Added back pan and missing sprite scaling functions

Also fixed bug that let the user change the brush size to 0
This commit is contained in:
unsettledgames 2021-11-01 12:01:31 +01:00
parent 32fb4ca943
commit c1aba0a89e
5 changed files with 142 additions and 9 deletions

View File

@ -3,8 +3,9 @@ const ToolManager = (() => {
eraserTool = new EraserTool("eraser", {type: 'html'}, switchTool);
rectangleTool = new RectangleTool("rectangle", {type: 'html'}, switchTool);
lineTool = new LineTool("line", {type: 'html'}, switchTool);
fillTool = new FillTool("fill", {type: 'cursor', pic: 'fill.png'}, switchTool);
eyedropperTool = new EyedropperTool("eyedropper", {type: 'cursor', pic: 'none'}, switchTool);
fillTool = new FillTool("fill", {type: 'cursor', style: 'crosshair'}, switchTool);
eyedropperTool = new EyedropperTool("eyedropper", {type: 'cursor', style: 'crosshair'}, switchTool);
panTool = new PanTool("pan", {type: 'custom'}, switchTool);
currTool = brushTool;
currTool.onSelect();

View File

@ -295,4 +295,102 @@ function toggleRatio(event) {
*/
function changedAlgorithm(event) {
currentAlgo = event.target.value;
}
}
/** Resizes an imageData depending on the algorithm and on the new width and height
*
* @param {*} image The imageData to scale
* @param {*} width The new width of the imageData
* @param {*} height The new height of the imageData
* @param {*} algorithm Scaling algorithm chosen by the user in the dialogue
*/
function resizeImageData (image, width, height, algorithm) {
algorithm = algorithm || 'bilinear-interpolation'
let resize;
switch (algorithm) {
case 'nearest-neighbor': resize = nearestNeighbor; break
case 'bilinear-interpolation': resize = bilinearInterpolation; break
default: return image;
}
const result = new ImageData(width, height)
resize(image, result)
return result
}
/** Nearest neighbor algorithm to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
function nearestNeighbor (src, dst) {
let pos = 0
// Just applying the nearest neighbor algorithm
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = Math.floor(x * src.width / dst.width)
const srcY = Math.floor(y * src.height / dst.height)
let srcPos = ((srcY * src.width) + srcX) * 4
dst.data[pos++] = src.data[srcPos++] // R
dst.data[pos++] = src.data[srcPos++] // G
dst.data[pos++] = src.data[srcPos++] // B
dst.data[pos++] = src.data[srcPos++] // A
}
}
}
/** Bilinear interpolation used to scale a sprite
*
* @param {*} src The source imageData
* @param {*} dst The destination imageData
*/
function bilinearInterpolation (src, dst) {
// Applying the bilinear interpolation algorithm
function interpolate (k, kMin, kMax, vMin, vMax) {
return Math.round((k - kMin) * vMax + (kMax - k) * vMin)
}
function interpolateHorizontal (offset, x, y, xMin, xMax) {
const vMin = src.data[((y * src.width + xMin) * 4) + offset]
if (xMin === xMax) return vMin
const vMax = src.data[((y * src.width + xMax) * 4) + offset]
return interpolate(x, xMin, xMax, vMin, vMax)
}
function interpolateVertical (offset, x, xMin, xMax, y, yMin, yMax) {
const vMin = interpolateHorizontal(offset, x, yMin, xMin, xMax)
if (yMin === yMax) return vMin
const vMax = interpolateHorizontal(offset, x, yMax, xMin, xMax)
return interpolate(y, yMin, yMax, vMin, vMax)
}
let pos = 0
for (let y = 0; y < dst.height; y++) {
for (let x = 0; x < dst.width; x++) {
const srcX = x * src.width / dst.width
const srcY = y * src.height / dst.height
const xMin = Math.floor(srcX)
const yMin = Math.floor(srcY)
const xMax = Math.min(Math.ceil(srcX), src.width - 1)
const yMax = Math.min(Math.ceil(srcY), src.height - 1)
dst.data[pos++] = interpolateVertical(0, srcX, xMin, xMax, srcY, yMin, yMax) // R
dst.data[pos++] = interpolateVertical(1, srcX, xMin, xMax, srcY, yMin, yMax) // G
dst.data[pos++] = interpolateVertical(2, srcX, xMin, xMax, srcY, yMin, yMax) // B
dst.data[pos++] = interpolateVertical(3, srcX, xMin, xMax, srcY, yMin, yMax) // A
}
}
}

View File

@ -27,11 +27,6 @@ Events.on('click',"ellipse-smaller-button", function(e){
tool.ellipse.brushSize--;
}, false);
//pan
Events.on('click',"pan-button", function(){
tool.pan.switchTo();
}, false);
//rectangular selection button
Events.on('click', "rectselect-button", function(){
tool.rectselect.switchTo();

View File

@ -104,7 +104,7 @@ class Tool {
}
decreaseSize() {
if (this.currSize > 0) {
if (this.currSize > 1) {
this.currSize--;
this.updateCursor();
}

View File

@ -0,0 +1,39 @@
class PanTool extends Tool {
constructor(name, options, switchFunction) {
super(name, options);
Events.on('click', this.mainButton, switchFunction, this);
}
onStart(mousePos) {
super.onStart(mousePos);
canvasView.style.cursor = "url(\'/pixel-editor/pan-held.png\'), auto";
}
onDrag(mousePos) {
super.onDrag(mousePos);
// Setting first layer position
layers[0].setCanvasOffset(layers[0].canvas.offsetLeft + (mousePos[0] - this.startMousePos[0]), layers[0].canvas.offsetTop + (mousePos[1] - this.startMousePos[1]));
// Copying that position to the other layers
for (let i=1; i<layers.length; i++) {
layers[i].copyData(layers[0]);
}
}
onEnd(mousePos) {
super.onEnd(mousePos);
canvasView.style.cursor = "url(\'/pixel-editor/pan.png\'), auto";
}
onSelect() {
super.onSelect();
canvasView.style.cursor = "url(\'/pixel-editor/pan.png\'), auto";
}
onDeselect() {
super.onDeselect();
}
}