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gg: fix width and height in draw_rounded_rect primitive (#9926)
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commit
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@ -623,7 +623,7 @@ fn (app &App) draw_tiles() {
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toffset := app.ui.tile_size + app.ui.padding_size
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tiles_size := mu.min(app.ui.window_width, app.ui.window_height) - app.ui.border_size * 2
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// Draw the padding around the tiles
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app.gg.draw_rounded_rect(xstart, ystart, tiles_size / 2, tiles_size / 2, tiles_size / 24,
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app.gg.draw_rounded_rect(xstart, ystart, tiles_size, tiles_size, tiles_size / 24,
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app.theme.padding_color)
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// Draw the actual tiles
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for y in 0 .. 4 {
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@ -640,7 +640,7 @@ fn (app &App) draw_tiles() {
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th := tw // square tiles, w == h
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xoffset := xstart + app.ui.padding_size + x * toffset + (app.ui.tile_size - tw) / 2
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yoffset := ystart + app.ui.padding_size + y * toffset + (app.ui.tile_size - th) / 2
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app.gg.draw_rounded_rect(xoffset, yoffset, tw / 2, th / 2, tw / 8, tile_color)
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app.gg.draw_rounded_rect(xoffset, yoffset, tw, th, tw / 8, tile_color)
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if tidx != 0 { // 0 == blank spot
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xpos := xoffset + tw / 2
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ypos := yoffset + th / 2
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12
vlib/gg/gg.v
12
vlib/gg/gg.v
@ -611,7 +611,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32,
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sgl.v2f(lx, ly)
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}
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// right top
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mut rx := nx + 2 * width - r
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mut rx := nx + width - r
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mut ry := ny + r
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for i in rt .. int(segments) {
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theta = 2 * f32(math.pi) * f32(i) / segments
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@ -622,7 +622,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32,
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}
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// right bottom
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mut rbx := rx
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mut rby := ny + 2 * height - r
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mut rby := ny + height - r
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for i in rb .. lb {
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theta = 2 * f32(math.pi) * f32(i) / segments
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xx = r * math.cosf(theta)
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@ -632,7 +632,7 @@ pub fn (ctx &Context) draw_rounded_rect(x f32, y f32, w f32, h f32, radius f32,
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}
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// left bottom
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mut lbx := lx
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mut lby := ny + 2 * height - r
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mut lby := ny + height - r
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for i in lb .. lt {
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theta = 2 * f32(math.pi) * f32(i) / segments
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xx = r * math.cosf(theta)
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@ -678,7 +678,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius
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sgl.v2f(xx + lx, yy + ly)
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}
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// right top
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mut rx := nx + 2 * width - r
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mut rx := nx + width - r
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mut ry := ny + r
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for i in rt .. int(segments) {
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theta = 2 * f32(math.pi) * f32(i) / segments
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@ -688,7 +688,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius
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}
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// right bottom
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mut rbx := rx
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mut rby := ny + 2 * height - r
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mut rby := ny + height - r
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for i in rb .. lb {
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theta = 2 * f32(math.pi) * f32(i) / segments
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xx = r * math.cosf(theta)
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@ -697,7 +697,7 @@ pub fn (ctx &Context) draw_empty_rounded_rect(x f32, y f32, w f32, h f32, radius
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}
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// left bottom
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mut lbx := lx
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mut lby := ny + 2 * height - r
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mut lby := ny + height - r
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for i in lb .. lt {
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theta = 2 * f32(math.pi) * f32(i) / segments
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xx = r * math.cosf(theta)
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