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tetris: minor fixes
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efdadc3758
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6e0a789b6d
@ -30,6 +30,11 @@ const (
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size:TextSize
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color:gx.rgb(0, 0, 0)
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}
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over_cfg = gx.TextCfg{
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align:gx.ALIGN_LEFT
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size:TextSize
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color:gx.White
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}
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)
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const (
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@ -308,8 +313,9 @@ fn (g &Game) draw_tetro() {
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}
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fn (g &Game) draw_block(i, j, color_idx int) {
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color := if g.state == .gameover { gx.Gray } else { Colors[color_idx] }
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g.gg.draw_rect((j - 1) * BlockSize, (i - 1) * BlockSize,
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BlockSize - 1, BlockSize - 1, Colors[color_idx])
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BlockSize - 1, BlockSize - 1, color)
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}
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fn (g &Game) draw_field() {
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@ -325,12 +331,12 @@ fn (g &Game) draw_field() {
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fn (g mut Game) draw_ui() {
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if g.font_loaded {
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g.ft.draw_text(1, 2, 'score: ' + g.score.str(), text_cfg)
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g.ft.draw_text(1, 3, g.score.str(), text_cfg)
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if g.state == .gameover {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Over', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to restart', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Over', over_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'Space to restart', over_cfg)
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} else if g.state == .paused {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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@ -338,7 +344,7 @@ fn (g mut Game) draw_ui() {
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to resume', text_cfg)
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}
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}
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g.gg.draw_rect(0, BlockSize, WinWidth, LimitThickness, UIColor)
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//g.gg.draw_rect(0, BlockSize, WinWidth, LimitThickness, UIColor)
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}
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fn (g mut Game) draw_scene() {
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