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doc: use nested list for Table of Contents
A nested list is much easier to browse than a table. Move Imports section below Arrays and Maps for Types grouping. Move Defer section to Statements group. Move vfmt section next to Profiling for Tools group.
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doc/docs.md
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doc/docs.md
@ -17,74 +17,79 @@ you can do in V.
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## Table of Contents
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<table>
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<tr>
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<td width=16%><a href='#hello-world'>1. Hello world</a></td>
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<td width=16%><a href='#comments'>2. Comments</a></td>
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<td width=16%><a href='#functions'>3. Functions</a></td>
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<td width=16%><a href='#variables'>4. Variables</a></td>
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<td width=16%><a href='#primitive-types'>5. Primitive types</a></td>
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<td width=16%><a href='#strings'>6. Strings</a></td>
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</tr>
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<tr>
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<td><a href='#imports'>7. Imports</a></td>
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<td><a href='#arrays'>Arrays</a></td>
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<td><a href='#maps'>Maps</a></td>
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<td><a href='#if'>If</a></td>
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<td><a href='#in-operator'>In Operator</a></td>
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<td><a href='#for-loop'>For loop</a></td>
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</tr>
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<tr>
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<td><a href='#match'>Match</a></td>
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<td><a href='#structs'>Structs</a></td>
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<td><a href='#short-struct-initialization-syntax'>Short struct init syntax</a></td>
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<td><a href='#access-modifiers'>Access modifiers</a></td>
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<td><a href='#methods'>Methods</a></td>
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<td><a href='#pure-functions-by-default'>Pure functions by default</a></td>
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</tr>
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<tr>
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<td><a href='#anonymous--high-order-functions'>Anonymous & high order fns</a></td>
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<td><a href='#references'>References</a></td>
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<td><a href='#constants'>Constants</a></td>
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<td><a href='#println'>println</a></td>
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<td><a href='#modules'>Modules</a></td>
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<td><a href='#interfaces'>Interfaces</a></td>
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</tr>
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<tr>
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<td><a href='#enums'>Enums</a></td>
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<td><a href='#sum-types'>Sum types</a></td>
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<td><a href='#optionresult-types-and-error-handling'>Option/Result & error handling</a></td>
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<td><a href='#generics'>Generics</a></td>
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<td><a href='#concurrency'>Concurrency</a></td>
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<td><a href='#decoding-json'>Decoding JSON</a></td>
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</tr>
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<tr>
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<td><a href='#testing'>Testing</a></td>
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<td><a href='#memory-management'>Memory managment</a></td>
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<td><a href='#defer'>Defer</a></td>
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<td><a href='#orm'>ORM</a></td>
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<td><a href='#vfmt'>vfmt</a></td>
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<td><a href='#writing-documentation'>Writing documentation</a></td>
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</tr>
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<tr>
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<td><a href='#profiling'>Profiling</a></td>
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<td><a href='#calling-c-functions-from-v'>Calling C functions from V</a></td>
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<td><a href='#conditional-compilation'>Conditional compilation</a></td>
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<td><a href='#compile-time-pseudo-variables'>Compile time pseudo variables</a></td>
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<td><a href='#reflection-via-codegen'>Reflection via codegen</a></td>
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<td><a href='#limited-operator-overloading'>Limited operator overloading</a></td>
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</tr>
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<tr>
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<td><a href='#inline-assembly'>Inline assembly</a></td>
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<td><a href='#translating-cc-to-v'>Translating C/C++ to V</a></td>
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<td><a href='#hot-code-reloading'>Hot code reloading</a></td>
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<td><a href='#cross-compilation'>Cross compilation</a></td>
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<td><a href='#cross-platform-shell-scripts-in-v'>Cross-platform shell scripts in V</a></td>
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<td><a href='#attributes'>Attributes</a></td>
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</tr>
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<tr>
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<td><a href='#appendix-i-keywords'>Appendix I: Keywords</a></td>
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<td><a href='#appendix-ii-operators'>Appendix II: Operators</a></td>
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</tr>
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<tr><td>
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[Hello world](#hello-world)
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[Comments](#comments)
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[Functions](#functions)
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[Variables](#variables)
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[Types](#types)
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* [Primitive types](#primitive-types)
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* [Strings](#strings)
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* [Arrays](#arrays)
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* [Maps](#maps)
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[Imports](#imports)
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[Statements & Expressions](#statements--expressions)
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* [If](#if)
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* [In Operator](#in-operator)
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* [For loop](#for-loop)
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* [Match](#match)
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* [Defer](#defer)
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[Structs](#structs)
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* [Short struct init syntax](#short-struct-initialization-syntax)
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* [Access modifiers](#access-modifiers)
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* [Methods](#methods)
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[println](#println)
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</td><td>
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[Functions 2](#functions-2)
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* [Pure functions by default](#pure-functions-by-default)
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* [Anonymous & high order functions](#anonymous--high-order-functions)
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[References](#references)
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[Modules](#modules)
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[Constants](#constants)
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[Types 2](#types-2)
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* [Interfaces](#interfaces)
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* [Enums](#enums)
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* [Sum types](#sum-types)
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* [Option/Result types & error handling](#optionresult-types-and-error-handling)
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[Generics](#generics)
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[Concurrency](#concurrency)
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[Decoding JSON](#decoding-json)
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[Testing](#testing)
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[Memory management](#memory-management)
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[ORM](#orm)
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[Writing documentation](#writing-documentation)
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[Tools](#tools)
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* [vfmt](#vfmt)
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* [Profiling](#profiling)
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</td><td>
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[Advanced](#advanced)
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* [Calling C functions from V](#calling-c-functions-from-v)
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* [Conditional compilation](#conditional-compilation)
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* [Compile time pseudo variables](#compile-time-pseudo-variables)
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* [Reflection via codegen](#reflection-via-codegen)
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* [Limited operator overloading](#limited-operator-overloading)
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* [Inline assembly](#inline-assembly)
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* [Translating C/C++ to V](#translating-cc-to-v)
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* [Hot code reloading](#hot-code-reloading)
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* [Cross compilation](#cross-compilation)
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* [Cross-platform shell scripts in V](#cross-platform-shell-scripts-in-v)
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* [Attributes](#attributes)
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[Appendices](#appendices)
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* [Keywords](#appendix-i-keywords)
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* [Operators](#appendix-ii-operators)
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</td></tr>
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</table>
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@ -270,7 +275,9 @@ fn main() {
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Unlike most languages, variable shadowing is not allowed. Declaring a variable with a name that is already used in a parent scope will cause a compilation error.
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## Primitive types
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## Types
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### Primitive types
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```v
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bool
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@ -313,7 +320,7 @@ or `i64` but not to `f32` or `u32`. (`f32` would mean precission
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loss for large values and `u32` would mean loss of the sign for
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negative values).
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## Strings
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### Strings
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```v
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name := 'Bob'
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@ -379,20 +386,7 @@ s := r'hello\nworld'
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println(s) // "hello\nworld"
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```
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## Imports
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```v
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import os
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fn main() {
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name := os.input('Enter your name:')
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println('Hello, $name!')
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}
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```
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Modules can be imported using keyword `import`. When using types, functions, and constants from other modules, the full path must be specified. In the example above, `name := input()` wouldn't work. That means that it's always clear from which module a function is called.
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## Arrays
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### Arrays
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```v
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mut nums := [1, 2, 3]
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@ -455,7 +449,7 @@ println(upper) // ['HELLO', 'WORLD']
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`it` is a builtin variable which refers to element currently being processed in filter/map methods.
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## Maps
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### Maps
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```v
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mut m := map[string]int // Only maps with string keys are allowed for now
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@ -473,7 +467,22 @@ numbers := {
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}
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```
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## If
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## Imports
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```v
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import os
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fn main() {
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name := os.input('Enter your name:')
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println('Hello, $name!')
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}
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```
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Modules can be imported using keyword `import`. When using types, functions, and constants from other modules, the full path must be specified. In the example above, `name := input()` wouldn't work. That means that it's always clear from which module a function is called.
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## Statements & Expressions
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### If
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```v
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a := 10
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@ -503,7 +512,7 @@ else {
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println(s) // "odd"
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```
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## In operator
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### In operator
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`in` allows to check whether an array or a map contains an element.
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@ -530,7 +539,7 @@ if parser.token in [.plus, .minus, .div, .mult] {
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V optimizes such expressions, so both `if` statements above produce the same machine code and no arrays are created.
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## For loop
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### For loop
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V has only one looping construct: `for`.
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@ -603,7 +612,7 @@ stuck in an infinite loop.
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Here `i` doesn't need to be declared with `mut` since it's always going to be mutable by definition.
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## Match
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### Match
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```v
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os := 'windows'
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@ -645,6 +654,24 @@ fn is_red_or_blue(c Color) bool {
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A match statement can also be used to branch on the variants of an `enum`
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by using the shorthand `.variant_here` syntax.
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### Defer
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A defer statement defers the execution of a block of statements until the surrounding function returns.
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```v
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fn read_log() {
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f := os.open('log.txt')
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defer { f.close() }
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...
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if !ok {
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// defer statement will be called here, the file will be closed
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return
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}
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...
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// defer statement will be called here, the file will be closed
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}
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```
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## Structs
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```v
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@ -710,7 +737,7 @@ All struct fields are zeroed by default during the creation of the struct. Array
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It's also possible to define custom default values.
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## Short struct initialization syntax
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### Short struct initialization syntax
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There are no default function argument values or named arguments, for that the short struct initialization syntax can be used instead:
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@ -747,7 +774,7 @@ new_button(ButtonConfig{text:'Click me', width:100})
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This only works with functions that have a single struct argument.
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## Access modifiers
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### Access modifiers
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Struct fields are private and immutable by default (making structs immutable as well).
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Their access modifiers can be changed with
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@ -792,7 +819,7 @@ fn main() {
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This means that defining public readonly fields is very easy in V, no need in getters/setters or properties.
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## Methods
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### Methods
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```v
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struct User {
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@ -820,7 +847,9 @@ In this example, the `can_register` method has a receiver of type `User` named `
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The convention is not to use receiver names like `self` or `this`,
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but a short, preferably one letter long, name.
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## Pure functions by default
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## Functions 2
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### Pure functions by default
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V functions are pure by default, meaning that their return values are a function of their arguments only,
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and their evaluation has no side effects.
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@ -885,7 +914,7 @@ fn register(u User) User {
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user = register(user)
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```
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## Anonymous & high order functions
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### Anonymous & high order functions
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```v
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fn sqr(n int) int {
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@ -1088,7 +1117,9 @@ fn init() int {
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The init function cannot be public. It will be called automatically.
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## Interfaces
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## Types 2
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### Interfaces
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```v
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struct Dog {}
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@ -1124,7 +1155,7 @@ println(perform(cat)) // "meow"
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A type implements an interface by implementing its methods.
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There is no explicit declaration of intent, no "implements" keyword.
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## Enums
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### Enums
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```v
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enum Color {
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@ -1137,7 +1168,7 @@ color = .green
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println(color) // "1" TODO: print "green"?
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```
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## Sum types
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### Sum types
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```v
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type Expr = BinaryExpr | UnaryExpr | IfExpr
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@ -1213,7 +1244,7 @@ There are 3 ways to access the cast variant inside a match branch:
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Note: shadowing only works when the match expression is a variable. It will not work on struct fields, arrays indexing, or map key lookup.
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## Option/Result types and error handling
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### Option/Result types and error handling
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```v
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struct User {
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@ -1430,24 +1461,6 @@ fn test() []int {
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}
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```
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## Defer
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A defer statement defers the execution of a block of statements until the surrounding function returns.
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```v
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fn read_log() {
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f := os.open('log.txt')
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defer { f.close() }
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...
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if !ok {
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// defer statement will be called here, the file will be closed
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return
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}
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...
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// defer statement will be called here, the file will be closed
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}
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```
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## ORM
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(this is still in an alpha state)
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@ -1495,20 +1508,6 @@ sql db { insert new_customer into Customer }
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For more examples, see <a href='https://github.com/vlang/v/blob/master/vlib/orm/orm_test.v'>vlib/orm/orm_test.v</a>.
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## vfmt
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You don't need to worry about formatting your code or setting style guidelines.
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`vfmt` takes care of that:
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```v
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v fmt file.v
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```
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It's recommended to set up your editor, so that vfmt runs on every save.
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A vfmt run is usually pretty cheap (takes <30ms).
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Always run `v fmt -w file.v` before pushing your code.
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## Writing Documentation
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The way it works is very similar to Go. It's very simple: there's no need to
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@ -1529,7 +1528,23 @@ An overview of the module must be placed in the first comment right after the mo
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To generate documentation use vdoc, for example `v doc net.http`.
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## Profiling
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## Tools
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### vfmt
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You don't need to worry about formatting your code or setting style guidelines.
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`vfmt` takes care of that:
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```v
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v fmt file.v
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```
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It's recommended to set up your editor, so that vfmt runs on every save.
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A vfmt run is usually pretty cheap (takes <30ms).
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Always run `v fmt -w file.v` before pushing your code.
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### Profiling
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V has good support for profiling your programs: `v -profile profile.txt run file.v`
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That will produce a profile.txt file, which you can then analyze.
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@ -2016,6 +2031,8 @@ fn C.WinFunction()
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```
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# Appendices
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## Appendix I: Keywords
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V has 23 keywords:
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