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v/vlib/datatypes/fsm/README.md

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# fsm
This module implements a Finite State Machine (FSM).
The FSM is composed of states and transitions between them.
These need to be specified by the client.
## Usage
Have a look at `fsm_test.v` for usage examples.
On each `run()`, all the possible transitions from the current state are evaluated.
The first transition for the current state, whose condition evaluates to true is
taken (the condition is specified by a transition callback function).
In a successfull transition, the current state changes to the new one.
When that happens:
* the client-specified `on_exit()` handler from the current state is called.
* the client-specified `on_entry()` handler of the new state is called.
After all transitions are checked, and thus the state is changed, the client-specified
`on_run()` handler of the now current state is called.