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os: clean up usage of ANativeActivity, allow access to fields (#14948)
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@ -1,36 +1,19 @@
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module gg
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import os
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import sokol.sapp
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#include <android/configuration.h>
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#include <android/native_activity.h>
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fn C.AConfiguration_new() voidptr
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fn C.AConfiguration_fromAssetManager(voidptr, voidptr)
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fn C.AConfiguration_getDensity(voidptr) u32
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fn C.AConfiguration_delete(voidptr)
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struct C.AAssetManager {}
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// See https://developer.android.com/ndk/reference/struct/a-native-activity for more info.
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struct C.ANativeActivity {
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pub:
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assetManager voidptr // Pointer to the Asset Manager instance for the application. (AAssetManager *)
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callbacks voidptr // Pointer to the callback function table of the native application. (struct ANativeActivityCallbacks *)
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clazz voidptr // The NativeActivity object handle.
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env voidptr // JNI context for the main thread of the app.
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externalDataPath &char // Path to this application's external (removable/mountable) data directory.
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instance voidptr // This is the native instance of the application.
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internalDataPath &char // Path to this application's internal data directory.
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obbPath &char // Available starting with Honeycomb: path to the directory containing the application's OBB files (if any).
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sdkVersion int // The platform's SDK version code.
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vm voidptr // The global handle on the process's Java VM
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}
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// android_dpi_scale returns the scale factor of the device.
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pub fn android_dpi_scale() f32 {
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config := C.AConfiguration_new()
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activity := &C.ANativeActivity(sapp.android_get_native_activity())
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activity := &os.NativeActivity(sapp.android_get_native_activity())
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C.AConfiguration_fromAssetManager(config, activity.assetManager)
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density := C.AConfiguration_getDensity(config)
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C.AConfiguration_delete(config)
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@ -1,7 +1,8 @@
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module os
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#include <asset_manager.h>
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#include <asset_manager_jni.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/native_activity.h>
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pub enum AssetMode {
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buffer = C.AASSET_MODE_BUFFER // Caller plans to ask for a read-only buffer with all data.
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@ -10,7 +11,9 @@ pub enum AssetMode {
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unknown = C.AASSET_MODE_UNKNOWN // No specific information about how data will be accessed.
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}
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// See https://developer.android.com/ndk/reference/struct/a-native-activity for more info.
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struct C.ANativeActivity {
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pub:
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assetManager &AssetManager // Pointer to the Asset Manager instance for the application.
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clazz voidptr // (jobject) The NativeActivity object handle.
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env voidptr // (JNIEnv *) JNI context for the main thread of the app.
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@ -63,8 +66,8 @@ pub fn (a &Asset) get_length() int {
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fn C.AAsset_getLength64(&C.AAsset) i64
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// get_length_64 returns the total size of the asset data.
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// get_length_64 returns the size using a 64-bit number insted of 32-bit as `get_length`.
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// get_length_64 returns the total size of the asset data using
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// a 64-bit number insted of 32-bit as `get_length`.
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pub fn (a &Asset) get_length_64() i64 {
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return C.AAsset_getLength64(a)
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}
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@ -85,14 +88,14 @@ pub fn (a &Asset) close() {
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}
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// read_apk_asset returns all the data located at `path`.
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// `path` is expected to be relative to the `assets`
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// `path` is expected to be relative to the APK/AAB `assets` directory.
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pub fn read_apk_asset(path string) ![]u8 {
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$if apk {
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act := &NativeActivity(C.sapp_android_get_native_activity())
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if isnil(act) {
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return error('could not get reference to Android activity')
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}
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asset_manager := &AssetManager(act.assetManager)
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asset_manager := act.assetManager
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asset := asset_manager.open(path, .streaming)!
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len := asset.get_length()
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buf := []u8{len: len}
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