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term.ui: fix conflicting C struct declarations when compiling programs, importing term.ui before term, on windows
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parent
509367b293
commit
4f551d76c0
8
vlib/term/ui/1_term_and_ui_compilation_test.v
Normal file
8
vlib/term/ui/1_term_and_ui_compilation_test.v
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@ -0,0 +1,8 @@
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import term.ui
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import term
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fn test_term_and_term_ui_can_compile_together() {
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a := &ui.Context(0)
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println('${term.bold('hello')} world ${int(a)}')
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assert true
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}
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8
vlib/term/ui/2_term_and_ui_compilation_test.v
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8
vlib/term/ui/2_term_and_ui_compilation_test.v
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@ -0,0 +1,8 @@
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import term
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import term.ui
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fn test_term_and_term_ui_can_compile_together() {
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a := &ui.Context(0)
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println('${term.bold('hello')} world ${int(a)}')
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assert true
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}
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@ -15,6 +15,7 @@ struct C.INPUT_RECORD {
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}
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union C.uChar {
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mut:
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UnicodeChar rune
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AsciiChar byte
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}
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@ -54,12 +55,14 @@ struct C.FOCUS_EVENT_RECORD {
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[typedef]
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struct C.COORD {
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mut:
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X i16
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Y i16
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}
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[typedef]
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struct C.SMALL_RECT {
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mut:
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Left u16
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Top u16
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Right u16
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@ -68,6 +71,7 @@ struct C.SMALL_RECT {
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[typedef]
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struct C.CONSOLE_SCREEN_BUFFER_INFO {
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mut:
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dwSize C.COORD
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dwCursorPosition C.COORD
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wAttributes u16
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