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https://github.com/vlang/v.git
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👍 Fix up redundant type declare and remove space (#603)
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32e61b23d0
commit
61e4367aa8
@ -15,7 +15,7 @@ pub:
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}
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// Private function, used by V (`nums := []int`)
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fn new_array(mylen int, cap, elm_size int) array {
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fn new_array(mylen, cap, elm_size int) array {
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arr := array {
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len: mylen
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cap: cap
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@ -50,7 +50,7 @@ fn new_array_from_c_array_no_alloc(len, cap, elm_size int, c_array voidptr) arra
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}
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// Private function, used by V (`[0; 100]`)
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fn array_repeat(val voidptr, nr_repeats int, elm_size int) array {
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fn array_repeat(val voidptr, nr_repeats, elm_size int) array {
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arr := array {
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len: nr_repeats
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cap: nr_repeats
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@ -25,7 +25,7 @@ pub:
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// next *Entry
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}
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fn new_map(cap int, elm_size int) map {
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fn new_map(cap, elm_size int) map {
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res := map {
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// len: len,
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element_size: elm_size
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@ -84,7 +84,7 @@ const (
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'panic',
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'register'
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]
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)
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// This is used in generated C code
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@ -164,7 +164,7 @@ fn (table &Table) known_pkg(pkg string) bool {
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return pkg in table.packages
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}
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fn (t mut Table) register_const(name, typ string, pkg string, is_imported bool) {
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fn (t mut Table) register_const(name, typ, pkg string, is_imported bool) {
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t.consts << Var {
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name: name
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typ: typ
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@ -273,11 +273,11 @@ fn (t mut Table) register_type_with_parent(typ, parent string) {
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return
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}
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}
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/*
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mut pkg := ''
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/*
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mut pkg := ''
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if parent == 'array' {
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pkg = 'builtin'
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}
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pkg = 'builtin'
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}
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*/
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datyp := Type {
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name: typ
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@ -93,8 +93,8 @@ struct Game {
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field array_array_int
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// TODO: tetro Tetro
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tetro []Block
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// TODO: tetros_cache []Tetro
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tetros_cache []Block
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// TODO: tetros_cache []Tetro
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tetros_cache []Block
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// Index of the current tetro. Refers to its color.
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tetro_idx int
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// Index of the rotation (0-3)
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@ -106,7 +106,7 @@ struct Game {
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fn main() {
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glfw.init()
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mut game := &Game{gg: 0} // TODO
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game.parse_tetros()
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game.parse_tetros()
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game.init_game()
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mut window := glfw.create_window(glfw.WinCfg {
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width: WinWidth
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@ -155,13 +155,13 @@ fn (g mut Game) init_game() {
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fn (g mut Game) parse_tetros() {
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for b_tetros in BTetros {
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for b_tetro in b_tetros {
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for t in parse_binary_tetro(b_tetro) {
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for b_tetro in b_tetros {
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for t in parse_binary_tetro(b_tetro) {
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g.tetros_cache << t
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}
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}
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}
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}
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}
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}
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}
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}
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fn (g mut Game) run() {
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for {
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@ -196,7 +196,7 @@ fn (g mut Game) move_tetro() {
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}
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fn (g mut Game) move_right(dx int) {
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// Reached left/right edge or another tetro?
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// Reached left/right edge or another tetro?
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for i := 0; i < TetroSize; i++ {
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tetro := g.tetro[i]
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y := tetro.y + g.pos_y
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@ -238,15 +238,15 @@ fn (g mut Game) generate_tetro() {
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g.pos_y = 0
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g.pos_x = FieldWidth / 2 - TetroSize / 2
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g.tetro_idx = rand.next(BTetros.len)
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g.rotation_idx = 0
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g.get_tetro()
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g.rotation_idx = 0
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g.get_tetro()
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}
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// Get the right tetro from cache
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// Get the right tetro from cache
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fn (g mut Game) get_tetro() {
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idx := g.tetro_idx * TetroSize * TetroSize + g.rotation_idx * TetroSize
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g.tetro = g.tetros_cache.slice(idx, idx + TetroSize)
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}
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idx := g.tetro_idx * TetroSize * TetroSize + g.rotation_idx * TetroSize
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g.tetro = g.tetros_cache.slice(idx, idx + TetroSize)
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}
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fn (g mut Game) drop_tetro() {
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for i := 0; i < TetroSize; i++ {
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@ -267,8 +267,8 @@ fn (g &Game) draw_tetro() {
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}
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}
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fn (g &Game) draw_block(i, j int, color_idx int) {
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g.gg.draw_rect((j - 1) * BlockSize, (i - 1) * BlockSize,
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fn (g &Game) draw_block(i, j, color_idx int) {
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g.gg.draw_rect((j - 1) * BlockSize, (i - 1) * BlockSize,
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BlockSize - 1, BlockSize - 1, Colors[color_idx])
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}
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@ -315,7 +315,7 @@ fn parse_binary_tetro(t int) []Block {
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}
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// TODO: this exposes the unsafe C interface, clean up
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fn key_down(wnd voidptr, key int, code int, action, mods int) {
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fn key_down(wnd voidptr, key, code, action, mods int) {
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if action != 2 && action != 1 {
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return
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}
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@ -328,7 +328,7 @@ fn key_down(wnd voidptr, key int, code int, action, mods int) {
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if game.rotation_idx == TetroSize {
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game.rotation_idx = 0
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}
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game.get_tetro()
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game.get_tetro()
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if game.pos_x < 0 {
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game.pos_x = 1
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}
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8
gl/gl.v
8
gl/gl.v
@ -28,7 +28,7 @@ fn init_glad() {
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}
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}
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pub fn viewport(a int, b int, c int, d int) {
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pub fn viewport(a, b, c, d int) {
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C.glViewport(a, b, c, d)
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}
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@ -48,7 +48,7 @@ pub fn create_program() int {
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return C.glCreateProgram()
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}
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pub fn shader_source(shader int, a int, source string, b int) {
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pub fn shader_source(shader, a int, source string, b int) {
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C.glShaderSource(shader, a, &source.str, b)
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}
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@ -62,7 +62,7 @@ pub fn shader_compile_status(shader int) int {
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return success
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}
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pub fn attach_shader(program int, shader int) {
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pub fn attach_shader(program, shader int) {
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// fn (s Shader) attach(program int) {
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C.glAttachShader(program, shader)
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}
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@ -123,7 +123,7 @@ pub fn delete_texture(texture u32) {
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C.glDeleteTextures(1, &texture)
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}
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pub fn buffer_data(typ int, size int, arr voidptr, draw_typ int) {
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pub fn buffer_data(typ, size int, arr voidptr, draw_typ int) {
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C.glBufferData(typ, size, arr, draw_typ)
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}
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48
os/os.v
48
os/os.v
@ -89,8 +89,8 @@ pub fn file_size(path string) int {
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}
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pub fn mv(old, new string) {
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C.rename(old.cstr(), new.cstr())
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}
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C.rename(old.cstr(), new.cstr())
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}
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pub fn file_last_mod_unix(path string) int {
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# struct stat attr;
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@ -99,7 +99,7 @@ pub fn file_last_mod_unix(path string) int {
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return 0
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}
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/*
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/*
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pub fn file_last_mod_time(path string) time.Time {
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return time.now()
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q := C.tm{}
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@ -202,7 +202,7 @@ fn open_file_a(file string) File {
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return create_file2(file, 'a')
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}
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fn create_file2(file string, mode string) File {
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fn create_file2(file, mode string) File {
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res := File {
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cfile: C.fopen(file.cstr(), mode.cstr())
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}
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@ -286,7 +286,7 @@ pub fn system(cmd string) string {
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if isnil(f) {
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println('popen $cmd failed')
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}
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max := 1000
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max := 1000
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# char buf[max];
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# while (fgets(buf, max, f) != NULL) {
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# res = string_add(res, tos(buf, strlen(buf)));
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@ -297,13 +297,13 @@ pub fn system(cmd string) string {
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fn system_into_lines(s string) []string {
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mut res := []string
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cmd := '$s 2>&1'
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max := 5000
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$if windows {
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max := 5000
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$if windows {
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# FILE* f = _popen(cmd.str, "r");
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}
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$else {
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$else {
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# FILE* f = popen(cmd.str, "r");
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}
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}
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# char * buf = malloc(sizeof(char) * max);
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# while (fgets(buf, max, f) != NULL)
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{
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@ -328,12 +328,12 @@ pub fn getenv(key string) string {
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pub fn file_exists(path string) bool {
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// # return access( path.str, F_OK ) != -1 ;
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res := false
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$if windows {
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$if windows {
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# res = _access( path.str, 0 ) != -1 ;
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}
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$else {
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$else {
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# res = access( path.str, 0 ) != -1 ;
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}
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}
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return res
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}
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@ -368,19 +368,19 @@ pub fn rm(path string) {
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// C.unlink(path.cstr())
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}
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/*
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// TODO
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fn rmdir(path string, guard string) {
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/*
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// TODO
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fn rmdir(path, guard string) {
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if !path.contains(guard) {
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println('rmdir canceled because the path doesnt contain $guard')
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return
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}
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$if !windows {
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}
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$else {
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}
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$if !windows {
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}
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$else {
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}
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}
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*/
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*/
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fn print_c_errno() {
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# printf("errno=%d err='%s'\n", errno, strerror(errno));
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@ -458,16 +458,16 @@ pub fn write_file(path, text string) {
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}
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fn on_segfault(f voidptr) {
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$if windows {
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$if windows {
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return
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}
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$if mac {
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}
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$if mac {
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# struct sigaction sa;
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# memset(&sa, 0, sizeof(struct sigaction));
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# sigemptyset(&sa.sa_mask);
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# sa.sa_sigaction = f;
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# sa.sa_flags = SA_SIGINFO;
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# sigaction(SIGSEGV, &sa, 0);
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}
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}
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}
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