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gg: draw_rounded_rect() (#6909)

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hirossan4049 2020-11-23 04:13:40 +09:00 committed by GitHub
parent e403c38d7b
commit 67d5dfb315
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@ -454,7 +454,72 @@ pub fn (ctx &Context) draw_line(x f32, y f32, x2 f32, y2 f32, c gx.Color) {
sgl.end()
}
pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, width f32, height f32, radius f32, color gx.Color) {
pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32, color gx.Color) {
sgl.c4b(color.r, color.g, color.b, color.a)
sgl.begin_triangle_strip()
mut theta := f32(0)
mut xx := f32(0)
mut yy := f32(0)
r := radius * f32(ctx.scale)
nx := x * f32(ctx.scale)
ny := y * f32(ctx.scale)
width := w * f32(ctx.scale)
height := h * f32(ctx.scale)
segments := 2 * math.pi * r
segdiv := segments / 4
rb := 0
lb := int(rb + segdiv)
lt := int(lb + segdiv)
rt := int(lt + segdiv)
// left top
lx := nx + r
ly := ny + r
for i in lt .. rt {
theta = 2 * f32(math.pi) * f32(i) / segments
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + lx, yy + ly)
sgl.v2f(lx, ly)
}
// right top
mut rx := nx + 2 * width - r
mut ry := ny + r
for i in rt .. int(segments) {
theta = 2 * f32(math.pi) * f32(i) / segments
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + rx, yy + ry)
sgl.v2f(rx, ry)
}
// right bottom
mut rbx := rx
mut rby := ny + 2 * height - r
for i in rb .. lb {
theta = 2 * f32(math.pi) * f32(i) / segments
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + rbx, yy + rby)
sgl.v2f(rbx, rby)
}
// left bottom
mut lbx := lx
mut lby := ny + 2 * height - r
for i in lb .. lt {
theta = 2 * f32(math.pi) * f32(i) / segments
xx = r * math.cosf(theta)
yy = r * math.sinf(theta)
sgl.v2f(xx + lbx, yy + lby)
sgl.v2f(lbx, lby)
}
sgl.v2f(lx + xx, ly)
sgl.v2f(lx, ly)
sgl.end()
sgl.begin_quads()
sgl.v2f(lx, ly)
sgl.v2f(rx, ry)
sgl.v2f(rbx, rby)
sgl.v2f(lbx, lby)
sgl.end()
}
pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius f32, border_color gx.Color) {