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👍 Fix up redundant type declare and remove space (#603)
This commit is contained in:
committed by
Alexander Medvednikov
parent
32e61b23d0
commit
61e4367aa8
8
gl/gl.v
8
gl/gl.v
@@ -28,7 +28,7 @@ fn init_glad() {
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}
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}
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pub fn viewport(a int, b int, c int, d int) {
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pub fn viewport(a, b, c, d int) {
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C.glViewport(a, b, c, d)
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}
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@@ -48,7 +48,7 @@ pub fn create_program() int {
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return C.glCreateProgram()
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}
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pub fn shader_source(shader int, a int, source string, b int) {
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pub fn shader_source(shader, a int, source string, b int) {
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C.glShaderSource(shader, a, &source.str, b)
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}
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@@ -62,7 +62,7 @@ pub fn shader_compile_status(shader int) int {
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return success
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}
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pub fn attach_shader(program int, shader int) {
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pub fn attach_shader(program, shader int) {
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// fn (s Shader) attach(program int) {
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C.glAttachShader(program, shader)
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}
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@@ -123,7 +123,7 @@ pub fn delete_texture(texture u32) {
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C.glDeleteTextures(1, &texture)
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}
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pub fn buffer_data(typ int, size int, arr voidptr, draw_typ int) {
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pub fn buffer_data(typ, size int, arr voidptr, draw_typ int) {
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C.glBufferData(typ, size, arr, draw_typ)
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}
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