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https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
use new exit() everywhere
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parent
b2851daffc
commit
a69e6febbc
@ -33,7 +33,8 @@ fn (f mut Fetcher) fetch() {
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f.mu.unlock()
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resp := http.get('https://hacker-news.firebaseio.com/v0/item/${id}.json')
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story := json.decode(Story, resp) or {
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exit('failed to decode a story')
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println('failed to decode a story')
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exit(1)
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}
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println('#$f.cursor) $story.title')
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}
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10
gg/gg.v
10
gg/gg.v
@ -273,7 +273,8 @@ fn ft_load_char(_face Face, code long) Character {
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# FT_Face face = *((FT_Face*)_face.cobj);
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# if (FT_Load_Char(face, code, FT_LOAD_RENDER))
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{
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os.exit('ERROR::FREETYTPE: Failed to load Glyph')
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println('freetype: Failed to load Glyph')
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exit(1)
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}
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// Generate texture
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# GLuint texture;
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@ -345,14 +346,15 @@ fn new_context_text(cfg Cfg, scale int) *GG {
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}
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if !os.file_exists(font_path) {
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println('failed to load RobotoMono-Regular.ttf')
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exit('')
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exit1()
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}
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# FT_Face face;
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# if (FT_New_Face(ft, font_path.str, 0, &face))
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// # if (FT_New_Face(ft, "/Library/Fonts/Courier New.ttf", 0, &face))
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// # if (FT_New_Face(ft, "/System/Library/Fonts/Apple Color Emoji.ttc", 0, &face))
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{
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exit('ERROR::FREETYPE: Failed to load font')
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println('freetyp: Failed to load font')
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exit(1)
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}
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// Set size to load glyphs as
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# FT_Set_Pixel_Sizes(face, 0, font_size) ;
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@ -466,7 +468,7 @@ fn (ctx &GG) _draw_text(_x, _y int, utext ustring, cfg gx.TextCfg) {
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firstc := utext.at(0)
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println('drawtext "$utext.s" len=$utext.s.len ulen=$utext.len x=$_x firstc=$firstc')
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if firstc != ' ' {
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exit('')
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exit1()
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}
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}
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*/
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@ -125,7 +125,8 @@ pub fn new_shader(name string) Shader {
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log := gl.shader_info_log(vertex_shader)
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println('shader $vertex_shader compilation failed')
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println('shader source = $vertex_src')
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os.exit('shader')
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println('shader failed to compile')
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exit(1)
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}
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// fragment shader
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// fragment_src := os.read_file(fragment_path.trim_space())
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@ -134,7 +135,8 @@ pub fn new_shader(name string) Shader {
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gl.compile_shader(fragment_shader)
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if gl.shader_compile_status(fragment_shader) == 0 {
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println('fragment $fragment_shader shader compilation failed')
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os.exit('shader')
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println('shader failed to compile')
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exit(1)
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}
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// link shaders
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shader_program := gl.create_program()
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@ -147,7 +149,8 @@ pub fn new_shader(name string) Shader {
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println('shader compilation failed')
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println('vertex source = $vertex_src')
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println('fragment source = $fragment_src')
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os.exit('shader')
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println('shader failed to compile')
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exit(1)
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}
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shader := Shader {
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program_id: shader_program,
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3
gl/gl.v
3
gl/gl.v
@ -18,7 +18,8 @@ import const (
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fn init_glad() {
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ok := C.gladLoadGL()
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if !ok {
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os.exit('Failed to initialize glad OpenGL context')
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println('Failed to initialize glad OpenGL context')
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exit(1)
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}
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}
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@ -41,7 +41,8 @@ fn load(path string) Image {
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res.data = C.stbi_load(path.str, &res.width, &res.height, &res.nr_channels, 0)
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}
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if isnil(res.data) {
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exit('stbi cant load')
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println('stbi cant load')
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exit(1)
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}
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return res
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}
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