mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
use new exit() everywhere
This commit is contained in:
@ -125,7 +125,8 @@ pub fn new_shader(name string) Shader {
|
||||
log := gl.shader_info_log(vertex_shader)
|
||||
println('shader $vertex_shader compilation failed')
|
||||
println('shader source = $vertex_src')
|
||||
os.exit('shader')
|
||||
println('shader failed to compile')
|
||||
exit(1)
|
||||
}
|
||||
// fragment shader
|
||||
// fragment_src := os.read_file(fragment_path.trim_space())
|
||||
@ -134,7 +135,8 @@ pub fn new_shader(name string) Shader {
|
||||
gl.compile_shader(fragment_shader)
|
||||
if gl.shader_compile_status(fragment_shader) == 0 {
|
||||
println('fragment $fragment_shader shader compilation failed')
|
||||
os.exit('shader')
|
||||
println('shader failed to compile')
|
||||
exit(1)
|
||||
}
|
||||
// link shaders
|
||||
shader_program := gl.create_program()
|
||||
@ -147,7 +149,8 @@ pub fn new_shader(name string) Shader {
|
||||
println('shader compilation failed')
|
||||
println('vertex source = $vertex_src')
|
||||
println('fragment source = $fragment_src')
|
||||
os.exit('shader')
|
||||
println('shader failed to compile')
|
||||
exit(1)
|
||||
}
|
||||
shader := Shader {
|
||||
program_id: shader_program,
|
||||
|
Reference in New Issue
Block a user