mirror of
https://github.com/lospec/pixel-editor.git
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6c8ec8e7a9
Divided History states and actual History management, refactored all occurrences of history-related functions to use the new version.
110 lines
4.1 KiB
JavaScript
110 lines
4.1 KiB
JavaScript
var imageDataToMove;
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var originalDataPosition;
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var canMoveSelection = false;
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var lastMovePos;
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var selectionCanceled = true;
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var firstTimeMove = true;
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// TODO: move with arrows
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/** Updates the move preview so that is placed in the right position
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*
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* @param {*} mousePosition The position of the cursor
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*/
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function updateMovePreview(mousePosition) {
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// I haven't canceled the selection
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selectionCanceled = false;
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// If it's the first time that I move the selection, I cut it from its original position
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if (firstTimeMove) {
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cutSelection(mousePosition);
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}
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firstTimeMove = false;
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lastMousePos = mousePosition;
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// clear the entire tmp layer
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TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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// put the image data on the tmp layer with offset
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TMPLayer.context.putImageData(
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imageDataToMove,
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Math.round(lastMousePos[0] / zoom) - imageDataToMove.width / 2,
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Math.round(lastMousePos[1] / zoom) - imageDataToMove.height / 2);
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lastMovePos = lastMousePos;
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// Moving the the rectangular ants
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moveSelection(lastMousePos[0] / zoom, lastMousePos[1] / zoom, imageDataToMove.width, imageDataToMove.height);
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}
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/** Ends a selection, meaning that it makes the changes definitive and creates the history states
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*
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*/
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function endSelection() {
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// Clearing the tmp (move preview) and vfx (ants) layers
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TMPLayer.context.clearRect(0, 0, TMPLayer.canvas.width, TMPLayer.canvas.height);
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VFXLayer.context.clearRect(0, 0, VFXLayer.canvas.width, VFXLayer.canvas.height);
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// Preparing an empty imageData with the size of the canvas
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let cleanImageData = new ImageData(endX - startX, endY - startY);
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// If I was moving something
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if (imageDataToMove !== undefined) {
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// Saving the current clipboard before editing it in order to merge it with the current layer
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cleanImageData.data.set(imageDataToMove.data);
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// I have to save the underlying data, so that the transparent pixels in the clipboard
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// don't override the coloured pixels in the canvas
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let underlyingImageData = currentLayer.context.getImageData(startX, startY, endX - startX, endY - startY);
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for (let i=0; i<underlyingImageData.data.length; i+=4) {
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let currentMovePixel = [
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imageDataToMove.data[i], imageDataToMove.data[i+1],
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imageDataToMove.data[i+2], imageDataToMove.data[i+3]
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];
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let currentUnderlyingPixel = [
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underlyingImageData.data[i], underlyingImageData.data[i+1],
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underlyingImageData.data[i+2], underlyingImageData.data[i+3]
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];
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// If the pixel of the clipboard is empty, but the one below it isn't, I use the pixel below
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if (isPixelEmpty(currentMovePixel)) {
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if (!isPixelEmpty(underlyingImageData)) {
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imageDataToMove.data[i] = currentUnderlyingPixel[0];
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imageDataToMove.data[i+1] = currentUnderlyingPixel[1];
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imageDataToMove.data[i+2] = currentUnderlyingPixel[2];
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imageDataToMove.data[i+3] = currentUnderlyingPixel[3];
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}
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}
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}
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// If I moved the selection before confirming it
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if (lastMovePos !== undefined) {
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// I put it in the new position
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currentLayer.context.putImageData(
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imageDataToMove,
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Math.round(lastMovePos[0] / zoom) - imageDataToMove.width / 2,
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Math.round(lastMovePos[1] / zoom) - imageDataToMove.height / 2);
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}
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else {
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// I put it in the same position
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currentLayer.context.putImageData(
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imageDataToMove,
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copiedStartX,
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copiedStartY);
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}
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imageDataToMove.data.set(cleanImageData.data);
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}
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// Resetting all the flags
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selectionCanceled = true;
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isRectSelecting = false;
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firstTimeMove = true;
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imageDataToMove = undefined;
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isPasting = false;
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isCutting = false;
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lastMovePos = undefined;
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currentLayer.updateLayerPreview();
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// Saving the history
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new HistoryStates.EditCanvas();
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} |