mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
examples: use math.vec
in examples/sokol/particles (#16780)
This commit is contained in:
parent
c5c7b3a054
commit
161595b041
@ -2,7 +2,7 @@
|
||||
// Use of this source code is governed by an MIT license file distributed with this software package
|
||||
module particle
|
||||
|
||||
import particle.vec2
|
||||
import math.vec
|
||||
import sokol.sgl
|
||||
|
||||
const (
|
||||
@ -11,11 +11,11 @@ const (
|
||||
)
|
||||
|
||||
// * Module public
|
||||
pub fn new(location vec2.Vec2) &Particle {
|
||||
pub fn new(location vec.Vec2[f64]) &Particle {
|
||||
p := &Particle{
|
||||
location: location
|
||||
velocity: vec2.Vec2{0, 0}
|
||||
acceleration: vec2.Vec2{0, 0}
|
||||
velocity: vec.Vec2[f64]{0, 0}
|
||||
acceleration: vec.Vec2[f64]{0, 0}
|
||||
color: particle.default_v_color
|
||||
life_time: particle.default_life_time
|
||||
life_time_init: particle.default_life_time
|
||||
@ -30,9 +30,9 @@ fn remap(v f64, min f64, max f64, new_min f64, new_max f64) f64 {
|
||||
// Particle
|
||||
pub struct Particle {
|
||||
mut:
|
||||
location vec2.Vec2
|
||||
velocity vec2.Vec2
|
||||
acceleration vec2.Vec2
|
||||
location vec.Vec2[f64]
|
||||
velocity vec.Vec2[f64]
|
||||
acceleration vec.Vec2[f64]
|
||||
color Color
|
||||
life_time f64
|
||||
life_time_init f64
|
||||
@ -40,7 +40,7 @@ mut:
|
||||
|
||||
pub fn (mut p Particle) update(dt f64) {
|
||||
mut acc := p.acceleration
|
||||
acc.multiply_f64(dt)
|
||||
acc.multiply_scalar(dt)
|
||||
p.velocity = p.velocity.add(acc)
|
||||
p.location = p.location.add(p.velocity)
|
||||
lt := p.life_time - (1000 * dt)
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Use of this source code is governed by an MIT license file distributed with this software package
|
||||
module particle
|
||||
|
||||
import particle.vec2
|
||||
import math.vec
|
||||
import rand
|
||||
import sokol.sgl
|
||||
|
||||
@ -22,7 +22,7 @@ pub fn (mut s System) init(sc SystemConfig) {
|
||||
unsafe { s.pool.flags.set(.noslices | .noshrink) }
|
||||
unsafe { s.bin.flags.set(.noslices | .noshrink) }
|
||||
for i := 0; i < sc.pool; i++ {
|
||||
p := new(vec2.Vec2{f32(s.width) * 0.5, f32(s.height) * 0.5})
|
||||
p := new(vec.Vec2[f64]{f32(s.width) * 0.5, f32(s.height) * 0.5})
|
||||
s.bin << p
|
||||
}
|
||||
}
|
||||
@ -69,16 +69,16 @@ pub fn (mut s System) reset() {
|
||||
|
||||
pub fn (mut s System) explode(x f32, y f32) {
|
||||
mut reserve := 500
|
||||
center := vec2.Vec2{x, y}
|
||||
center := vec.Vec2[f64]{x, y}
|
||||
mut p := &Particle(0)
|
||||
mut moved := 0
|
||||
for i := 0; i < s.bin.len && reserve > 0; i++ {
|
||||
p = s.bin[i]
|
||||
p.reset()
|
||||
p.location.from(center)
|
||||
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5, 0.5) or { -0.5 }, rand.f32_in_range(-0.5,
|
||||
p.acceleration = vec.Vec2[f64]{rand.f32_in_range(-0.5, 0.5) or { -0.5 }, rand.f32_in_range(-0.5,
|
||||
0.5) or { -0.5 }}
|
||||
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5, 0.5) or { -0.5 }, rand.f32_in_range(-0.5,
|
||||
p.velocity = vec.Vec2[f64]{rand.f32_in_range(-0.5, 0.5) or { -0.5 }, rand.f32_in_range(-0.5,
|
||||
0.5) or { -0.5 }}
|
||||
p.life_time = rand.f64_in_range(500, 2000) or { 500 }
|
||||
s.pool << p
|
||||
|
@ -1,89 +0,0 @@
|
||||
// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
|
||||
// Use of this source code is governed by an MIT license file distributed with this software package
|
||||
module vec2
|
||||
|
||||
pub struct Vec2 {
|
||||
pub mut:
|
||||
x f64
|
||||
y f64
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) zero() {
|
||||
v.x = 0.0
|
||||
v.y = 0.0
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) from(src Vec2) {
|
||||
v.x = src.x
|
||||
v.y = src.y
|
||||
}
|
||||
|
||||
// * Addition
|
||||
// + operator overload. Adds two vectors
|
||||
pub fn (v1 Vec2) + (v2 Vec2) Vec2 {
|
||||
return Vec2{v1.x + v2.x, v1.y + v2.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) add(vector Vec2) Vec2 {
|
||||
return Vec2{v.x + vector.x, v.y + vector.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) add_f64(scalar f64) Vec2 {
|
||||
return Vec2{v.x + scalar, v.y + scalar}
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) plus(vector Vec2) {
|
||||
v.x += vector.x
|
||||
v.y += vector.y
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) plus_f64(scalar f64) {
|
||||
v.x += scalar
|
||||
v.y += scalar
|
||||
}
|
||||
|
||||
// * Subtraction
|
||||
pub fn (v1 Vec2) - (v2 Vec2) Vec2 {
|
||||
return Vec2{v1.x - v2.x, v1.y - v2.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) sub(vector Vec2) Vec2 {
|
||||
return Vec2{v.x - vector.x, v.y - vector.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
|
||||
return Vec2{v.x - scalar, v.y - scalar}
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) subtract(vector Vec2) {
|
||||
v.x -= vector.x
|
||||
v.y -= vector.y
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) subtract_f64(scalar f64) {
|
||||
v.x -= scalar
|
||||
v.y -= scalar
|
||||
}
|
||||
|
||||
// * Multiplication
|
||||
pub fn (v1 Vec2) * (v2 Vec2) Vec2 {
|
||||
return Vec2{v1.x * v2.x, v1.y * v2.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) mul(vector Vec2) Vec2 {
|
||||
return Vec2{v.x * vector.x, v.y * vector.y}
|
||||
}
|
||||
|
||||
pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
|
||||
return Vec2{v.x * scalar, v.y * scalar}
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) multiply(vector Vec2) {
|
||||
v.x *= vector.x
|
||||
v.y *= vector.y
|
||||
}
|
||||
|
||||
pub fn (mut v Vec2) multiply_f64(scalar f64) {
|
||||
v.x *= scalar
|
||||
v.y *= scalar
|
||||
}
|
Loading…
Reference in New Issue
Block a user