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examples: use math.vec in examples/sokol/particles (#16780)

This commit is contained in:
Larpon
2022-12-27 14:19:08 +01:00
committed by GitHub
parent c5c7b3a054
commit 161595b041
4 changed files with 13 additions and 102 deletions

View File

@@ -2,7 +2,7 @@
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import particle.vec2
import math.vec
import sokol.sgl
const (
@@ -11,11 +11,11 @@ const (
)
// * Module public
pub fn new(location vec2.Vec2) &Particle {
pub fn new(location vec.Vec2[f64]) &Particle {
p := &Particle{
location: location
velocity: vec2.Vec2{0, 0}
acceleration: vec2.Vec2{0, 0}
velocity: vec.Vec2[f64]{0, 0}
acceleration: vec.Vec2[f64]{0, 0}
color: particle.default_v_color
life_time: particle.default_life_time
life_time_init: particle.default_life_time
@@ -30,9 +30,9 @@ fn remap(v f64, min f64, max f64, new_min f64, new_max f64) f64 {
// Particle
pub struct Particle {
mut:
location vec2.Vec2
velocity vec2.Vec2
acceleration vec2.Vec2
location vec.Vec2[f64]
velocity vec.Vec2[f64]
acceleration vec.Vec2[f64]
color Color
life_time f64
life_time_init f64
@@ -40,7 +40,7 @@ mut:
pub fn (mut p Particle) update(dt f64) {
mut acc := p.acceleration
acc.multiply_f64(dt)
acc.multiply_scalar(dt)
p.velocity = p.velocity.add(acc)
p.location = p.location.add(p.velocity)
lt := p.life_time - (1000 * dt)