pixel-editor/js/_move.js
unsettledgames 6c8ec8e7a9 Refactored History into an IIFE
Divided History states and actual History management, refactored all occurrences of history-related functions to use the new version.
2021-07-14 22:20:55 +02:00

110 lines
4.1 KiB
JavaScript

var imageDataToMove;
var originalDataPosition;
var canMoveSelection = false;
var lastMovePos;
var selectionCanceled = true;
var firstTimeMove = true;
// TODO: move with arrows
/** Updates the move preview so that is placed in the right position
*
* @param {*} mousePosition The position of the cursor
*/
function updateMovePreview(mousePosition) {
// I haven't canceled the selection
selectionCanceled = false;
// If it's the first time that I move the selection, I cut it from its original position
if (firstTimeMove) {
cutSelection(mousePosition);
}
firstTimeMove = false;
lastMousePos = mousePosition;
// clear the entire tmp layer
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
// put the image data on the tmp layer with offset
TMPLayer.context.putImageData(
imageDataToMove,
Math.round(lastMousePos[0] / zoom) - imageDataToMove.width / 2,
Math.round(lastMousePos[1] / zoom) - imageDataToMove.height / 2);
lastMovePos = lastMousePos;
// Moving the the rectangular ants
moveSelection(lastMousePos[0] / zoom, lastMousePos[1] / zoom, imageDataToMove.width, imageDataToMove.height);
}
/** Ends a selection, meaning that it makes the changes definitive and creates the history states
*
*/
function endSelection() {
// Clearing the tmp (move preview) and vfx (ants) layers
TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
// Preparing an empty imageData with the size of the canvas
let cleanImageData = new ImageData(endX - startX, endY - startY);
// If I was moving something
if (imageDataToMove !== undefined) {
// Saving the current clipboard before editing it in order to merge it with the current layer
cleanImageData.data.set(imageDataToMove.data);
// I have to save the underlying data, so that the transparent pixels in the clipboard
// don't override the coloured pixels in the canvas
let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
for (let i=0; i<underlyingImageData.data.length; i+=4) {
let currentMovePixel = [
imageDataToMove.data[i], imageDataToMove.data[i+1],
imageDataToMove.data[i+2], imageDataToMove.data[i+3]
];
let currentUnderlyingPixel = [
underlyingImageData.data[i], underlyingImageData.data[i+1],
underlyingImageData.data[i+2], underlyingImageData.data[i+3]
];
// If the pixel of the clipboard is empty, but the one below it isn't, I use the pixel below
if (isPixelEmpty(currentMovePixel)) {
if (!isPixelEmpty(underlyingImageData)) {
imageDataToMove.data[i] = currentUnderlyingPixel[0];
imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
}
}
}
// If I moved the selection before confirming it
if (lastMovePos !== undefined) {
// I put it in the new position
currentLayer.context.putImageData(
imageDataToMove,
Math.round(lastMovePos[0] / zoom) - imageDataToMove.width / 2,
Math.round(lastMovePos[1] / zoom) - imageDataToMove.height / 2);
}
else {
// I put it in the same position
currentLayer.context.putImageData(
imageDataToMove,
copiedStartX,
copiedStartY);
}
imageDataToMove.data.set(cleanImageData.data);
}
// Resetting all the flags
selectionCanceled = true;
isRectSelecting = false;
firstTimeMove = true;
imageDataToMove = undefined;
isPasting = false;
isCutting = false;
lastMovePos = undefined;
currentLayer.updateLayerPreview();
// Saving the history
new HistoryStates.EditCanvas();
}