mirror of
https://github.com/lospec/pixel-editor.git
synced 2023-08-10 21:12:51 +03:00
70 lines
2.2 KiB
JavaScript
70 lines
2.2 KiB
JavaScript
/** Cuts the selection from its canvas and puts it in the tmp layer so it can be moved
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*
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* @param {*} mousePosition
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*/
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function cutSelection(mousePosition) {
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// Getting the selected pixels
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imageDataToMove = currentLayer.context.getImageData(startX, startY, endX - startX + 1, endY - startY + 1);
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currentLayer.context.clearRect(startX - 0.5, startY - 0.5, endX - startX + 1, endY - startY + 1);
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// Moving those pixels from the current layer to the tmp layer
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TMPLayer.context.putImageData(imageDataToMove, startX + 1, startY);
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}
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function applyChanges() {
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VFXLayer.canvas.style.zIndex = MIN_Z_INDEX;
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}
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// Checks whether the pointer is inside the selected area or not
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function cursorInSelectedArea() {
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// Getting the cursor position
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let cursorPos = Input.getCursorPosition(Input.getCurrMouseEvent());
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// Getting the coordinates relatively to the canvas
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let x = cursorPos[0] / zoom;
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let y = cursorPos[1] / zoom;
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// This is to avoid rightX or topY being less than leftX or bottomY
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let leftX = Math.min(startX, endX);
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let rightX = Math.max(startX, endX);
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let topY = Math.max(startY, endY);
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let bottomY = Math.min(startY, endY);
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if (leftX <= x && x <= rightX) {
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if (bottomY <= y && y <= topY) {
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return true;
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}
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return false;
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}
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return false;
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}
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/** Moves the rect ants to the specified position
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*
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* @param {*} x X coordinate of the rect ants
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* @param {*} y Y coordinat of the rect ants
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* @param {*} width Width of the selection
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* @param {*} height Height of the selectin
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*/
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function moveSelection(x, y, width, height) {
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// Getting the vfx context
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let vfxContext = VFXLayer.context;
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// Clearing the vfx canvas
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vfxContext.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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vfxContext.lineWidth = 1;
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vfxContext.setLineDash([4]);
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// Fixing the coordinates
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startX = Math.round(Math.round(x) - 0.5 - Math.round(width / 2)) + 0.5;
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startY = Math.round(Math.round(y) - 0.5 - Math.round(height / 2)) + 0.5;
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endX = startX + Math.round(width);
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endY = startY + Math.round(height);
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// Drawing the rect
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vfxContext.beginPath();
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vfxContext.rect(startX, startY, width, height);
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vfxContext.stroke();
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} |