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gg: fix draw_line on hi dpi screens
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c5eec881c1
commit
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22
vlib/gg/gg.v
22
vlib/gg/gg.v
@ -274,7 +274,29 @@ pub fn (gg &Context) end() {
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}
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}
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fn abs(a f32) f32 {
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if a >= 0 {
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return a
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}
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return -a
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}
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pub fn (ctx &Context) draw_line(x, y, x2, y2 f32, c gx.Color) {
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if ctx.scale > 1 {
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// Make the line more clear on hi dpi screens: draw a rectangle
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mut width := abs(x2 - x)
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mut height := abs(y2 - y)
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if width == 0 {
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width = 1
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}
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else if height == 0 {
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height = 1
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}
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ctx.draw_rect(x, y, width, height, c)
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return
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}
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sgl.c4b(c.r, c.g, c.b, c.a)
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sgl.begin_line_strip()
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sgl.v2f(x * ctx.scale, y * ctx.scale)
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