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x.ttf: vfmt the examples in the README.md
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@ -22,10 +22,10 @@ At this point the font "arial" is loaded and parsed and if it is a valid TTF fon
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ready for the rendering.
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We can get some quick info on the font as string using the `get_info_string` function:
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```v ignore
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```v oksyntax
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println(ttf_font.get_info_string())
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```
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that give an outpul like this:
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produces an output like this:
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```
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----- Font Info -----
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font_family : Arial
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@ -56,10 +56,11 @@ Let's start with a simple snippet of code:
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```v oksyntax
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import os
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import x.ttf
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[console]
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fn main(){
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fn main() {
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mut ttf_font := ttf.TTF_File{}
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ttf_font.buf = os.read_bytes("arial.ttf") or { panic(err) }
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ttf_font.buf = os.read_bytes('arial.ttf') or { panic(err) }
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ttf_font.init()
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// print font info
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println(ttf_font.get_info_string())
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@ -75,20 +76,20 @@ import os
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import x.ttf
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[console]
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fn main(){
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fn main() {
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mut ttf_font := ttf.TTF_File{}
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ttf_font.buf = os.read_bytes("arial.ttf") or { panic(err) }
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ttf_font.buf = os.read_bytes('arial.ttf') or { panic(err) }
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ttf_font.init()
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// print font info
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println(ttf_font.get_info_string())
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bmp_width := 200
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bmp_width := 200
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bmp_heigth := 64
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bmp_layers := 4 // number of planes for an RGBA buffer
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bmp_layers := 4 // number of planes for an RGBA buffer
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// memory size of the buffer
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bmp_size := bmp_width * bmp_heigth * bmp_layers
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bmp_size := bmp_width * bmp_heigth * bmp_layers
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font_size := 32 // font size in points
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font_size := 32 // font size in points
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device_dpi := 72 // default screen DPI
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// Formula for scale calculation
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// scaler := (font_size * device dpi) / (72dpi * em_unit)
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@ -97,21 +98,21 @@ fn main(){
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y_base := int((ttf_font.y_max - ttf_font.y_min) * scale)
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// declare the bitmap struct
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mut bmp:= ttf.BitMap{
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tf : &ttf_font
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buf : malloc(bmp_size)
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buf_size : bmp_size
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width : bmp_width
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height : bmp_heigth
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bp : bmp_layers
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color : 0x000000_FF // RGBA black
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scale : scale
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mut bmp := ttf.BitMap{
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tf: &ttf_font
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buf: malloc(bmp_size)
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buf_size: bmp_size
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width: bmp_width
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height: bmp_heigth
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bp: bmp_layers
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color: 0x000000_FF // RGBA black
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scale: scale
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}
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bmp.init_filler()
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bmp.clear()
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bmp.set_pos(10,y_base)
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bmp.draw_text("Test Text!")
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bmp.save_as_ppm("test.ppm")
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bmp.set_pos(10, y_base)
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bmp.draw_text('Test Text!')
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bmp.save_as_ppm('test.ppm')
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}
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```
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This is the low level render that draw ther text on a bitmap and save the bitmap on a disk as
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@ -126,7 +127,7 @@ You can specify the style for the text rendering in the `BitMap` struct::
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enum Style {
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outline
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outline_aliased
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filled // default syle
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filled // default syle
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raw
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}
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```
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@ -139,20 +140,20 @@ import os
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import x.ttf
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[console]
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fn main(){
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fn main() {
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mut ttf_font := ttf.TTF_File{}
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ttf_font.buf = os.read_bytes("arial.ttf") or { panic(err) }
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ttf_font.buf = os.read_bytes('arial.ttf') or { panic(err) }
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ttf_font.init()
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// print font info
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println(ttf_font.get_info_string())
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bmp_width := 200
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bmp_width := 200
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bmp_heigth := 200
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bmp_layers := 4 // number of planes for an RGBA buffer
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bmp_layers := 4 // number of planes for an RGBA buffer
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// memory size of the buffer
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bmp_size := bmp_width * bmp_heigth * bmp_layers
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bmp_size := bmp_width * bmp_heigth * bmp_layers
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font_size := 32 // font size in points
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font_size := 32 // font size in points
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device_dpi := 72 // default screen DPI
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// Formula for scale calculation
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// scaler := (font_size * device dpi) / (72dpi * em_unit)
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@ -166,41 +167,42 @@ But Vwill prevail for sure, V is the way!!
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òàèì@ò!£$%&
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"
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// declare the bitmap struct
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mut bmp:= ttf.BitMap{
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tf : &ttf_font
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buf : malloc(bmp_size)
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buf_size : bmp_size
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width : bmp_width
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height : bmp_heigth
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bp : bmp_layers
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color : 0x000000_FF // RGBA black
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scale : scale
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mut bmp := ttf.BitMap{
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tf: &ttf_font
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buf: malloc(bmp_size)
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buf_size: bmp_size
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width: bmp_width
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height: bmp_heigth
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bp: bmp_layers
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color: 0x000000_FF // RGBA black
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scale: scale
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}
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bmp.init_filler()
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bmp.clear()
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bmp.justify = true
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bmp.align = .left
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bmp.draw_text_block(text, {x: 0, y:0, w: bmp_width-20, h: bmp_heigth})
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bmp.save_as_ppm("test.ppm")
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bmp.align = .left
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bmp.draw_text_block(text, x: 0, y: 0, w: bmp_width - 20, h: bmp_heigth)
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bmp.save_as_ppm('test.ppm')
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}
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```
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This is the low level render that draw text block on the bitmap.
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A text block is defined from a `Text_block` struct:
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```v
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struct Text_block {
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x int // x postion of the left high corner
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y int // y postion of the left high corner
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w int // width of the text block
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h int // heigth of the text block
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cut_lines bool = true // force to cut the line if the length is over the text block width
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x int // x postion of the left high corner
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y int // y postion of the left high corner
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w int // width of the text block
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h int // heigth of the text block
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cut_lines bool = true // force to cut the line if the length is over the text block width
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}
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```
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and use the following bitmap fields:
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```v oksyntax
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```v ignore
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style Style = .filled // default syle
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align Text_align = .left // default text align
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justify bool // justify text flag, default deactivated
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justify_fill_ratio f32 = 0.5 // justify fill ratio, if the ratio of the filled row is >= of this then justify the text
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justify_fill_ratio f32 = 0.5 // justify fill ratio, if the ratio of the filled
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// row is >= of this then justify the text
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```
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It is possible to modify these parameters to obtain the desired effect on the text rendering.
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@ -216,7 +218,6 @@ import gg
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import gx
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import sokol.sapp
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import sokol.sgl
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import x.ttf
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import os
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@ -225,7 +226,7 @@ const (
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win_height = 700
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bg_color = gx.white
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font_paths = [
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"arial.ttf"
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'arial.ttf',
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]
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)
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@ -236,16 +237,16 @@ pub mut:
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init_flag bool
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frame_c int
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tf []ttf.TTF_File
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ttf_render []ttf.TTF_render_Sokol
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tf []ttf.TTF_File
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ttf_render []ttf.TTF_render_Sokol
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}
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fn my_init(mut app App_data) {
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app.init_flag = true
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}
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fn draw_frame(mut app &App_data) {
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cframe_txt := "Current Frame: $app.frame_c"
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fn draw_frame(mut app App_data) {
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cframe_txt := 'Current Frame: $app.frame_c'
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app.gg.begin()
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@ -258,7 +259,7 @@ fn draw_frame(mut app &App_data) {
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// update the text
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mut txt1 := &app.ttf_render[0]
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txt1.destroy_texture()
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txt1.create_text(cframe_txt ,43)
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txt1.create_text(cframe_txt, 43)
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txt1.create_texture()
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txt1.draw_text_bmp(app.gg, 30, 60)
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}
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@ -267,12 +268,12 @@ fn draw_frame(mut app &App_data) {
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}
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[console]
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fn main(){
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fn main() {
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mut app := &App_data{
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gg: 0
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}
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app.gg = gg.new_context({
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app.gg = gg.new_context(
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width: win_width
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height: win_height
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create_window: true
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@ -281,26 +282,26 @@ fn main(){
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bg_color: bg_color
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frame_fn: draw_frame
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init_fn: my_init
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})
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)
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// load TTF fonts
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for font_path in font_paths {
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mut tf := ttf.TTF_File{}
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tf.buf = os.read_bytes(font_path) or { panic(err) }
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println("TrueTypeFont file [$font_path] len: ${tf.buf.len}")
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println('TrueTypeFont file [$font_path] len: $tf.buf.len')
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tf.init()
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println(tf.get_info_string())
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app.tf << tf
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}
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// TTF render 0 Frame counter
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app.ttf_render << &ttf.TTF_render_Sokol {
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app.ttf_render << &ttf.TTF_render_Sokol{
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bmp: &ttf.BitMap{
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tf: &(app.tf[0])
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buf: malloc(32000000)
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buf: unsafe { malloc(32000000) }
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buf_size: (32000000)
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color : 0xFF0000FF
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//style: .raw
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color: 0xFF0000FF
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// style: .raw
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}
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}
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