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fix Tetris onkeydown

This commit is contained in:
Alexander Medvednikov 2019-07-21 11:56:03 +02:00
parent 3245377683
commit 975286302c
2 changed files with 5 additions and 18 deletions

View File

@ -1,10 +1,10 @@
// Copyright (c) 2019 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
// that can be found in the LICENSE file.
import rand
import time
import gx
import gx
import gl
import gg
import glfw
@ -114,6 +114,7 @@ fn main() {
window_user_ptr: game
})
}
game.gg.window.set_user_ptr(game) // TODO remove this when `window_user_ptr:` works
game.init_game()
game.gg.window.onkeydown(key_down)
go game.run() // Run the game loop in a new thread

View File

@ -150,27 +150,20 @@ pub fn mouse_move(w voidptr, x, y f64) {
// #printf("%f : %f => %d \n", x,y);
}
// pub fn create_window(title string, w, h int) * Window {
pub fn window_hint(key, val int) {
C.glfwWindowHint(key, val)
}
pub fn create_window(c WinCfg) *Window {
// TODO why i need this in stdlib? extern?
// # if (!gconst_init) { init_consts(); gconst_init = 1; }
// ChatsRepo
if c.borderless {
window_hint(GLFW_RESIZABLE, 0)
window_hint(GLFW_DECORATED, 0)
}
if c.always_on_top {
window_hint(GLFW_FLOATING, 1)
}
}
cwindow := C.glfwCreateWindow(c.width, c.height, c.title.str, 0, 0)
# if (!cwindow)
// if cwindow == 0
{
if isnil(cwindow) {
println('failed to credate glfw window')
C.glfwTerminate()
}
@ -184,13 +177,6 @@ pub fn create_window(c WinCfg) *Window {
data: cwindow,
title: c.title,
}
// user_ptr: ptr,
// repo: repo,
// for !C.glfwWindowShouldClose(cwindow) {
// C.glfwPollEvents()
// wait_events()
// }
// C.glfwTerminate()
return window
}