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gg: add rotate
to DrawImageConfig
(#10521)
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parent
984551227b
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79879128b6
@ -35,6 +35,7 @@ pub:
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img_id int
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img_rect Rect // defines the size and position on image when rendering to the screen
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part_rect Rect // defines the size and position of part of the image to use when rendering
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rotate int // amount to rotate the image in degrees
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z f32
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}
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@ -221,6 +222,17 @@ pub fn (ctx &Context) draw_image_with_config(config DrawImageConfig) {
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sgl.load_pipeline(ctx.timage_pip)
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sgl.enable_texture()
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sgl.texture(img.simg)
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if config.rotate != 0 {
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width := img_rect.width * ctx.scale
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height := (if img_rect.height > 0 { img_rect.height } else { img.height }) * ctx.scale
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sgl.push_matrix()
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sgl.translate(x0 + (width / 2), y0 + (height / 2), 0)
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sgl.rotate(sgl.rad(-config.rotate), 0, 0, 1)
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sgl.translate(-x0 - (width / 2), -y0 - (height / 2), 0)
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}
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sgl.begin_quads()
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sgl.c4b(255, 255, 255, 255)
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sgl.v3f_t2f(x0, y0, config.z, u0f, v0f)
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@ -228,6 +240,11 @@ pub fn (ctx &Context) draw_image_with_config(config DrawImageConfig) {
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sgl.v3f_t2f(x1, y1, config.z, u1f, v1f)
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sgl.v3f_t2f(x0, y1, config.z, u0f, v1f)
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sgl.end()
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if config.rotate != 0 {
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sgl.pop_matrix()
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}
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sgl.disable_texture()
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}
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@ -280,7 +297,7 @@ pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, im
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)
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}
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// draw_image_by_id draws an image based by an id
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// draw_image_by_id draws an image by its id
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pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
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ctx.draw_image_with_config(
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img_id: id
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