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sync: fix mutex on win & waitgroup (all os) update. fixes news_fetcher example on win (#1776)
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4a506b0566
commit
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@ -25,15 +25,14 @@ mut:
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fn (f mut Fetcher) fetch() {
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for {
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f.mu.lock()
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if f.cursor >= f.ids.len {
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f.mu.unlock()
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return
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}
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id := f.ids[f.cursor]
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f.mu.lock()
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f.cursor++
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cursor := f.cursor
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f.mu.unlock()
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cursor := f.cursor
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resp := http.get('https://hacker-news.firebaseio.com/v0/item/${id}.json') or {
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println('failed to fetch data from /v0/item/${id}.json')
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exit(1)
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@ -42,8 +41,8 @@ fn (f mut Fetcher) fetch() {
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println('failed to decode a story')
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exit(1)
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}
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f.wg.done()
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println('#$cursor) $story.title | $story.url')
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f.wg.done()
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}
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}
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@ -5,91 +5,71 @@
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module sync
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import os
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// Unsafe pointer
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type Pointer voidptr
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// Mutex HANDLE
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type MHANDLE voidptr
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struct Mutex {
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mut:
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mx MHANDLE // mutex handle
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wstate u32 // wait state
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cycle_wait i64 // waiting cycles (implemented only with atomic)
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cycle_woken i64 // woken cycles ^
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reader_sem u32 // reader semarphone
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writer_sem u32 // writer semaphones
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mx MHANDLE // mutex handle
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state MutexState // mutex state
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cycle_wait i64 // waiting cycles (implemented only with atomic)
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cycle_woken i64 // woken cycles ^
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reader_sem u32 // reader semarphone
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writer_sem u32 // writer semaphones
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}
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enum MutexState {
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broken
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waiting
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released
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abandoned
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destroyed
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}
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const (
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WAIT = u32(8) // Waiting mutex
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WOKEN = u32(16) // Woken mutex
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ABOND = u32(32)
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BROKEN = u32(64)
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DESTROYED = u32(0)
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)
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const (
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INFINITY = 0xffffffff
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INFINITE = 0xffffffff
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)
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// Ref - https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-waitforsingleobject#return-value
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const (
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WAIT_ABANDONED = 0x00000080
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WAIT_IO_COMPLETION = 0x000000C0
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WAIT_OBJECT_0 = 0x00000000
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WAIT_TIMEOUT = 0x00000102
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WAIT_FAILED = 0xFFFFFFFF
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WAIT_ABANDONED = 0x00000080
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WAIT_IO_COMPLETION = 0x000000C0
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WAIT_OBJECT_0 = 0x00000000
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WAIT_TIMEOUT = 0x00000102
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WAIT_FAILED = 0xFFFFFFFF
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)
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pub fn (m mut Mutex) lock() {
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// if mutex handle not initalized
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if m.mx == MHANDLE(0) {
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m.mx = C.CreateMutex(0, false, 0)
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_pmhx := int(m.mx)
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if (((_pmhx & 0xff) - 1) == 0) || (_pmhx == os.INVALID_HANDLE_VALUE) {
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m.wstate = BROKEN // handle broken and mutex state are broken
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return
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}
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}
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state := C.WaitForSingleObject(m.mx, INFINITY) // infinity wait
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// for {
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// if (m.cycle_woken - 1) < 0 {
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// break
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// }
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// if state&0x00000080 {
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// continue // abondoned
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// }
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// m.cycle_wait++
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// }
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match state {
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WAIT_FAILED => { m.wstate = BROKEN }
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WAIT_ABANDONED => { m.wstate = ABOND }
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WAIT_OBJECT_0 => { m.wstate = WAIT & u32(0xff) }
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}
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// todo implement atomic counter
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// if mutex handle not initalized
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if isnil(m.mx) {
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m.mx = C.CreateMutex(0, false, 0)
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if isnil(m.mx) {
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m.state = .broken // handle broken and mutex state are broken
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return
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}
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}
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state := C.WaitForSingleObject(m.mx, INFINITE) // infinite wait
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m.state = match state {
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WAIT_ABANDONED => { MutexState.abandoned }
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WAIT_OBJECT_0 => { MutexState.waiting }
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else => { MutexState.broken }
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}
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}
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pub fn (m mut Mutex) unlock() {
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_pmx := &m.mx
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if _pmx != os.INVALID_HANDLE_VALUE {
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if m.wstate == (WAIT & u32(0xff)) {
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if C.ReleaseMutex(_pmx) != 0 {
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m.wstate = WOKEN // woken up mutex
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return
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}
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m.wstate = ABOND
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return
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}
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}
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m.wstate = BROKEN
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if m.state == .waiting {
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if C.ReleaseMutex(m.mx) != 0 {
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m.state = .broken
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return
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}
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}
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m.state = .released
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}
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pub fn (m mut Mutex) destroy() {
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if m.wstate == WAIT {
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m.unlock() // unlock mutex before destroying
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}
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m.wstate = DESTROYED // setting up reference to invalid state
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C.CloseHandle(m.mx) // destroy mutex
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if m.state == .waiting {
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m.unlock() // unlock mutex before destroying
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}
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C.CloseHandle(m.mx) // destroy mutex
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m.state = .destroyed // setting up reference to invalid state
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}
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@ -6,32 +6,26 @@ module sync
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struct WaitGroup {
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mut:
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mu Mutex
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finished Mutex
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active int
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mu Mutex
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active int
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}
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pub fn (wg mut WaitGroup) add(delta int) {
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wg.mu.lock()
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if wg.active == 0 {
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wg.finished.lock()
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}
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wg.active += delta
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if wg.active < 0 {
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panic('Negative number of jobs in waitgroup')
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}
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if wg.active == 0 {
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wg.finished.unlock()
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}
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wg.mu.unlock()
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wg.mu.lock()
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wg.active += delta
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wg.mu.unlock()
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if wg.active < 0 {
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panic('Negative number of jobs in waitgroup')
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}
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}
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pub fn (wg mut WaitGroup) done() {
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wg.add(-1)
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wg.add(-1)
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}
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pub fn (wg mut WaitGroup) wait() {
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wg.finished.lock()
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wg.finished.unlock()
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for wg.active > 0 {
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// waiting
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}
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}
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