerc;
data.heightPercentage = newHeightPerc;
document.getElementById("rs-height").value = newHeight
data.height = newHeight;
}
document.getElementById("rs-width").value = newWidth;
data.width = newWidth;
}
/**Fired when the input field for height percentage is changed. Updates the other input fields consequently
*
* @param {*} event
*/
function changedHeightPercentage(event) {
let oldValue = data.heightPercentage;
let ratio;
let newHeight, newWidth, newWidthPerc;
data.heightPercentage = event.target.value;
delta = data.heightPercentage - oldValue;
ratio = data.heightPercentage / oldValue;
newWidth = startData.width * ratio;
newWidthPerc = data.heightPercentage;
newHeight = startData.height * ratio;
if (keepRatio) {
document.getElementById("rs-width-percentage").value = data.heightPercentage * currentRatio;
data.widthPercentage = newWidthPerc;
document.getElementById("rs-width").value = newWidth;
data.width = newWidth;
}
document.getElementById("rs-height").value = newHeight;
data.height = newHeight;
}
/** Toggles the keepRatio value (fired by the checkbox in the pop up window)
*
* @param {*} event
*/
function toggleRatio(event) {
keepRatio = !keepRatio;
}
/** Changes the scaling algorithm (fired by the combobox in the pop up window)
*
* @param {*} event
*/
function changedAlgorithm(event) {
currentAlgo = event.target.value;
}
/** Resizes an imageData depending on the algorithm and on the new width and height
*
* @param {*} image The imageData to scale
* @param {*} width The new width of the imageData
* @param {*} height The new height of the imageData
* @param {*} algorithm Scaling algorithm chosen by the user in the dialogue
*/
function resizeImageData (image, width, height, algorithm) {
algorithm = algorithm || 'bilinear-interpolation'
let resize;
switch (algorithm) {
case 'nearest-neighbor': resize = nearestNeighbor; break
case 'bilinear-interpolation': resize = bilinearInterpolation; break
default: return image;
}
const result = new ImageData(width, height)
resize(image, result)
return result
}
/** Nearest neighbor algorithm to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
function nearestNeighbor (src, dst) {
let pos = 0
// Just applying the nearest neighbor algorithm
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = Math.floor(x * src.width / dst.width)
const srcY = Math.floor(y * src.height / dst.height)
let srcPos = ((srcY * src.width) + srcX) * 4
dst.data[pos++] = src.data[srcPos++] // R
dst.data[pos++] = src.data[srcPos++] // G
dst.data[pos++] = src.data[srcPos++] // B
dst.data[pos++] = src.data[srcPos++] // A
}
}
}
/** Bilinear interpolation used to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
function bilinearInterpolation (src, dst) {
// Applying the bilinear interpolation algorithm
function interpolate (k, kMin, kMax, vMin, vMax) {
return Math.round((k - kMin) * vMax + (kMax - k) * vMin)
}
function interpolateHorizontal (offset, x, y, xMin, xMax) {
const vMin = src.data[((y * src.width + xMin) * 4) + offset]
if (xMin === xMax) return vMin
const vMax = src.data[((y * src.width + xMax) * 4) + offset]
return interpolate(x, xMin, xMax, vMin, vMax)
}
function interpolateVertical (offset, x, xMin, xMax, y, yMin, yMax) {
const vMin = interpolateHorizontal(offset, x, yMin, xMin, xMax)
if (yMin === yMax) return vMin
const vMax = interpolateHorizontal(offset, x, yMax, xMin, xMax)
return interpolate(y, yMin, yMax, vMin, vMax)
}
let pos = 0
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = x * src.width / dst.width
const srcY = y * src.height / dst.height
const xMin = Math.floor(srcX)
const yMin = Math.floor(srcY)
const xMax = Math.min(Math.ceil(srcX), src.width - 1)
const yMax = Math.min(Math.ceil(srcY), src.height - 1)
dst.data[pos++] = interpolateVertical(0, srcX, xMin, xMax, srcY, yMin, yMax) // R
dst.data[pos++] = interpolateVertical(1, srcX, xMin, xMax, srcY, yMin, yMax) // G
dst.data[pos++] = interpolateVertical(2, srcX, xMin, xMax, srcY, yMin, yMax) // B
dst.data[pos++] = interpolateVertical(3, srcX, xMin, xMax, srcY, yMin, yMax) // A
}
}
}