mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
216 lines
6.2 KiB
JavaScript
216 lines
6.2 KiB
JavaScript
let firstPixel = true;
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/** Creates a new, empty file
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*
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* @param {*} width Start width of the canvas
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* @param {*} height Start height of the canvas
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* @param {*} editorMode The editor mode chosen by the user (advanced or basic)
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* @param {*} fileContent If fileContent != null, then the newPixel is being called from the open menu
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*/
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function newPixel (width, height, editorMode, fileContent = null) {
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// Saving the editor mode
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pixelEditorMode = editorMode;
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// The palette is empty, at the beginning
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currentPalette = [];
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// If this is the first pixel I'm creating since the app has started
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if (firstPixel) {
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// I configure the layers elements
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layerListEntry = layerList.firstElementChild;
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// Creating the first layer
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currentLayer = new Layer(width, height, canvas, layerListEntry);
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currentLayer.canvas.style.zIndex = 2;
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}
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else {
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// If it's not the first Pixel, I have to reset the app
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// Deleting all the extra layers and canvases, leaving only one
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let nLayers = layers.length;
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for (let i=2; i < layers.length - nAppLayers; i++) {
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let currentEntry = layers[i].menuEntry;
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let associatedLayer;
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if (currentEntry != null) {
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// Getting the associated layer
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associatedLayer = getLayerByID(currentEntry.id);
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// Deleting its canvas
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associatedLayer.canvas.remove();
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// Adding the id to the unused ones
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unusedIDs.push(currentEntry.id);
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// Removing the entry from the menu
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currentEntry.remove();
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}
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}
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// Removing the old layers from the list
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for (let i=2; i<nLayers - nAppLayers; i++) {
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layers.splice(2, 1);
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}
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// Setting up the current layer
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layers[1] = new Layer(width, height, layers[1].canvas, layers[1].menuEntry);
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currentLayer = layers[1];
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currentLayer.canvas.style.zIndex = 2;
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// Updating canvas size to the new size
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for (let i=0; i<nLayers; i++) {
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layers[i].canvasSize = [width, height];
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}
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}
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// Adding the checkerboard behind it
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checkerBoard = new Layer(width, height, checkerBoardCanvas);
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// Creating the vfx layer on top of everything
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VFXLayer = new Layer(width, height, VFXCanvas);
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// Tmp layer to draw previews on
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TMPLayer = new Layer(width, height, TMPCanvas);
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// Pixel grid
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pixelGrid = new Layer(width, height, pixelGridCanvas);
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// Setting the general canvasSize
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canvasSize = currentLayer.canvasSize;
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if (firstPixel) {
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// Cloning the entry so that when I change something on the first layer, those changes aren't
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// propagated to the other ones
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layerListEntry = layerListEntry.cloneNode(true);
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// Adding the first layer and the checkerboard to the list of layers
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layers.push(checkerBoard);
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layers.push(currentLayer);
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layers.push(VFXLayer);
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layers.push(TMPLayer);
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layers.push(pixelGrid);
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}
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//remove current palette
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colors = document.getElementsByClassName('color-button');
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while (colors.length > 0) {
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colors[0].parentElement.remove();
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}
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//add colors from selected palette
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var selectedPalette;
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if (!firstPixel)
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var selectedPalette = getText('palette-button');
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else
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var selectedPalette = getText('palette-button-splash');
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// If the user selected a palette and isn't opening a file, I load the selected palette
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if (selectedPalette != 'Choose a palette...' && fileContent == null) {
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//if this palette isnt the one specified in the url, then reset the url
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if (!palettes[selectedPalette].specified)
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history.pushState(null, null, '/pixel-editor/app');
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//fill the palette with specified colours
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createColorPalette(palettes[selectedPalette].colors,true);
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}
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// Otherwise, I just generate 2 semirandom colours
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else if (fileContent == null) {
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//this wasn't a specified palette, so reset the url
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history.pushState(null, null, '/pixel-editor/app');
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//generate default colors
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var fg = hslToRgb(Math.floor(Math.random()*255), 230,70);
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var bg = hslToRgb(Math.floor(Math.random()*255), 230,170);
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//convert colors to hex
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var defaultForegroundColor = rgbToHex(fg.r,fg.g,fg.b);
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var defaultBackgroundColor = rgbToHex(bg.r,bg.g,bg.b);
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//add colors to palette
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addColor(defaultForegroundColor).classList.add('selected');
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addColor(defaultBackgroundColor);
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//set current drawing color as foreground color
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currentLayer.context.fillStyle = '#'+defaultForegroundColor;
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currentGlobalColor = '#' + defaultForegroundColor;
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selectedPalette = 'none';
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}
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//fill background of canvas with bg color
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fillCheckerboard();
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fillPixelGrid();
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//reset undo and redo states
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undoStates = [];
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redoStates = [];
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// Closing the "New Pixel dialogue"
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closeDialogue();
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// Updating the cursor of the current tool
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currentTool.updateCursor();
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// The user is now able to export the Pixel
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document.getElementById('export-button').classList.remove('disabled');
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documentCreated = true;
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// This is not the first Pixel anymore
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firstPixel = false;
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// Now, if I opened an LPE file
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if (fileContent != null) {
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// I add every layer the file had in it
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for (let i=0; i<fileContent['nLayers']; i++) {
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let layerData = fileContent['layer' + i];
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let layerImage = fileContent['layer' + i + 'ImageData'];
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if (layerData != null) {
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// Setting id
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let createdLayer = addLayer(layerData.id, false);
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// Setting name
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createdLayer.menuEntry.getElementsByTagName("p")[0].innerHTML = layerData.name;
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// Adding the image (I can do that because they're sorted by increasing z-index)
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let img = new Image();
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img.onload = function() {
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createdLayer.context.drawImage(img, 0, 0);
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createdLayer.updateLayerPreview();
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if (i == (fileContent['nLayers'] - 1)) {
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createPaletteFromLayers();
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}
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};
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img.src = layerImage;
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// Setting visibility and lock options
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if (!layerData.isVisible) {
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createdLayer.hide();
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}
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if (layerData.isLocked) {
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createdLayer.lock();
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}
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}
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}
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// Deleting the default layer
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deleteLayer(false);
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}
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// Applying the correct editor mode
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if (pixelEditorMode == 'Basic') {
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switchMode(false);
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}
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else {
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switchMode(false);
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}
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}
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function newFromTemplate(preset, x, y) {
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if (preset != '') {
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setText('palette-button-splash', presets[preset].palette);
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setText('palette-button', presets[preset].palette);
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x = presets[preset].width;
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y = presets[preset].height;
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}
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newPixel(x, y, pixelEditorMode == 'Advanced' ? 'Basic' : 'Advanced');
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} |